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Currently Mixed Stone objects are 80% more beautiful than wood, and even 32% more beautiful than Marble. It also provides a flat offset of +3 beauty, making Mixed Stone walls 300% more beautiful than Marble walls.
I edited the def to suit myself. I recommend 80% beauty and a -1 offset.
Having said all that, THANK YOU for this mod!
I'm on windows btw.
Trying to actually run a game causes a crash.
I suspect it has to do with the Auto Doors bug reported last year, making some changes to the source code (see here [pastebin.com]) stopped the error from showing up (I suspect it's using the source for logging/debugging) however I have no idea how to compile a dll for Rimworld so I don't know if this actually fixes the runtime issues.
I was also testing it more back then, and it still crashed from time to time even with the basic mod list with the harmony tweak enabled. The more I played with that issue, the more I think it may be Linux specific issue or something with Nvidia drivers, as my ArchLinux box is much less stable since some nvidia driver update.
but my pawns dont get XP when the craft mixed Stone Blocks
Still poking at this, it could just be something broken with one of the 1.4 mods in your mod list
Here's the mods config, Player.log and the save, hopefully this will be enough to reproduce: https://drive.google.com/file/d/1qKmPe-5bRxpgX6-cSrL4mfJODBJK4qcW/view?usp=sharing
Here's my Player.log: https://pastebin.com/qMtgrpK7
Also, game works correctly even with my 865 mod list after removing this mod. I would love to get it working back as I have couple of things built with these blocks.
Cheers and thanks for the mod, its great!
Will be looking at Anomaly thing support and VanillaTextures Extended support next
Texture Urn has dimensions of 128 x 128, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
After extensive testing of my mod suite, it looks like it only happens when this mod, Vanilla Furniture Expanded and Seamless Embrasures are run at the same time.
Thanks!
https://gist.github.com/HugsLibRecordKeeper/d71a9fcfd20a64031a8e69180212812c
https://zippyimage.com/image/QLDIl
I believe the 1.3.3 update should address most compatibility issues going forward. Technically, I could open up mixed block usage to everywhere that allows stone blocks, but they would render as a single random stone color for anything that I don't have custom masks for. I'd have to experiment with this a bit to see if it still looks good.
As long as you've unlocked the structure, if you can get your hands on a valid material, you can use that material in its construction. Stone walls are just walls (which aren't research locked) that happen to use stone blocks as their "stuff". All stone blocks are locked behind Stonecutting, but if you can get your hands on them, you can use them anyways.