RimWorld

RimWorld

Quality Of Building
103 Kommentare
moo 10. Jul. um 20:43 
Hi. Any chance you can do a performance pass on this?
Eating ~2ms/t
Renzor 28. Jun. um 7:46 
huzzah! I can see when stuff sucks again!
HighFlyer96 18. Mrz. um 6:19 
Does this remove quality from functional furniture like wooden shelf?
Curiosity 16. Mrz. um 10:26 
Proving once again that If I think of a thing then someone has already made it, thank you. This looks fantastic
Dealer Mangan 25. Feb. um 0:53 
I'm assuming there's a conflict with THIGAPPE and this mod that causes pawns generated in the world to appear with invisible head and bombard the log with BEEPs. Would be nice if you split this mod into two or even three different ones instead so it would be possible to use the building part of this mod without the apparel and weapon changes.
MoMenTo 11. Nov. 2024 um 2:48 
First time I've experienced an problem with this mod, doesn't seem to be working. Are there any known incompatibilities with other mods?
|dvh| 3. Jun. 2024 um 4:43 
Thank you so much for this amazing mod!
violue 24. Mai 2024 um 19:51 
holy crap this is such a good idea for a mod
Futstub 15. Apr. 2024 um 5:47 
Does this work with the stuff added with VE? :>
Heeta  [Autor] 14. Apr. 2024 um 10:13 
@Rakros thanks for reporting. fleshmass heart error is fixed
Rakros 14. Apr. 2024 um 6:30 
Throws error on drawing if Fleshmass Heart is spawned. Heart itself is invisible too. Probably returning null as graphic somewhere
Renzor 16. Mrz. 2024 um 14:04 
thanks for the 1.5!
Xylene 27. Feb. 2024 um 10:25 
Such a great mod
They should make it vanilla
turDucken 6. Aug. 2023 um 9:17 
Thanks i'll try it out
TarkusZhmikhich 16. Jul. 2023 um 3:05 
I don't know why, but it don't work for me anymore. Not for a single item. Some mod conflict perhaps. Anyone could know what mod blocks this one? Some of Vanilla Expanded maybe?
HAZRAD 19. Apr. 2023 um 12:40 
Thank you for this, great job!
l i m b o 24. Dez. 2022 um 8:45 
Does this work with styles? Amazing mod regardless! Thanks for the hard work
Proxyer 22. Okt. 2022 um 11:44 
Wow! Thank you!
P@PI 22. Okt. 2022 um 10:10 
thank you! @Heeta
brucethemoose 22. Okt. 2022 um 7:53 
I think vanilla expanded framework has functions for this kind of things now, like the ones uses here: https://steamproxy.net/sharedfiles/filedetails/?id=2826922787&searchtext=
Compineer 22. Okt. 2022 um 4:58 
Would love to see a 1.4 update on this!
submeg 22. Okt. 2022 um 0:38 
Hi all, does anyone know if this is working with 1.4?
P@PI 21. Okt. 2022 um 15:25 
1.4 update pleases ?
Hex 26. Sep. 2022 um 2:49 
I'm trying to get my mod to play nice with yours as I update the quality of buildings, and it looks like you already have a patch in place to deal with calls to SetQuality but my decompiler isn't getting the full code block out of it (or it actually does nothing).

