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Report a translation problem
"return facing == Base6Directions.Direction.Forward;"
to opposite directions.
_cruiseThrusters.FindBlocks(true, thruster => {
var facing = thruster.Orientation.TransformDirection(Base6Directions.Direction.Forward);
return facing == Base6Directions.Direction.Backward;
});
_cruiseReverseThrusters.FindBlocks(true, thruster => {
var facing = thruster.Orientation.TransformDirection(Base6Directions.Direction.Forward);
return facing == Base6Directions.Direction.Forward;
Available directions:
return facing == Base6Directions.Direction.Forward;
return facing == Base6Directions.Direction.Backward;
return facing == Base6Directions.Direction.Left;
return facing == Base6Directions.Direction.Right;
return facing == Base6Directions.Direction.Up;
return facing == Base6Directions.Direction.Down
Can you continue the work on the the Cruise mode please.
The mods works great (but as mentionned bellow it has to be recompile at every reload), but the cruise control is weird. After setting it off, thrusters in one direction (generaly forward or backward) are turned off and have to be turned on again manually.
Have anyone else encountered this behavior ?