RimWorld
Quality Of Building
Komentarzy: 103
moo 10 lipca o 20:43 
Hi. Any chance you can do a performance pass on this?
Eating ~2ms/t
Renzor 28 czerwca o 7:46 
huzzah! I can see when stuff sucks again!
HighFlyer96 18 marca o 6:19 
Does this remove quality from functional furniture like wooden shelf?
Curiosity 16 marca o 10:26 
Proving once again that If I think of a thing then someone has already made it, thank you. This looks fantastic
Dealer Mangan 25 lutego o 0:53 
I'm assuming there's a conflict with THIGAPPE and this mod that causes pawns generated in the world to appear with invisible head and bombard the log with BEEPs. Would be nice if you split this mod into two or even three different ones instead so it would be possible to use the building part of this mod without the apparel and weapon changes.
MoMenTo 11 listopada 2024 o 2:48 
First time I've experienced an problem with this mod, doesn't seem to be working. Are there any known incompatibilities with other mods?
|dvh| 3 czerwca 2024 o 4:43 
Thank you so much for this amazing mod!
violue 24 maja 2024 o 19:51 
holy crap this is such a good idea for a mod
Futstub 15 kwietnia 2024 o 5:47 
Does this work with the stuff added with VE? :>
Heeta  [autor] 14 kwietnia 2024 o 10:13 
@Rakros thanks for reporting. fleshmass heart error is fixed
Rakros 14 kwietnia 2024 o 6:30 
Throws error on drawing if Fleshmass Heart is spawned. Heart itself is invisible too. Probably returning null as graphic somewhere
Renzor 16 marca 2024 o 14:04 
thanks for the 1.5!
Xylene 27 lutego 2024 o 10:25 
Such a great mod
They should make it vanilla
turDucken 6 sierpnia 2023 o 9:17 
Thanks i'll try it out
TarkusZhmikhich 16 lipca 2023 o 3:05 
I don't know why, but it don't work for me anymore. Not for a single item. Some mod conflict perhaps. Anyone could know what mod blocks this one? Some of Vanilla Expanded maybe?
HAZRAD 19 kwietnia 2023 o 12:40 
Thank you for this, great job!
l i m b o 24 grudnia 2022 o 8:45 
Does this work with styles? Amazing mod regardless! Thanks for the hard work
Proxyer 22 października 2022 o 11:44 
Wow! Thank you!
P@PI 22 października 2022 o 10:10 
thank you! @Heeta
brucethemoose 22 października 2022 o 7:53 
I think vanilla expanded framework has functions for this kind of things now, like the ones uses here: https://steamproxy.net/sharedfiles/filedetails/?id=2826922787&searchtext=
Compineer 22 października 2022 o 4:58 
Would love to see a 1.4 update on this!
submeg 22 października 2022 o 0:38 
Hi all, does anyone know if this is working with 1.4?
P@PI 21 października 2022 o 15:25 
1.4 update pleases ?
Hex 26 września 2022 o 2:49 
I'm trying to get my mod to play nice with yours as I update the quality of buildings, and it looks like you already have a patch in place to deal with calls to SetQuality but my decompiler isn't getting the full code block out of it (or it actually does nothing).

