Garry's Mod
Personal Spawn Pad
35 comentarii
miltank 18 iun. la 17:40 
can I look at your code also you should check out the 25 admin gun if you haven't already. ent_remove 25_admin_gun returns "refusing to delete world spawn entity" I can't figure out how that was done lol
[3k-36] JAMES 5 dec. 2023 la 19:39 
If you shoot it, it will broke. I found that problem. If we smack it or blower up or broke spawn here system, it cannot spawn there any more. You have to make sure, as a god mode, unbreakable.
[3k-36] JAMES 14 sept. 2023 la 15:40 
Very awesome 100 % work. It was very hardly spawned first time. I was very close to unsubscribe to this. after look on video, we go into spawn menu. and go to weapons and go to other. and then I can see it. if I want to pick it up. Press E. if I want to spawn it and put it somewhere else, press left click. If you spawn a new one and press left click, put it random place where you want to spawn the. other one will be gone. Deleted automatically and that is very good. I like it. I'm looking for something like this for a very long time.
Ryder 5 sept. 2023 la 7:19 
incompatible with ragmod
Exalcore 6 iul. 2023 la 6:18 
:steamthumbsup:
BigSmiley 4 nov. 2022 la 22:49 
Mr.Bones has common sense:steamhappy:
Redeyes 13 iun. 2022 la 8:58 
then don't use ragmod and this
sharaj00 14 febr. 2022 la 6:00 
this mod conflict with RagMod, when i turn off ragdoll mod i have teleported to spawn point
Pickle toast 5 mart. 2021 la 6:55 
aight, thanks
Physics Dude  [autor] 4 mart. 2021 la 18:09 
In the video, the three-second glowy player spawn effect is from an addon called "Spawn Protection." The map is dev_pico
Pickle toast 27 febr. 2021 la 12:23 
is the spawn effect part of the addon?
>KB> >KEKSQUAD 9 ian. 2021 la 11:39 
[ERROR] lua/weapons/personal-spawn-pad-swep/shared.lua:120: Tried to use a NULL entity!
1. __index - [C]:-1
2. unknown - lua/weapons/personal-spawn-pad-swep/shared.lua:120

Timer Failed! [Simple][@lua/weapons/personal-spawn-pad-swep/shared.lua (line 117)]
>KB> >KEKSQUAD 23 dec. 2020 la 6:22 
Also, to improve on the spawn pad physics, can you make it so that it can also weld itself to whatever is beneath it?
>KB> >KEKSQUAD 14 dec. 2020 la 10:57 
P.S. when gravgunned
>KB> >KEKSQUAD 14 dec. 2020 la 10:57 
ENT.JModPreferredCarryAngles=Angle(0,0,0)

Can you add this to the entity's shared.lua? Either that or directly to its file with all the other ENT.whatevers. This will make personal spawn pads correct themselves to point upwards. Thanks!
Physics Dude  [autor] 25 aug. 2020 la 6:02 
Thanks for the suggestion. I have added a new cvar "personal_spawn_pad_enable_physics" that lets you enable or disable pad physics at any time in game. Default is 0, like it always has been.
Reasonably Overworked 17 aug. 2020 la 17:04 
Would it be possible to make it so you can weld the spawn pad on props so you would spawn on top of them? As it is now, it stays where exactly it was deployed. Could be useful in base building or using massive props as landing pads.
Physics Dude  [autor] 4 aug. 2020 la 15:56 
I can't reproduce this error, but it seems like the Spawn Pad SWEP cant find its owner. There must be a conflict outside of my control for all I know.
>KB> >KEKSQUAD 26 iul. 2020 la 12:32 
[ERROR] lua/weapons/personal-spawn-pad-swep/shared.lua:120: Tried to use a NULL entity!
1. __index - [C]:-1
2. unknown - lua/weapons/personal-spawn-pad-swep/shared.lua:120

Timer Failed! [Simple][@lua/weapons/personal-spawn-pad-swep/shared.lua (line 117)]

Physics Dude  [autor] 18 iun. 2020 la 8:14 
Thanks!
Kliczesław 17 iun. 2020 la 4:38 
It's soo good! Thanks for it!
Physics Dude  [autor] 1 iun. 2020 la 12:55 
Fixed!
Physics Dude  [autor] 1 iun. 2020 la 7:53 
That must be a HL2-only sound. Thanks for letting me know. I'll fix it today.
Count Dooky 31 mai 2020 la 12:14 
Failed to load sound "fvox\beep.wav", file probably missing from disk/repository
Sorry, it doesn't matter what is no sounds.
Physics Dude  [autor] 1 mai 2020 la 15:41 
Imma hold off on that feature for now. I want to keep it as simple as possible.
Çơṛvęŧ 29 apr. 2020 la 12:42 
i guess yeah
Physics Dude  [autor] 29 apr. 2020 la 4:45 
You can use normal color/material tools on the spawn pads to change the base's appearance. I could add a simple "render_beam" or "beam_material_type" cvar option though. Is that what you had in mind?
Çơṛvęŧ 28 apr. 2020 la 22:20 
suggestion, could there be customization options for the spawn effect and pad appearance?
>KB> >KEKSQUAD 28 apr. 2020 la 11:12 
Yeeeeett
Physics Dude  [autor] 28 apr. 2020 la 10:59 
Thanks, I merged your idea and added some more features. See description for new cvars.
>KB> >KEKSQUAD 28 apr. 2020 la 3:57 
return true end*
>KB> >KEKSQUAD 28 apr. 2020 la 3:48 
Nvm I deleted my last comment

if dmg:GetAttacker():Team() == self.SpawnPadOwner:Team() then
return end

Just tested this with a friend and it works. This should be minge-proof now.
Physics Dude  [autor] 27 apr. 2020 la 17:38 
Thanks for the input! Friendly fire thinking is out of my scope for now, but I did add the ability for you to change the spawn pad's health at any time. Enjoy!
>KB> >KEKSQUAD 27 apr. 2020 la 2:45 
And can you make it so that players on the same team cannot destroy each other's spawn pads? Thanks!
>KB> >KEKSQUAD 27 apr. 2020 la 2:06 
You should get rid of this line in cl_init.lua

ENT.RenderGroup = RENDERGROUP_TRANSLUCENT