RimWorld
Herd Migration Revival(revived)
43 comentarios
Luckspeare 10 SEP a las 21:07 
Load order issue with Mashed's Ashlands.

If Herd Migration is loaded before MA, we get:

[Mashed's Ashlands] Patch operation Verse.PatchOperationAdd(Defs/IncidentDef[defName="HerdMigration"]/allowedBiomes) failed
file: C:\Games\Indiv\Rimworld\Mods\3109835541\1.6\Patches\Core\Core_Incidents_Map_Misc.xml

https://gist.github.com/HugsLibRecordKeeper/16fba585b1ccc74cb87657815edf5c5b
velcroboy333  [autor] 26 JUN a las 11:40 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [autor] 15 MAR a las 12:14 
Double check but I'm pretty sure ReGrowth has this mod baked in already. So, you might be seeing a conflict because of that
Raluzo 15 MAR a las 11:41 
Hey, thank you for reviving this mod i love animals <3 I think there is a bug with ReGrowth biomes that makes the Herd that migrate instantly move. Is there a way to fix that maybe? Thank you in advance!
velcroboy333  [autor] 2 ABR 2024 a las 15:29 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
Psyckosama 29 OCT 2022 a las 13:21 
Don't join cults: Found Them.
velcroboy333  [autor] 12 OCT 2022 a las 13:53 
Updated for 1.4

Don't join cults.
Tomorrow 7 SEP 2022 a las 12:16 
autism
noghettoblastrs 10 AGO 2022 a las 7:31 
trolling orange man fanboys through patches is pretty good stuff lol
velcroboy333  [autor] 26 OCT 2021 a las 12:48 
and Hi pick⁶
velcroboy333  [autor] 26 OCT 2021 a las 12:44 
I just noticed @oddgen's comment way down there. Sorry, I missed it.

From my understanding, Regrowth already adds this function, so, using this mod with Regrowth is redundant. Let me know if that's not the case and I'll adjust.
pickpickpickpickpickpickpickpick 26 OCT 2021 a las 3:55 
This discussion below me is hilarious. Orange man is bad, but does it really matter so much that you'd call out the mod author? ahahah

Also hi velcroboy you're my fav :steamhearteyes:
velcroboy333  [autor] 21 OCT 2021 a las 20:17 
I don't think anyone gave him any grief. It was one of Chicken Plucker's Rimmunation mods. Great mods, just needed a little tweak. :dogthinking:
TurtleShroom 21 OCT 2021 a las 18:26 
Knowing the Internet, the dude removed the item because he was being harassed by people with Trump Derangement.

TBH, though, if the item no longer exists, you can always keep it just in case it comes back. What Mod was it? I want to see if I can see what it looked like.
velcroboy333  [autor] 21 OCT 2021 a las 14:14 
Also, defending an immature baby-man-child while telling others to grow up...kinda hypocritical, don't you think?
velcroboy333  [autor] 21 OCT 2021 a las 14:10 
Honestly, the mod the item is from removed the item. I included this with all my mods at one point. Just trying to help, you're welcome. But, since the item was removed and is no longer necessary, I've been slowly removing the patch from my mods. I just haven't gotten around to all of them yet.
TurtleShroom 21 OCT 2021 a las 14:02 
I mean, more power to you in that Patch, but why sneak it in and hide it? Are you afraid of someone calling you out?

Why not upload it on its own?
TurtleShroom 21 OCT 2021 a las 14:01 
Oh, grow up. What Mod is that from, anyway?
velcroboy333  [autor] 21 OCT 2021 a las 13:15 
Just an accuracy fix for an item that had improper stats. :mhwgood:
TurtleShroom 21 OCT 2021 a las 13:10 
What exactly was the point of the ORANGE MAN BAD butt hurt that you secretly added into the Mod's code through a Compatibility Patch? I mean, holy crap.
oddgen 30 AGO 2021 a las 4:54 
is it possible to make this mod compatible with regrowth series ?
Doc O´malley 21 JUL 2021 a las 2:07 
Thank you <3 we love ya :steamthumbsup:
velcroboy333  [autor] 20 JUL 2021 a las 22:32 
Updated for 1.3
velcroboy333  [autor] 5 JUL 2021 a las 18:06 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [autor] 14 JUN 2021 a las 7:29 
Yes, it should.
test 14 JUN 2021 a las 7:00 
does it support animals from mods
velcroboy333  [autor] 9 OCT 2020 a las 17:03 
It's ok. I completely forgot I just had this same conversation a month ago. See comments below yours.:captainclown:
Krausladen 9 OCT 2020 a las 16:54 
Didn't realize it, I over rely on Fluffys mod manager to give me load order instructions lol.
velcroboy333  [autor] 9 OCT 2020 a las 14:17 
Oh, haha. I already did...
velcroboy333  [autor] 9 OCT 2020 a las 14:16 
Awesome. Thanks. I'll make a note in the description.
Krausladen 9 OCT 2020 a las 14:09 
I can confirm its a load order issue. Putting herd migration under fixed it. Threw me off cause other biome mods had no problem with it.
velcroboy333  [autor] 9 OCT 2020 a las 13:15 
It's likely I'll need to make a patch if not.
velcroboy333  [autor] 9 OCT 2020 a las 13:12 
I'll take a look this weekend. It looks like it's something to do with More Vanilla Biomes. Try switching the order of those mods and see if that fixes it.
Krausladen 9 OCT 2020 a las 12:09 
[More Vanilla Biomes] Patch operation Verse.PatchOperationAdd(Defs/IncidentDef[defName = "HerdMigration"]/allowedBiomes) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1931453053\1.1\Patches\ZBiome_Patches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
velcroboy333  [autor] 23 SEP 2020 a las 11:02 
Ah, I looked. I can see what's happening. Yes, it's recommended to load this mod after any mod that adds biomes.
velcroboy333  [autor] 21 SEP 2020 a las 17:01 
I will look into it. Can you tell me what the conflict is?
MosaPudica 21 SEP 2020 a las 16:54 
Seems like this must be loaded after "More Vanilla Biomes" in the load order. Is it possible to please add that to your mod as a load ordering hint?
JinDeTwizol 7 AGO 2020 a las 3:49 
No problem velcroboy333 thanks for the response, i add it on an existing save with 80+ mods and all seems alright.
Thanks for the Mod !
velcroboy333  [autor] 5 AGO 2020 a las 16:52 
Sorry JinDeTwizol, I just saw this comment now. But yeah, It should be safe to add.
JinDeTwizol 28 JUL 2020 a las 7:41 
This mod can be added on existing save with no trouble i suppose ?
Adda 24 JUN 2020 a las 13:19 
I like the idea of this mod. Used it for a while and I think will use again in RimWorld 1.1. Thank you for reviving.
Uncertainty 10 MAY 2020 a las 18:25 
YES
Kangaroo Salesman 9 MAY 2020 a las 8:29 
Very nice, thanks for reviving it!