Arma 3
PSZ: OP4
22 Comments
BarLo-FuriousPinguin 14 Apr @ 5:52am 
same issue as rozdelta, rpk dudes spawn with invisible weapon that also causes supression to go over the entire map. small bug, other then that really like the mod, its super small and often is more balanced then some of the bigger mods.
rozdelta 21 Nov, 2022 @ 10:09pm 
Hey chief how come whenever i spawn an insurgent with an RPK the weapon is invisible?
[ACPL] Jon  [author] 21 May, 2022 @ 9:22am 
@Cartuxo
Try CTRL+Y, in general when playing press Escape -> Comtrols -> Configue Addons -> CBA Weapons. The bind you're interested in is Next Optics State.

@MichaelPatriot21 - I don't think it will work like that.
180conas 28 Dec, 2021 @ 9:58am 
Hi how do i use magnifier?
MichaelPatriot21 18 Jul, 2021 @ 5:50pm 
@PSZ Mod Team is this mod server side?
PSZ Mod Team  [author] 15 Mar, 2021 @ 1:18pm 
@Opozniac Thank you, we will fix them some time in future.
COCKMEISTER 3 Feb, 2021 @ 2:55pm 
The masked units don't have masks in the looters?
kuloodporny  [author] 17 Nov, 2020 @ 7:46am 
@B6ix it works with Zeus, but you have to configure Zeus module to allow the new factions.
https://community.bistudio.com/wiki/Arma_3_Curator
wrtxt 3 Oct, 2020 @ 6:50pm 
Does this work with Zeus or only in the editor?
PSZ Mod Team  [author] 20 Sep, 2020 @ 5:37am 
@peppermint: Out mission pack for PSZ requires OP4.
Linxu 19 Sep, 2020 @ 7:53pm 
I'd also love to know: why is this a requirement for the PSZ faction?
[ACPL] Jon  [author] 3 Jul, 2020 @ 8:17pm 
Roque, no unless you plan to adjust "attributes" or "type" of every spawned unit to force AK's on them. "Katiba" is a real gun (KH2002) though and we're keeping it as lore-wise ISA grew to power thanks to CSAT (and is supplied by them), which was using them to keep NATO occupied (and spending). That's why they use both Katibas and CAR95's.
Roque_THE_GAMER 3 Jul, 2020 @ 6:58pm 
Is it possible to remove the Katiba?
[ACPL] Jon  [author] 29 Jun, 2020 @ 9:21am 
NF_F16, it's almost 100 % related to other mods you're using. So the sensible thing to do would be to make screenshots of the "masks", look for them in the arsenal, check what mod does that, get rid of the broken mod. Normally, the units should get only head and face gear from vanilla.

Btw, is your game lagging heavily, is it on for a long time? I remember head \ masks following units issue being when something HEAVILY bugged out in my ArmA, restart solved it.

Lemme know how this goes.
NF_F16 29 Jun, 2020 @ 8:39am 
Im getting a bug where the units from every faction included in this mod have these masks under their bodies that just float and follow them everywhere, any clue?
[ACPL] Jon  [author] 30 May, 2020 @ 7:03am 
@ConCon - perhaps, problem is that especially with AI mods, AI can be pretty unpredictable with their equipment use and enemies running with pistols for no reason would be problematic for gameplay. We already had an issue with soldiers rushing towards enemy with binoculars in their hands. Also remember that lore-wise the equipment has been mostly stolen \ bought in bulk \ delivered by CSAT so noone asked eventual users if they'll have handguns to put in there :P and thus, given the limited ability to fix it (can't edit these models), I'm afraid it'll stay like this for now (and sadly, possibly forever).

Still, thanks for your opinion \ report and we're happy you like :)

@Halcyon @MrStregatto - thanks!
a white girl 19 May, 2020 @ 6:13am 
Great mod so far! I do dislike the fact that some of them spawn with a chest rig that has a holster, when the people only have 1 primary weapon, and such, have an empty handgun holster.
It'd be great if they all spawned with some sort of handgun or secondary, to fill that slot.
But with the amount of ammo they get, it would be useless and more-so for show. But it'd look quite good none the less.

Other than that little peeve, the mod is absolutely amazing. Loving it and it'll surely be a must-have in the future.
✘TIMER✘ 18 May, 2020 @ 11:13am 
POLISH ARMED FORCES (ENGISH) =----== (PL) Polskie siły zbrojne
[ACPL] Jon  [author] 18 May, 2020 @ 4:37am 
@TOO_TALL
Because of the SP & COOP scenarios which are packed within the mod.
ærømagnetica 17 May, 2020 @ 11:30pm 
incredible!
Arthur Bomber Harris 17 May, 2020 @ 7:57pm 
why is this a requirement for PSZ
MrStregatto 17 May, 2020 @ 1:48am 
Nice!
Testing Asap!