Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Improved customs
243 commenti
Mangun 22 ago, ore 11:53 
человек-золото
T1mothy 22 ago, ore 10:18 
the best!
Kingdark 7 ago, ore 13:32 
Then I'm out of idea's. Someone try and contact the mod author and see what s / he says.
ua_svs 7 ago, ore 13:25 
the same issue. Fresh install. Map New Repablic is born. NATO custom. TRKs rolling out of road behind the border.
Kingdark 7 ago, ore 1:25 
@Valikidu Have you installed the mod again? After an update, you should redo that y'know. It might help. Or you might start a new game just to see if it does the same thing there. That would confirm to reinstall the mod.

Note, by reinstall, I don't mean to unsubscribe and subscribe to it, but to follow the steps again.
Valikdu 6 ago, ore 18:51 
There's something wrong with the Western customs office. When I purchase a vehicle there, it spends a long time travelling first backwards, then forwards (WITHOUT ROAD) until it has 0 fuel and then it keeps travelling, though it does come back to the road and go to the construction office eventually,
Athens of Aurum 30 lug, ore 16:16 
wow, Thanks, this mod works so much better than stock customs. Yes read instructions first.
CloakerM8 16 lug, ore 19:37 
The animations right now are quite scuffed. Vehicles will go to end, turn in then violently flip 180 and drive back to the port. I recommend that you flip the entrance order so that vehicles drive straight into the port then move forward and rap around the end to the exit.
Kingdark 11 lug, ore 3:15 
"Thank you, great mod" is what @baron said, if anyone's interested. it literally took less than a minute to translate it. hint hint
Baron 11 lug, ore 2:03 
спасибо, мод прекрасный :)
Kingdark 7 lug, ore 6:21 
I'll check this myself as well.
Beathoven 7 lug, ore 6:03 
for me its working as always, drives in front and out at the side.
teahupoo83 6 lug, ore 15:14 
yep, new update seems to cause many problems with this (great) mod
Kalmoire 6 lug, ore 14:32 
Okay so originally the vehicles went in and then around the side, yeah?
At least with the big station, right now they go in from around the side, then turn back into the station, then flip around 180 degrees and un-/load facing the border.
Then they flip 180 degrees again (facing the republic) and go back onto the road.

...whut?
Kalmoire 6 lug, ore 14:27 
Did something change with the new update?
Seems as if the way the vehicles enter and the stations are backwards.
Marukezu 27 giu, ore 14:38 
This is the BEST mod! Need to be implemented in the BASE game, simple, smart, functional, realistic, perfect. 10/10.
Comu6 25 giu, ore 13:05 
Great Mod. Thank you. I dont understand the devs in this point. It would be an easy option: fast customs on/off
Kingdark 25 giu, ore 2:03 
Hey, @AlexDad, is it possible to increase the speed of the vehicles when they're loading / unloading at the custom house?
☭ ★ AlexDad ★ ☭  [autore] 23 giu, ore 12:25 
Kingdark, Thank you for your activity and kind words, comrade!
☭ ★ AlexDad ★ ☭  [autore] 23 giu, ore 12:24 
dopravopat, in the report, the developers wrote the following:

"We are not going to give you non-blocking customs through update now, because there are couple of problems with that, and we like the limited throughput of customs houses. We can agree that the large customs house is not functioning the best and we may address that in the future, but we want to prepare a better solution. There is some potential for customs, and we want to use that potential later.

....

There is a mod in workshop which allows you to enable non-blocking movement for all customs houses, but we do not think it is appropriate for small and medium customs."

https://www.sovietrepublic.net/post/report-for-the-community-59

And also you can scroll through the previous messages, they discussed about this topic
Kingdark 21 giu, ore 11:13 
Oh! I think it was mentioned on their discord server too? That might be where I got it from.
Skaen 21 giu, ore 11:11 
This is a must have mod even all these years later. Thank you.
Kingdark 21 giu, ore 0:27 
I'm not sure where they said it, but if you go back other people confirm what I say. And it's not really a bug. Not really. That said, I'll never play without this mod.
dopravopat 21 giu, ore 0:12 
Kingdark: What? Where did they say that? Trying to ignore a bug and sell it as a feature is BS.
Kingdark 20 giu, ore 10:50 
Also FYI, the devs have said that this isn't a bug but a feature. They won't fix or change it.
☭ ★ AlexDad ★ ☭  [autore] 20 giu, ore 10:42 
DeXoteric, you can use it. After each update, you need to follow the instructions and replace the file.

