Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Improved customs
243 commentaires
Mangun 22 aout à 11h53 
человек-золото
T1mothy 22 aout à 10h18 
the best!
Kingdark 7 aout à 13h32 
Then I'm out of idea's. Someone try and contact the mod author and see what s / he says.
ua_svs 7 aout à 13h25 
the same issue. Fresh install. Map New Repablic is born. NATO custom. TRKs rolling out of road behind the border.
Kingdark 7 aout à 1h25 
@Valikidu Have you installed the mod again? After an update, you should redo that y'know. It might help. Or you might start a new game just to see if it does the same thing there. That would confirm to reinstall the mod.

Note, by reinstall, I don't mean to unsubscribe and subscribe to it, but to follow the steps again.
Valikdu 6 aout à 18h51 
There's something wrong with the Western customs office. When I purchase a vehicle there, it spends a long time travelling first backwards, then forwards (WITHOUT ROAD) until it has 0 fuel and then it keeps travelling, though it does come back to the road and go to the construction office eventually,
Athens of Aurum 30 juil. à 16h16 
wow, Thanks, this mod works so much better than stock customs. Yes read instructions first.
CloakerM8 16 juil. à 19h37 
The animations right now are quite scuffed. Vehicles will go to end, turn in then violently flip 180 and drive back to the port. I recommend that you flip the entrance order so that vehicles drive straight into the port then move forward and rap around the end to the exit.
Kingdark 11 juil. à 3h15 
"Thank you, great mod" is what @baron said, if anyone's interested. it literally took less than a minute to translate it. hint hint
Baron 11 juil. à 2h03 
спасибо, мод прекрасный :)
Kingdark 7 juil. à 6h21 
I'll check this myself as well.
Beathoven 7 juil. à 6h03 
for me its working as always, drives in front and out at the side.
teahupoo83 6 juil. à 15h14 
yep, new update seems to cause many problems with this (great) mod
Kalmoire 6 juil. à 14h32 
Okay so originally the vehicles went in and then around the side, yeah?
At least with the big station, right now they go in from around the side, then turn back into the station, then flip around 180 degrees and un-/load facing the border.
Then they flip 180 degrees again (facing the republic) and go back onto the road.

...whut?
Kalmoire 6 juil. à 14h27 
Did something change with the new update?
Seems as if the way the vehicles enter and the stations are backwards.
Marukezu 27 juin à 14h38 
This is the BEST mod! Need to be implemented in the BASE game, simple, smart, functional, realistic, perfect. 10/10.
Comu6 25 juin à 13h05 
Great Mod. Thank you. I dont understand the devs in this point. It would be an easy option: fast customs on/off
Kingdark 25 juin à 2h03 
Hey, @AlexDad, is it possible to increase the speed of the vehicles when they're loading / unloading at the custom house?
☭ ★ AlexDad ★ ☭  [créateur] 23 juin à 12h25 
Kingdark, Thank you for your activity and kind words, comrade!
☭ ★ AlexDad ★ ☭  [créateur] 23 juin à 12h24 
dopravopat, in the report, the developers wrote the following:

"We are not going to give you non-blocking customs through update now, because there are couple of problems with that, and we like the limited throughput of customs houses. We can agree that the large customs house is not functioning the best and we may address that in the future, but we want to prepare a better solution. There is some potential for customs, and we want to use that potential later.

....

There is a mod in workshop which allows you to enable non-blocking movement for all customs houses, but we do not think it is appropriate for small and medium customs."

https://www.sovietrepublic.net/post/report-for-the-community-59

And also you can scroll through the previous messages, they discussed about this topic
Kingdark 21 juin à 11h13 
Oh! I think it was mentioned on their discord server too? That might be where I got it from.
Skaen 21 juin à 11h11 
This is a must have mod even all these years later. Thank you.
Kingdark 21 juin à 0h27 
I'm not sure where they said it, but if you go back other people confirm what I say. And it's not really a bug. Not really. That said, I'll never play without this mod.
dopravopat 21 juin à 0h12 
Kingdark: What? Where did they say that? Trying to ignore a bug and sell it as a feature is BS.
Kingdark 20 juin à 10h50 
Also FYI, the devs have said that this isn't a bug but a feature. They won't fix or change it.
☭ ★ AlexDad ★ ☭  [créateur] 20 juin à 10h42 
DeXoteric, you can use it. After each update, you need to follow the instructions and replace the file.

