Garry's Mod

Garry's Mod

Personal Spawn Pad
35 kommentarer
miltank 18. juni kl. 17:40 
can I look at your code also you should check out the 25 admin gun if you haven't already. ent_remove 25_admin_gun returns "refusing to delete world spawn entity" I can't figure out how that was done lol
[3k-36] JAMES 5. dec. 2023 kl. 19:39 
If you shoot it, it will broke. I found that problem. If we smack it or blower up or broke spawn here system, it cannot spawn there any more. You have to make sure, as a god mode, unbreakable.
[3k-36] JAMES 14. sep. 2023 kl. 15:40 
Very awesome 100 % work. It was very hardly spawned first time. I was very close to unsubscribe to this. after look on video, we go into spawn menu. and go to weapons and go to other. and then I can see it. if I want to pick it up. Press E. if I want to spawn it and put it somewhere else, press left click. If you spawn a new one and press left click, put it random place where you want to spawn the. other one will be gone. Deleted automatically and that is very good. I like it. I'm looking for something like this for a very long time.
Ryder 5. sep. 2023 kl. 7:19 
incompatible with ragmod
Exalcore 6. juli 2023 kl. 6:18 
:steamthumbsup:
BigSmiley 4. nov. 2022 kl. 22:49 
Mr.Bones has common sense:steamhappy:
Redeyes 13. juni 2022 kl. 8:58 
then don't use ragmod and this
sharaj00 14. feb. 2022 kl. 6:00 
this mod conflict with RagMod, when i turn off ragdoll mod i have teleported to spawn point
Pickle toast 5. mar. 2021 kl. 6:55 
aight, thanks
Physics Dude  [ophavsmand] 4. mar. 2021 kl. 18:09 
In the video, the three-second glowy player spawn effect is from an addon called "Spawn Protection." The map is dev_pico
Pickle toast 27. feb. 2021 kl. 12:23 
is the spawn effect part of the addon?
>KB> >KEKSQUAD 9. jan. 2021 kl. 11:39 
[ERROR] lua/weapons/personal-spawn-pad-swep/shared.lua:120: Tried to use a NULL entity!
1. __index - [C]:-1
2. unknown - lua/weapons/personal-spawn-pad-swep/shared.lua:120

Timer Failed! [Simple][@lua/weapons/personal-spawn-pad-swep/shared.lua (line 117)]
>KB> >KEKSQUAD 23. dec. 2020 kl. 6:22 
Also, to improve on the spawn pad physics, can you make it so that it can also weld itself to whatever is beneath it?
>KB> >KEKSQUAD 14. dec. 2020 kl. 10:57 
P.S. when gravgunned
>KB> >KEKSQUAD 14. dec. 2020 kl. 10:57 
ENT.JModPreferredCarryAngles=Angle(0,0,0)

Can you add this to the entity's shared.lua? Either that or directly to its file with all the other ENT.whatevers. This will make personal spawn pads correct themselves to point upwards. Thanks!
Physics Dude  [ophavsmand] 25. aug. 2020 kl. 6:02 
Thanks for the suggestion. I have added a new cvar "personal_spawn_pad_enable_physics" that lets you enable or disable pad physics at any time in game. Default is 0, like it always has been.
Reasonably Overworked 17. aug. 2020 kl. 17:04 
Would it be possible to make it so you can weld the spawn pad on props so you would spawn on top of them? As it is now, it stays where exactly it was deployed. Could be useful in base building or using massive props as landing pads.
Physics Dude  [ophavsmand] 4. aug. 2020 kl. 15:56 
I can't reproduce this error, but it seems like the Spawn Pad SWEP cant find its owner. There must be a conflict outside of my control for all I know.
>KB> >KEKSQUAD 26. juli 2020 kl. 12:32 
[ERROR] lua/weapons/personal-spawn-pad-swep/shared.lua:120: Tried to use a NULL entity!
1. __index - [C]:-1
2. unknown - lua/weapons/personal-spawn-pad-swep/shared.lua:120

Timer Failed! [Simple][@lua/weapons/personal-spawn-pad-swep/shared.lua (line 117)]

Physics Dude  [ophavsmand] 18. juni 2020 kl. 8:14 
Thanks!
Kliczesław 17. juni 2020 kl. 4:38 
It's soo good! Thanks for it!
Physics Dude  [ophavsmand] 1. juni 2020 kl. 12:55 
Fixed!
Physics Dude  [ophavsmand] 1. juni 2020 kl. 7:53 
That must be a HL2-only sound. Thanks for letting me know. I'll fix it today.
Count Dooky 31. maj 2020 kl. 12:14 
Failed to load sound "fvox\beep.wav", file probably missing from disk/repository
Sorry, it doesn't matter what is no sounds.
Physics Dude  [ophavsmand] 1. maj 2020 kl. 15:41 
Imma hold off on that feature for now. I want to keep it as simple as possible.
Çơṛvęŧ 29. apr. 2020 kl. 12:42 
i guess yeah
Physics Dude  [ophavsmand] 29. apr. 2020 kl. 4:45 
You can use normal color/material tools on the spawn pads to change the base's appearance. I could add a simple "render_beam" or "beam_material_type" cvar option though. Is that what you had in mind?
Çơṛvęŧ 28. apr. 2020 kl. 22:20 
suggestion, could there be customization options for the spawn effect and pad appearance?
>KB> >KEKSQUAD 28. apr. 2020 kl. 11:12 
Yeeeeett
Physics Dude  [ophavsmand] 28. apr. 2020 kl. 10:59 
Thanks, I merged your idea and added some more features. See description for new cvars.
>KB> >KEKSQUAD 28. apr. 2020 kl. 3:57 
return true end*
>KB> >KEKSQUAD 28. apr. 2020 kl. 3:48 
Nvm I deleted my last comment

if dmg:GetAttacker():Team() == self.SpawnPadOwner:Team() then
return end

Just tested this with a friend and it works. This should be minge-proof now.
Physics Dude  [ophavsmand] 27. apr. 2020 kl. 17:38 
Thanks for the input! Friendly fire thinking is out of my scope for now, but I did add the ability for you to change the spawn pad's health at any time. Enjoy!
>KB> >KEKSQUAD 27. apr. 2020 kl. 2:45 
And can you make it so that players on the same team cannot destroy each other's spawn pads? Thanks!
>KB> >KEKSQUAD 27. apr. 2020 kl. 2:06 
You should get rid of this line in cl_init.lua

ENT.RenderGroup = RENDERGROUP_TRANSLUCENT