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Event Controller: Cockpit Occupied. Actions: Turn On and Turn Off PB with ExcavOS
"return facing == Base6Directions.Direction.Forward;"
to opposite directions.
_cruiseThrusters.FindBlocks(true, thruster => {
var facing = thruster.Orientation.TransformDirection(Base6Directions.Direction.Forward);
return facing == Base6Directions.Direction.Backward;
});
_cruiseReverseThrusters.FindBlocks(true, thruster => {
var facing = thruster.Orientation.TransformDirection(Base6Directions.Direction.Forward);
return facing == Base6Directions.Direction.Forward;
Available directions:
return facing == Base6Directions.Direction.Forward;
return facing == Base6Directions.Direction.Backward;
return facing == Base6Directions.Direction.Left;
return facing == Base6Directions.Direction.Right;
return facing == Base6Directions.Direction.Up;
return facing == Base6Directions.Direction.Down
Can you continue the work on the the Cruise mode please.
The mods works great (but as mentionned bellow it has to be recompile at every reload), but the cruise control is weird. After setting it off, thrusters in one direction (generaly forward or backward) are turned off and have to be turned on again manually.
Have anyone else encountered this behavior ?
Am I just being stupid or is the file (or something else) potentially broken?
The functional code needs to start in the Main method and that gets called whenever the block is triggered.
There's also a Program method that acts as the constructor. I believe that fires when the world first loads and when the block is recompiled.
It sounds like you have functional logic in your Program method. That should only initialize fields and member objects. Move the functional logic to the Main method and see if that helps.
the lifting thrust group is only used to determine your max 'lifting' capacity on the thrust display.
I got most of my thrust on the front at my drills and want to drill horizontal on the planet.
So I put all the backward thruster in one group called "YamaUp".
I put the following code into the custom data of the Prog Block:
[ExcavOS]
LiftThrustersGroupName=YamaUP
AlignGyrosGroupName=YamaGyro
LiftThresholdWarning=0.9
But the gravityalignment is still forcing the ship to align like there is nothing in the custom data.
Thx for the help ;-)
Is there an option to configure the text size, if you use bigger screens for example?
Use it with a big Screen rotated 90 degress, and it would be nice, if i could read it from further away
https://steamproxy.net/sharedfiles/filedetails/?id=2756473735&searchtext=retro+braking
Basically, with excav running, the 'flip' is very stop-and-start. I have cruise control and grav level turned off, because this is something I use in space. I have been going through both scripts to find what could be causing it but alas, my coding skills are amateur at best. In order to use them both together, I have to have excav turned off in flight. Which is mostly fine because again, using it in space, and don't really need it while in transit. That being said, it means adding an on/off toggle for excav in my quickbars, taking up valuable space that it shouldn't have to.
I've got 1 or 2 ideas for possible features (allthough im not sure it's possible)
1) Activate/play a sound block when low on fuel/battery
2) the Lift/Thrust screen is cool but only very useful in gravity, maybe you could add 2 seperate modes that shows the cargo/lift as seperate circles
Is it possible to disable the display of the image on the screen of the PB itself? Sometimes, it is advisable to use the PB block itself as a screen.
Можно ли отключить вывод картинки на экран самого ПБ? Иногда, целесообразно использовать сам блок ПБ в качестве экрана.
How can I increase the size of icons and fonts on the Cargo screen? Information with becomes difficult to read if you display information on an external small screen.
Как можно увеличить размер иконок и шрифта на экране "Cargo screen"? Информация с становится плохо читаема, если выводить информацию на внешний малый экран.
You can turn the alignment on/off using by running `toggle_gaa` on the computer
and you can change the pitch with `set_gaa_pitch` which supports either direct numbers or addition/subtraction.
so you can have a "set_gaa_pitch 0" to level yourself out and have "set_gaa_pitch +5" to do incremental changes between 90 to -90
@Kaito, were you looking for an alignment blocking script? Bad search! The workshop has an AutoLevel script, simple as a brick.
@Kaito , вы искали скрипт блокировки выравнивания? Плохо искали! В мастерской есть скрипт AutoLevel, простой как кирпич.