Can you look into compatibility for my mod: https://steamproxy.net/sharedfiles/filedetails/?id=2785022023
platinumhawkzz 11. Sep. 2022 um 8:57 
Could you please add option to only replace clothes texture and not weapons? Because combat extended changes weapon textures and some may prefer those.
Arky 30. Apr. 2022 um 10:49 
There is a bug going on with vanilla expanded genetics about illegal characters in path.
Arky 6. Mrz. 2022 um 11:31 
Tribalwear at normal quality made from cloth is always white. The texture is bugged.
Gray Sanddragon 1. Dez. 2021 um 13:46 
This mod is incompatible with Paladin shields from A RimWorld of Magic
Heeta  [Autor] 12. Sep. 2021 um 6:23 
@Anon I think it needs more logs for fix that problem. When I tested, there was no error. If you are using HugsLib, you can easily send logs data (there is more description on the HugsLib mod page.) Could you send the logs for me to fix this problem? Anyway, thanks for reporting.
Anon 12. Sep. 2021 um 3:58 
I've been getting this warning for a long time from this mod:
[Quality Of Building] patched
Patching Madeline.ModMismatchWindow
Type TexTab probably needs a StaticConstructorOnStartup attribute, because it has a field Settings of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Is there any interest in fixing it yet?
nikos 31. Aug. 2021 um 8:18 
im getting XML errors related to this mod on startup
Arcanant 28. Aug. 2021 um 5:32 
Tested and working as intented now, ty very much! :hunter0::steamthumbsup:
Heeta  [Autor] 28. Aug. 2021 um 4:35 
@Arcanant It has been fixed! Thanks for reporting. after you download the update, the option may work now! have a nice day
Arcanant 27. Aug. 2021 um 6:25 
Hello, I am using an alternate texture for Vanilla Weapons and even with the options off in Quality of Building to let it handle other things(weapons, apparel etc) it still does apply the default texture. Is it possible for a fix to that?
Arcanant 20. Aug. 2021 um 14:19 
I am loving this mod to the max!
Xavis00 16. Aug. 2021 um 15:37 
Just want to say this is such an awesome mod in its current state. I enjoyed it before the 1.3 update, but the addition of clothes and weapons takes this from an A to an A+.
Daddy DeVito 6. Aug. 2021 um 23:11 
Wow thanks for the quick turnaround! I haven't been able to play because something else was messed up with my modlist but I logged in today and everything worked perfectly!

Awesome mod, even better modder :)
Heeta  [Autor] 5. Aug. 2021 um 3:39 
and also, thanks for reporting issue. have a nice day!
Heeta  [Autor] 5. Aug. 2021 um 3:39 
I just uploaded fixed version. If it's not fixed, just let me know. If my mod not updating automatically, try to restart steam.
Daddy DeVito 5. Aug. 2021 um 1:33 
This is one of the most baffling mod interactions I've ever encountered, and I'm not even sure if it was this mod or Vanilla Furniture Expanded which caused it, but when I attempted to open my save file today I encountered an issue where all pawns on the map, including my own, had the graphics for their clothes removed and the graphic on their portrait was gone. Everything was working fine on this save prior to today, but removing this mod resolved the issue.
I got a massive amount of red errors for various things: walls, food, other defs from random mods, etc.

Full log below:
https://gist.github.com/3477ce7d6df6a9e19d97526bbcf4e7ce
GawainVT 26. Jul. 2021 um 22:53 
The only way to fix it for me was to disable the mod
Heeta  [Autor] 25. Jul. 2021 um 19:15 
@Locke When I tested, it worked fine. May have more information when that happened for fix that issue?
GawainVT 25. Jul. 2021 um 16:35 
It has not been fixed. Only "Excellent" beds change color, but anything lower doesn't.
Heeta  [Autor] 22. Jul. 2021 um 3:26 
@Vinny_Vex It has been fixed! thank's for reporting :)
Vinny_Vex 21. Jul. 2021 um 14:31 
In Ideology the beds are not changing colors when changing designation (i.e Changing from prisioners to colonists to hospital)
shawyer 9. Jul. 2021 um 19:13 
This is such a great mod. Thanks for creating it. I didn't realize how much I enjoyed it until I had to do without whilst it was updated.
Mlie 7. Apr. 2021 um 13:21 
Either there is a missing Language-file or you should remove the Translate() on the mods setting-title.
Shadowlurker4897 9. Mrz. 2021 um 9:27 
@calcus you can see in the 4th picture that it does work
calculus 25. Feb. 2021 um 13:23 
Does this work with "Vanilla Textures Expanded" mod?