Why is it necessary to do this? Because after each update, the game MAY update the in-game files by default
DeXoteric 20 giu, ore 10:39 
Does anyone know if this mod is still necessary for 1.0 release or did devs fixed this issue with customs?
Branoo 7 giu, ore 9:10 
Amazing work!
Thank you! :reheart:
Bescoon 10 mag, ore 10:10 
this mod is amazing <3
thank you !
R1-AHUI 22 apr, ore 2:56 
It works, A MUST HAVE MOD :steamhappy: , thank you very much.
Kingdark 18 apr, ore 5:06 
Then you haven't installed it right. Repeat the instructions or start a new game and check if it happens there. If there's a game update, you have to repeat the instructions here.
侧卫 18 apr, ore 4:45 
All truck stuck in one entrance of the customs, anyone has the same problem?
adamerso 3 apr, ore 14:33 
(4/4)
$CONNECTION_RAIL_BORDER
-54.4946 0.0 -52.7081
-52.4946 0.0 -52.7081

$CONNECTION_RAIL
60.8267 0.0 -58.2756
58.8267 0.0 -58.2756

$CONNECTION_RAIL_BORDER
-54.4946 0.0 -58.2756
-52.4946 0.0 -58.2756

------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------

$CONNECTION_ROAD
64.3032 0.0 0.0
62.3032 0.0 0.0

$CONNECTION_ROAD_BORDER
-55.2550 0.0 0.0
-52.2550 0.0 0.0

$CONNECTION_ROAD
64.3032 0.0 -10.4434
62.3032 0.0 -10.4434

$CONNECTION_ROAD_BORDER
-55.2550 0.0 -10.4434
-52.2550 0.0 -10.4434

$CONNECTION_ROAD
64.3032 0.0 -20.2756
62.3032 0.0 -20.2756

$CONNECTION_ROAD_BORDER
-55.2550 0.0 -20.2756
-52.2550 0.0 -20.2756


With that come to life and working well :)
adamerso 3 apr, ore 14:33 
(3/4)

$STATION_NOT_BLOCK_DETOUR_POINT_PID 2 -37.0 0 -14.5398
$STATION_NOT_BLOCK_DETOUR_POINT_PID 2 -42.0 0 -14.5398
$STATION_NOT_BLOCK_DETOUR_POINT_PID 2 -42.0 0 -22.0

$STATION_NOT_BLOCK_DETOUR_POINT_PID 3 -37.0 0 -22.1996
$STATION_NOT_BLOCK_DETOUR_POINT_PID 3 -42.0 0 -22.1996
$STATION_NOT_BLOCK_DETOUR_POINT_PID 3 -42.0 0 -24.0

---$STATION_NOT_BLOCK_DETOUR_POINT -45.0 0.00 -20.0

$STATION_NOT_BLOCK_DETOUR_POINT -33.0 0.00 -28.0
$STATION_NOT_BLOCK_DETOUR_POINT 35.0 0.00 -29.0

---$STATION_NOT_BLOCK_DETOUR_POINT 42 0 -22


------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------

$CONNECTION_RAIL
60.8267 0.0 -46.7081
58.8267 0.0 -46.7081

$CONNECTION_RAIL_BORDER
-54.4946 0.0 -46.7081
-52.4946 0.0 -46.7081

$CONNECTION_RAIL
60.8267 0.0 -52.7081
58.8267 0.0 -52.7081
adamerso 3 apr, ore 14:32 
(2/4)

$STORAGE RESOURCE_TRANSPORT_WASTE 1
$STORAGE_SPECIAL RESOURCE_TRANSPORT_WASTE 1 waste_bio
$STORAGE_SPECIAL RESOURCE_TRANSPORT_WASTE 1 fertiliser
$STORAGE_SPECIAL RESOURCE_TRANSPORT_WASTE 1 waste_toxic


$VEHICLE_STATION 6.0602 0 5.2521 40.0602 0 5.2521

$VEHICLE_STATION 6.0602 0 -4.8996 40.0602 0 -4.8996

$VEHICLE_STATION 6.0602 0 -14.5398 40.0602 0 -14.5398

$VEHICLE_STATION 6.0602 0 -22.1996 40.0602 0 -22.1996

---$VEHICLE_STATION
---6.0602 0 -27.1996
---40.0602 0 -27.1996



------- Vehicle Pathing
$STATION_NOT_BLOCK

$STATION_NOT_BLOCK_DETOUR_POINT_PID 0 -37.0 0 5.2521
$STATION_NOT_BLOCK_DETOUR_POINT_PID 0 -42.0 0 -5.0
$STATION_NOT_BLOCK_DETOUR_POINT_PID 0 -42.0 0 -22.0