Why is it necessary to do this? Because after each update, the game MAY update the in-game files by default
DeXoteric 20 juin à 10h39 
Does anyone know if this mod is still necessary for 1.0 release or did devs fixed this issue with customs?
Branoo 7 juin à 9h10 
Amazing work!
Thank you! :reheart:
Bescoon 10 mai à 10h10 
this mod is amazing <3
thank you !
R1-AHUI 22 avr. à 2h56 
It works, A MUST HAVE MOD :steamhappy: , thank you very much.
Kingdark 18 avr. à 5h06 
Then you haven't installed it right. Repeat the instructions or start a new game and check if it happens there. If there's a game update, you have to repeat the instructions here.
侧卫 18 avr. à 4h45 
All truck stuck in one entrance of the customs, anyone has the same problem?
adamerso 3 avr. à 14h33 
(4/4)
$CONNECTION_RAIL_BORDER
-54.4946 0.0 -52.7081
-52.4946 0.0 -52.7081

$CONNECTION_RAIL
60.8267 0.0 -58.2756
58.8267 0.0 -58.2756

$CONNECTION_RAIL_BORDER
-54.4946 0.0 -58.2756
-52.4946 0.0 -58.2756

------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------

$CONNECTION_ROAD
64.3032 0.0 0.0
62.3032 0.0 0.0

$CONNECTION_ROAD_BORDER
-55.2550 0.0 0.0
-52.2550 0.0 0.0

$CONNECTION_ROAD
64.3032 0.0 -10.4434
62.3032 0.0 -10.4434

$CONNECTION_ROAD_BORDER
-55.2550 0.0 -10.4434
-52.2550 0.0 -10.4434

$CONNECTION_ROAD
64.3032 0.0 -20.2756
62.3032 0.0 -20.2756

$CONNECTION_ROAD_BORDER
-55.2550 0.0 -20.2756
-52.2550 0.0 -20.2756


With that come to life and working well :)
adamerso 3 avr. à 14h33 
(3/4)

$STATION_NOT_BLOCK_DETOUR_POINT_PID 2 -37.0 0 -14.5398
$STATION_NOT_BLOCK_DETOUR_POINT_PID 2 -42.0 0 -14.5398
$STATION_NOT_BLOCK_DETOUR_POINT_PID 2 -42.0 0 -22.0

$STATION_NOT_BLOCK_DETOUR_POINT_PID 3 -37.0 0 -22.1996
$STATION_NOT_BLOCK_DETOUR_POINT_PID 3 -42.0 0 -22.1996
$STATION_NOT_BLOCK_DETOUR_POINT_PID 3 -42.0 0 -24.0

---$STATION_NOT_BLOCK_DETOUR_POINT -45.0 0.00 -20.0

$STATION_NOT_BLOCK_DETOUR_POINT -33.0 0.00 -28.0
$STATION_NOT_BLOCK_DETOUR_POINT 35.0 0.00 -29.0

---$STATION_NOT_BLOCK_DETOUR_POINT 42 0 -22


------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------

$CONNECTION_RAIL
60.8267 0.0 -46.7081
58.8267 0.0 -46.7081

$CONNECTION_RAIL_BORDER
-54.4946 0.0 -46.7081
-52.4946 0.0 -46.7081

$CONNECTION_RAIL
60.8267 0.0 -52.7081
58.8267 0.0 -52.7081
adamerso 3 avr. à 14h32 
(2/4)

$STORAGE RESOURCE_TRANSPORT_WASTE 1
$STORAGE_SPECIAL RESOURCE_TRANSPORT_WASTE 1 waste_bio
$STORAGE_SPECIAL RESOURCE_TRANSPORT_WASTE 1 fertiliser
$STORAGE_SPECIAL RESOURCE_TRANSPORT_WASTE 1 waste_toxic


$VEHICLE_STATION 6.0602 0 5.2521 40.0602 0 5.2521

$VEHICLE_STATION 6.0602 0 -4.8996 40.0602 0 -4.8996

$VEHICLE_STATION 6.0602 0 -14.5398 40.0602 0 -14.5398

$VEHICLE_STATION 6.0602 0 -22.1996 40.0602 0 -22.1996

---$VEHICLE_STATION
---6.0602 0 -27.1996
---40.0602 0 -27.1996



------- Vehicle Pathing
$STATION_NOT_BLOCK

$STATION_NOT_BLOCK_DETOUR_POINT_PID 0 -37.0 0 5.2521
$STATION_NOT_BLOCK_DETOUR_POINT_PID 0 -42.0 0 -5.0
$STATION_NOT_BLOCK_DETOUR_POINT_PID 0 -42.0 0 -22.0

