Etiluos
Discord: Etiluos #6160 https://ko-fi.com/etiluos
I draw neat stuff every now and then. Up for doing Stellaris Commissions, Discord me for details and questions.
Comment below if you have any questions.
Discord: Etiluos #6160 https://ko-fi.com/etiluos
I draw neat stuff every now and then. Up for doing Stellaris Commissions, Discord me for details and questions.
Comment below if you have any questions.
Featured Artwork Showcase
Order of Stellaris Mods
1
Artwork Showcase
Etiluos Mods
3
A-Sartek 2 Oct @ 9:16am 
I've noticed what Azona mentioned as well, however please take your time, it is not easy to keep up with PDX updates. :crashthumbsup:
Etiluos 18 Sep @ 9:43pm 
yeah a lot of things broke code wise with the update, thanks for letting me know. Generally for me If it looks fine and plays fine without issues I assume its ok under the hood since its being held with coding duct tape. I'll look into it to fix it next update I have for my mods will fix it.
Azona 12 Sep @ 1:01am 
many of you spiecies mod still have these kind of errors

[23:41:03][trigger_impl.cpp:1678]: Scripted Trigger has_job is invalid at file: gfx/portraits/asset_selectors/android_female_clothes_01.txt line: 280

and these

[23:41:05][trigger_impl.cpp:1649]: [ file: gfx/portraits/asset_selectors/android_female_clothes_01.txt line: 457]: Error in scripted trigger, cannot find: has_job

has_job is no longer valid thing when we got new pop system.
SilverVixen 1 Jul @ 3:51am 
thank you, been waiting for your mods as i love them more than any other portrait mod, keep up the good work
Etiluos 30 Jun @ 11:27pm 
Lot of my mods have been updated let me know if I forgot one.
Etiluos 29 Jun @ 5:21pm 
fix for portraits not having variety is changing "pop =" references to "pop_group =", and if your not using ships just add "generate_shipset = no" to species class txt file.