RimWorld
Herd Migration Revival(revived)
43 comentarii
Luckspeare 10 sept. la 21:07 
Load order issue with Mashed's Ashlands.

If Herd Migration is loaded before MA, we get:

[Mashed's Ashlands] Patch operation Verse.PatchOperationAdd(Defs/IncidentDef[defName="HerdMigration"]/allowedBiomes) failed
file: C:\Games\Indiv\Rimworld\Mods\3109835541\1.6\Patches\Core\Core_Incidents_Map_Misc.xml

https://gist.github.com/HugsLibRecordKeeper/16fba585b1ccc74cb87657815edf5c5b
velcroboy333  [autor] 26 iun. la 11:40 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [autor] 15 mart. la 12:14 
Double check but I'm pretty sure ReGrowth has this mod baked in already. So, you might be seeing a conflict because of that
Raluzo 15 mart. la 11:41 
Hey, thank you for reviving this mod i love animals <3 I think there is a bug with ReGrowth biomes that makes the Herd that migrate instantly move. Is there a way to fix that maybe? Thank you in advance!
velcroboy333  [autor] 2 apr. 2024 la 15:29 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
Psyckosama 29 oct. 2022 la 13:21 
Don't join cults: Found Them.
velcroboy333  [autor] 12 oct. 2022 la 13:53 
Updated for 1.4

Don't join cults.
Tomorrow 7 sept. 2022 la 12:16 
autism
noghettoblastrs 10 aug. 2022 la 7:31 
trolling orange man fanboys through patches is pretty good stuff lol
velcroboy333  [autor] 26 oct. 2021 la 12:48 
and Hi pick⁶
velcroboy333  [autor] 26 oct. 2021 la 12:44 
I just noticed @oddgen's comment way down there. Sorry, I missed it.

From my understanding, Regrowth already adds this function, so, using this mod with Regrowth is redundant. Let me know if that's not the case and I'll adjust.
pickpickpickpickpickpickpickpick 26 oct. 2021 la 3:55 
This discussion below me is hilarious. Orange man is bad, but does it really matter so much that you'd call out the mod author? ahahah

Also hi velcroboy you're my fav :steamhearteyes:
velcroboy333  [autor] 21 oct. 2021 la 20:17 
I don't think anyone gave him any grief. It was one of Chicken Plucker's Rimmunation mods. Great mods, just needed a little tweak. :dogthinking:
TurtleShroom 21 oct. 2021 la 18:26 
Knowing the Internet, the dude removed the item because he was being harassed by people with Trump Derangement.

TBH, though, if the item no longer exists, you can always keep it just in case it comes back. What Mod was it? I want to see if I can see what it looked like.
velcroboy333  [autor] 21 oct. 2021 la 14:14 
Also, defending an immature baby-man-child while telling others to grow up...kinda hypocritical, don't you think?
velcroboy333  [autor] 21 oct. 2021 la 14:10 
Honestly, the mod the item is from removed the item. I included this with all my mods at one point. Just trying to help, you're welcome. But, since the item was removed and is no longer necessary, I've been slowly removing the patch from my mods. I just haven't gotten around to all of them yet.
TurtleShroom 21 oct. 2021 la 14:02 
I mean, more power to you in that Patch, but why sneak it in and hide it? Are you afraid of someone calling you out?

Why not upload it on its own?
TurtleShroom 21 oct. 2021 la 14:01 
Oh, grow up. What Mod is that from, anyway?
velcroboy333  [autor] 21 oct. 2021 la 13:15 
Just an accuracy fix for an item that had improper stats. :mhwgood:
TurtleShroom 21 oct. 2021 la 13:10 
What exactly was the point of the ORANGE MAN BAD butt hurt that you secretly added into the Mod's code through a Compatibility Patch? I mean, holy crap.
oddgen 30 aug. 2021 la 4:54 
is it possible to make this mod compatible with regrowth series ?
Doc O´malley 21 iul. 2021 la 2:07 
Thank you <3 we love ya :steamthumbsup:
velcroboy333  [autor] 20 iul. 2021 la 22:32 
Updated for 1.3
velcroboy333  [autor] 5 iul. 2021 la 18:06 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [autor] 14 iun. 2021 la 7:29 
Yes, it should.
test 14 iun. 2021 la 7:00 
does it support animals from mods
velcroboy333  [autor] 9 oct. 2020 la 17:03 
It's ok. I completely forgot I just had this same conversation a month ago. See comments below yours.:captainclown:
Krausladen 9 oct. 2020 la 16:54 
Didn't realize it, I over rely on Fluffys mod manager to give me load order instructions lol.
velcroboy333  [autor] 9 oct. 2020 la 14:17 
Oh, haha. I already did...
velcroboy333  [autor] 9 oct. 2020 la 14:16 
Awesome. Thanks. I'll make a note in the description.
Krausladen 9 oct. 2020 la 14:09 
I can confirm its a load order issue. Putting herd migration under fixed it. Threw me off cause other biome mods had no problem with it.
velcroboy333  [autor] 9 oct. 2020 la 13:15 
It's likely I'll need to make a patch if not.
velcroboy333  [autor] 9 oct. 2020 la 13:12 
I'll take a look this weekend. It looks like it's something to do with More Vanilla Biomes. Try switching the order of those mods and see if that fixes it.
Krausladen 9 oct. 2020 la 12:09 
[More Vanilla Biomes] Patch operation Verse.PatchOperationAdd(Defs/IncidentDef[defName = "HerdMigration"]/allowedBiomes) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1931453053\1.1\Patches\ZBiome_Patches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
velcroboy333  [autor] 23 sept. 2020 la 11:02 
Ah, I looked. I can see what's happening. Yes, it's recommended to load this mod after any mod that adds biomes.
velcroboy333  [autor] 21 sept. 2020 la 17:01 
I will look into it. Can you tell me what the conflict is?
MosaPudica 21 sept. 2020 la 16:54 
Seems like this must be loaded after "More Vanilla Biomes" in the load order. Is it possible to please add that to your mod as a load ordering hint?
JinDeTwizol 7 aug. 2020 la 3:49 
No problem velcroboy333 thanks for the response, i add it on an existing save with 80+ mods and all seems alright.
Thanks for the Mod !
velcroboy333  [autor] 5 aug. 2020 la 16:52 
Sorry JinDeTwizol, I just saw this comment now. But yeah, It should be safe to add.
JinDeTwizol 28 iul. 2020 la 7:41 
This mod can be added on existing save with no trouble i suppose ?
Adda 24 iun. 2020 la 13:19 
I like the idea of this mod. Used it for a while and I think will use again in RimWorld 1.1. Thank you for reviving.
Uncertainty 10 mai 2020 la 18:25 
YES
Kangaroo Salesman 9 mai 2020 la 8:29 
Very nice, thanks for reviving it!