$STATION_NOT_BLOCK_DETOUR_POINT_PID 1 -37.0 0 -4.8996
$STATION_NOT_BLOCK_DETOUR_POINT_PID 1 -42.0 0 -10.0
$STATION_NOT_BLOCK_DETOUR_POINT_PID 1 -42.0 0 -22.0
adamerso 3 apr, ore 14:32 
work with current version, but after modifiing! Without rewriting simply crushes the game :(

I've only worked with zoll_milhost - correct values are:
(1/4)
$NAME 6402
$TYPE_CUSTOMHOUSE
$BORDER_BUILDING

$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0

$COST_WORK_BUILDING_ALL

$COST_RESOURCE_AUTO ground_asphalt 0.05


$STORAGE RESOURCE_TRANSPORT_GRAVEL 1
$STORAGE RESOURCE_TRANSPORT_OPEN 1
$STORAGE RESOURCE_TRANSPORT_COVERED 1
$STORAGE RESOURCE_TRANSPORT_OIL 1
$STORAGE RESOURCE_TRANSPORT_CEMENT 1
$STORAGE RESOURCE_TRANSPORT_COOLER 1
$STORAGE RESOURCE_TRANSPORT_LIVESTOCK 1

$STORAGE RESOURCE_TRANSPORT_WATER 1
$STORAGE RESOURCE_TRANSPORT_SEWAGE 1
Kingdark 26 mar, ore 11:49 
I'm not sure what you mean, but if you get an error message, delete the folder, redownload it and THEN reinstall this mod.

Check your mod list to see if there's a mod that may do something similar like this one. Although I doubt it, because as far as I know, this mod is the only one that does what it does.
SergiiOBielov 26 mar, ore 9:57 
Dont know why but custom zoll_siatre ignoring $VEHICLE_STATION and $STATION_NOT_BLOCK_DETOUR_POINT_PID params. It always have 3 stations.
Current detour points can lead to blocking custom. To fix it need to change 2 last point so tour will not create cross traffic. With this points:

$STATION_NOT_BLOCK_DETOUR_POINT 1.60 0.00 -21.86
$STATION_NOT_BLOCK_DETOUR_POINT 5.92 0.00 -26.12
$STATION_NOT_BLOCK_DETOUR_POINT 12.10 0.00 -26.06
$STATION_NOT_BLOCK_DETOUR_POINT 19.19 0.00 -21.65
$STATION_NOT_BLOCK_DETOUR_POINT 19.41 0.00 -15.50
$STATION_NOT_BLOCK_DETOUR_POINT 19.38 0.00 -8.02
$STATION_NOT_BLOCK_DETOUR_POINT 19.21 0.00 4.07

custom will not be blocked, but vehicles rides thru building :(
Kingdark 25 mar, ore 2:14 
If you install it properly, it works.
mariuszgoska 24 mar, ore 11:24 
so - is it working now or not?
Kingdark 19 mar, ore 12:07 
Nope. Devs have said that a function like this will not be in the base game.
hero9802 19 mar, ore 4:58 
Kind of this SHOULD be in-game function....
Kingdark 2 mar, ore 10:43 
Seconded, only I already gave points so... Still, this is a must have mod as far as I am concerned.
Ken 2 mar, ore 9:40 
I had to come back here and comment. I rarely award things on steam but you are a legend my man. Please take my points! You deserve every bit of it.:steamthumbsup::steamhappy:
MAGAPintofWine 29 feb, ore 16:53 
ill correct my last comment i restarted the map and bought 16 vehicles again and it worked flawlessly this time <3 Sweet mod! Thanks for the time and effort!
MAGAPintofWine 29 feb, ore 16:41 
i started a map and bought like 16 trucks all was stuck at the big custom building.
just airing it out <3
BWheatley 22 feb, ore 2:13 
this mod is great, it fixes a big annoying thing that sucks the fun out of the game WAD or not. thanks for making it <3
☭ ★ AlexDad ★ ☭  [autore] 12 feb, ore 10:42 
We can say that it is possible that customs changes will be affected in the future
☭ ★ AlexDad ★ ☭  [autore] 12 feb, ore 10:41 
Ikarus1993, Thanks for the report. https://www.sovietrepublic.net/post/report-for-the-community-59

Kingdark, I will quote from the report:
"We are not going to give you non-blocking customs through update now, because there are couple of problems with that, and we like the limited throughput of customs houses. We can agree that the large customs house is not functioning the best and we may address that in the future, but we want to prepare a better solution. There is some potential for customs, and we want to use that potential later.

....

There is a mod in workshop which allows you to enable non-blocking movement for all customs houses, but we do not think it is appropriate for small and medium customs."
Kingdark 12 feb, ore 7:38 
Are you referencing that report because it implies that they will never use this fix?