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I really liked your "Alternate Lithoid ships" mod and I was going to use them in my Stellaris mod "Species of Stellaris". It was going to be used for a flame-based species type that will be added in the mod in the near future. If you have any objections, please let me know. Thank you for your time and I hope you have an excellent day.
there were some drastic changes to ships from what the patch nots of 3.6 mentioned if i am not mistaken. F.e. we now have Frigates and ships would get certain roles. I havent yet played 3.6 but was just checking all my mods i had sofar installed which is why i stumbled upon this.
i noticed when i built megastructures they lacked the lithoid stone texture
Juggernaut: All of the M slots are in the same place and none of the turrets show up
Cruiser: Hangar Core section has both PD slots in the same spot and turrets don't show up
Destroyer: Picket bow section doesn't follow the trend of the unique slot being central. So instead of PD in the middle with small on each side, it's PD on the side, 1 S in the middle, 1 s on the other side.
Corvette: Missile core section doesn't follow the trend of having two central slots one in front of the other (e.g. Cruiser Artillery section).
Admittedly last two are more of ocd triggering bugbears than legit issues
@Trace Projectile What other mods do you have in that might mess with this? I'm also getting the black habitats, and it's most likely a mod we have in common.
You would probably be fine to use your existing model set at slightly different sizes in the text file, at least as a temporary measure.
Also I'm gonna make a city file inspired by this mod as I've been liking the look, and it lacks its own city (the game's fault for not having standalone ships) so that's good.
" It does NOT replace the vanilla lithoid models, but is a standalone shipset. "
Ok, seriously, I do like this shipset. It's cool and I think it looks appropriate for both Lithoids and your more sinister space baddies.