$STATION_NOT_BLOCK_DETOUR_POINT_PID 1 -37.0 0 -4.8996
$STATION_NOT_BLOCK_DETOUR_POINT_PID 1 -42.0 0 -10.0
$STATION_NOT_BLOCK_DETOUR_POINT_PID 1 -42.0 0 -22.0
adamerso 3 avr. à 14h32 
work with current version, but after modifiing! Without rewriting simply crushes the game :(

I've only worked with zoll_milhost - correct values are:
(1/4)
$NAME 6402
$TYPE_CUSTOMHOUSE
$BORDER_BUILDING

$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0

$COST_WORK_BUILDING_ALL

$COST_RESOURCE_AUTO ground_asphalt 0.05


$STORAGE RESOURCE_TRANSPORT_GRAVEL 1
$STORAGE RESOURCE_TRANSPORT_OPEN 1
$STORAGE RESOURCE_TRANSPORT_COVERED 1
$STORAGE RESOURCE_TRANSPORT_OIL 1
$STORAGE RESOURCE_TRANSPORT_CEMENT 1
$STORAGE RESOURCE_TRANSPORT_COOLER 1
$STORAGE RESOURCE_TRANSPORT_LIVESTOCK 1

$STORAGE RESOURCE_TRANSPORT_WATER 1
$STORAGE RESOURCE_TRANSPORT_SEWAGE 1
Kingdark 26 mars à 11h49 
I'm not sure what you mean, but if you get an error message, delete the folder, redownload it and THEN reinstall this mod.

Check your mod list to see if there's a mod that may do something similar like this one. Although I doubt it, because as far as I know, this mod is the only one that does what it does.
SergiiOBielov 26 mars à 9h57 
Dont know why but custom zoll_siatre ignoring $VEHICLE_STATION and $STATION_NOT_BLOCK_DETOUR_POINT_PID params. It always have 3 stations.
Current detour points can lead to blocking custom. To fix it need to change 2 last point so tour will not create cross traffic. With this points:

$STATION_NOT_BLOCK_DETOUR_POINT 1.60 0.00 -21.86
$STATION_NOT_BLOCK_DETOUR_POINT 5.92 0.00 -26.12
$STATION_NOT_BLOCK_DETOUR_POINT 12.10 0.00 -26.06
$STATION_NOT_BLOCK_DETOUR_POINT 19.19 0.00 -21.65
$STATION_NOT_BLOCK_DETOUR_POINT 19.41 0.00 -15.50
$STATION_NOT_BLOCK_DETOUR_POINT 19.38 0.00 -8.02
$STATION_NOT_BLOCK_DETOUR_POINT 19.21 0.00 4.07

custom will not be blocked, but vehicles rides thru building :(
Kingdark 25 mars à 2h14 
If you install it properly, it works.
mariuszgoska 24 mars à 11h24 
so - is it working now or not?
Kingdark 19 mars à 12h07 
Nope. Devs have said that a function like this will not be in the base game.
hero9802 19 mars à 4h58 
Kind of this SHOULD be in-game function....
Kingdark 2 mars à 10h43 
Seconded, only I already gave points so... Still, this is a must have mod as far as I am concerned.
Ken 2 mars à 9h40 
I had to come back here and comment. I rarely award things on steam but you are a legend my man. Please take my points! You deserve every bit of it.:steamthumbsup::steamhappy:
MAGAPintofWine 29 févr. à 16h53 
ill correct my last comment i restarted the map and bought 16 vehicles again and it worked flawlessly this time <3 Sweet mod! Thanks for the time and effort!
MAGAPintofWine 29 févr. à 16h41 
i started a map and bought like 16 trucks all was stuck at the big custom building.
just airing it out <3
BWheatley 22 févr. à 2h13 
this mod is great, it fixes a big annoying thing that sucks the fun out of the game WAD or not. thanks for making it <3
☭ ★ AlexDad ★ ☭  [créateur] 12 févr. à 10h42 
We can say that it is possible that customs changes will be affected in the future
☭ ★ AlexDad ★ ☭  [créateur] 12 févr. à 10h41 
Ikarus1993, Thanks for the report. https://www.sovietrepublic.net/post/report-for-the-community-59

Kingdark, I will quote from the report:
"We are not going to give you non-blocking customs through update now, because there are couple of problems with that, and we like the limited throughput of customs houses. We can agree that the large customs house is not functioning the best and we may address that in the future, but we want to prepare a better solution. There is some potential for customs, and we want to use that potential later.

....

There is a mod in workshop which allows you to enable non-blocking movement for all customs houses, but we do not think it is appropriate for small and medium customs."
Kingdark 12 févr. à 7h38 
Are you referencing that report because it implies that they will never use this fix?