Can you look into compatibility for my mod: https://steamproxy.net/sharedfiles/filedetails/?id=2785022023
platinumhawkzz 11 września 2022 o 8:57 
Could you please add option to only replace clothes texture and not weapons? Because combat extended changes weapon textures and some may prefer those.
Arky 30 kwietnia 2022 o 10:49 
There is a bug going on with vanilla expanded genetics about illegal characters in path.
Arky 6 marca 2022 o 11:31 
Tribalwear at normal quality made from cloth is always white. The texture is bugged.
Gray Sanddragon 1 grudnia 2021 o 13:46 
This mod is incompatible with Paladin shields from A RimWorld of Magic
Anon 12 września 2021 o 7:13 
Heeta  [autor] 12 września 2021 o 6:23 
@Anon I think it needs more logs for fix that problem. When I tested, there was no error. If you are using HugsLib, you can easily send logs data (there is more description on the HugsLib mod page.) Could you send the logs for me to fix this problem? Anyway, thanks for reporting.
Anon 12 września 2021 o 3:58 
I've been getting this warning for a long time from this mod:
[Quality Of Building] patched
Patching Madeline.ModMismatchWindow
Type TexTab probably needs a StaticConstructorOnStartup attribute, because it has a field Settings of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Is there any interest in fixing it yet?
nikos 31 sierpnia 2021 o 8:18 
im getting XML errors related to this mod on startup
Arcanant 28 sierpnia 2021 o 5:32 
Tested and working as intented now, ty very much! :hunter0::steamthumbsup:
Heeta  [autor] 28 sierpnia 2021 o 4:35 
@Arcanant It has been fixed! Thanks for reporting. after you download the update, the option may work now! have a nice day
Arcanant 27 sierpnia 2021 o 6:25 
Hello, I am using an alternate texture for Vanilla Weapons and even with the options off in Quality of Building to let it handle other things(weapons, apparel etc) it still does apply the default texture. Is it possible for a fix to that?
Arcanant 20 sierpnia 2021 o 14:19 
I am loving this mod to the max!
Xavis00 16 sierpnia 2021 o 15:37 
Just want to say this is such an awesome mod in its current state. I enjoyed it before the 1.3 update, but the addition of clothes and weapons takes this from an A to an A+.
Daddy DeVito 6 sierpnia 2021 o 23:11 
Wow thanks for the quick turnaround! I haven't been able to play because something else was messed up with my modlist but I logged in today and everything worked perfectly!

Awesome mod, even better modder :)
Heeta  [autor] 5 sierpnia 2021 o 3:39 
and also, thanks for reporting issue. have a nice day!
Heeta  [autor] 5 sierpnia 2021 o 3:39 
I just uploaded fixed version. If it's not fixed, just let me know. If my mod not updating automatically, try to restart steam.
Daddy DeVito 5 sierpnia 2021 o 1:33 
This is one of the most baffling mod interactions I've ever encountered, and I'm not even sure if it was this mod or Vanilla Furniture Expanded which caused it, but when I attempted to open my save file today I encountered an issue where all pawns on the map, including my own, had the graphics for their clothes removed and the graphic on their portrait was gone. Everything was working fine on this save prior to today, but removing this mod resolved the issue.
I got a massive amount of red errors for various things: walls, food, other defs from random mods, etc.

Full log below:
https://gist.github.com/3477ce7d6df6a9e19d97526bbcf4e7ce
GawainVT 26 lipca 2021 o 22:53 
The only way to fix it for me was to disable the mod
Heeta  [autor] 25 lipca 2021 o 19:15 
@Locke When I tested, it worked fine. May have more information when that happened for fix that issue?
GawainVT 25 lipca 2021 o 16:35 
It has not been fixed. Only "Excellent" beds change color, but anything lower doesn't.
Heeta  [autor] 22 lipca 2021 o 3:26 
@Vinny_Vex It has been fixed! thank's for reporting :)
Vinny_Vex 21 lipca 2021 o 14:31 
In Ideology the beds are not changing colors when changing designation (i.e Changing from prisioners to colonists to hospital)
shawyer 9 lipca 2021 o 19:13 
This is such a great mod. Thanks for creating it. I didn't realize how much I enjoyed it until I had to do without whilst it was updated.
Mlie 7 kwietnia 2021 o 13:21 
Either there is a missing Language-file or you should remove the Translate() on the mods setting-title.
Shadowlurker4897 9 marca 2021 o 9:27 
@calcus you can see in the 4th picture that it does work
calculus 25 lutego 2021 o 13:23 
Does this work with "Vanilla Textures Expanded" mod?