RimWorld

RimWorld

Medical System Expansion 2
698 Comments
Pvc pipe 5 Aug @ 12:23am 
Does the prosthetic system work with medieval overhaul?
The Ghost Knife 3 Aug @ 10:31pm 
Someone said in Discussions, that if you have VE: Androids installed, then after installing a bionic, save and load to get the mod slots to show up.
PvtCreamy 28 Jul @ 10:25pm 
Am i missing something? I make a bionic leg (complete) but i still need to make sub parts for it? that ends up being 20 components to make a leg
toetruckthetrain 25 Jul @ 8:46pm 
this stuff is totally broken! module slots just dont register on a pawn when i install the part
Dat_ni 7 Jul @ 10:53am 
I hope will be possible installing a field hand on a bionic arm. Why my farmers can't have a complete machine body?
CallMeLoL3 14 Jun @ 8:12pm 
MSE had archotech crafting. Is that planned to come back? I miss my pink fabricator ):
XelNigma 12 Jun @ 7:32pm 
It seems the drilll arm isnt working right. it doesnt get the supporting parts. It will still install like vanilla into the shoulder, you just dont get the forarm or hand parts.
Ranger Dimitri 6 Jun @ 9:27am 
Hope this mod can be patched with Integrated Implants, it has so many cool ideas but I just can't give up this mod either with how it helps expand on the Bionics mechanics in a way that really strengthens it.
General_Degenerate 22 May @ 4:37am 
Never mind, found the problem. Integrated implants seems to be incompatible with this. Doesn't cause the infinite loading screen anymore but still breaks bionics. Probably something to do with the "extra arms" feature of that mod.
General_Degenerate 21 May @ 6:55pm 
Anyone else encountering issues with installing bionics? The option to install bionics only installs one segment of the bionic and leaves the rest out, while also not using up the bionic.
Hebrux 14 May @ 6:42am 
is this really not compatible with "Archotech Expanded"?
Sigvard 7 May @ 9:29pm 
I really like this mod, but the removal of advanced bionics seems like a strange choice. Advanced bionics are next gen over the previous- just installing a processor wouldn't upgrade the machinery, the build quality, so on

Would be great if this was a toggle or was simply reviewed. Having the quality tiers makes sense, having them be possible loot makes sense, so on. The mod adds a lot of functionality that makes sense to the prosthetics system, so this change stands out
ZuluFox 7 May @ 8:18pm 
The compatibility with EPOE-Forked: Royalty DLC Expansion is broken, the advanced drill arm and field hand do not exist, their techprint research is removed and there is no way to install any sort of module onto a drill arm/field hand to make them into an advanced drill arm/field hand.

Verified its not another mod compat issue by testing this with only Harmony, HugsLib, EPOE-Forked, EPOE-Forked: Royalty DLC Expansion and MSE2
Samuel_Bucher 6 May @ 12:39am 
This really should be in vanilla.
Princess Celestia 5 May @ 12:33am 
How does installing an arcotech obliterator work? I can't seem to find the option, do I need an arochtech arm?
Naraxa 4 May @ 12:28pm 
so far a rough patch was added to remove the extra arms if this mod was detected, which is a good start but I hope a less destructive patch is made soon, as I like the idea of being able to add additional limbs
イムカ 2 May @ 7:46pm 
I was just about to mention that myself, and ask if compatibility could be made for it.
Saur Darastrix 1 May @ 4:16pm 
For those currently locked in the "forever loading" problem, seems that the mod "Intergrated Implants" (workshop ID: 3223443793 ), recently updated and has caused some weird incompatabilty that locks up loading..something about extra arms?
Theres a quickfix in the comments in the meanwhile over on their page.
TeddyofBears 1 May @ 3:05pm 
Same, currently stuck initializing. Not sure what changed. This mod hasn't updated for awhile.
"Initializing child mods:4 / system.collections.generic.list`1[system.object]: MSE2"
General_Degenerate 1 May @ 1:33pm 
Currently unusable for me as it causes Rimworld to be stuck forever on "initialising". All of my other mods can be run with no issues but not this one.
Darian Stephens 29 Apr @ 12:36pm 
Is it intentional that prosthetic/bionic/archotech subparts can get frostbite?
I lost an archotech finger to it.
Fumoffu! 24 Apr @ 12:16am 
So where is mod options to hide empty module slots? Cant see any settings in mods menu.
Darian Stephens 14 Apr @ 5:06pm 
I had colonists and other sprites disappearing in a near-vanilla game, without this mod, so I'm guessing it's just something they've introduced in the update/DLC, rather than being caused by this.
bvcx 13 Apr @ 5:55pm 
Okay, I had problems with my bald colonists disappearing and I think this mod may be responsible due to the comments below saying they are buggy, well, I'll wait until it's properly updated.
Tamm 13 Apr @ 3:07am 
the 1.5 tag is added but some parts are incompatible
Mod author probably does not have time for a full update, i really hope he would find, because this mod is too awesome to play without. Thanks for your work
Олег Мерк 13 Apr @ 1:50am 
Currently incompatible with certain bodyparts from anomaly
Alex Kersar 12 Apr @ 11:23am 
This mod should be updated, it's a necessity for gameplay. :dv_nuclear:
JerryTheCultist 12 Apr @ 5:04am 
1.5?
有电脑 25 Mar @ 8:11pm 
Have to say, the material of crafting bionic parts is quite different from vanilla or EPOE. It need more components but no need advance components, which reduce the cost significantly and advance the "timing".
nbtnb 25 Mar @ 9:14am 
why there is no surgical plan for the outer blade in Cybernetic Organism and Neural Network
Jas-Azinar 12 Mar @ 10:43am 
mod is not completely patched with https://steamproxy.net/sharedfiles/filedetails/?id=2882712052 Advanced Bionics dont have modules etc
overgrown palico 9 Mar @ 9:59am 
MSE 2 doesn't add quality to prosthetics so you must be using some other mods that does add quality to it. None of the mods that are listed as being compatible with MSE includes mods that add quality to bionics, so you are likely using some kind of mod that is incompatible with this one.
FailPail 5 Mar @ 7:52pm 
Hello, I am very confused. i installed a complete masterwork bionic arm but it has no module slots and i can't install the forearm and/or hand.
DevolutionEX 17 Feb @ 3:40am 
anyone else ending up with bionic arms attached to their pawn's nose?
Katieclysm 9 Feb @ 9:17am 
This adds a bunch of nifty features, but if all you need is for your bionics to, say, have fingers (because rings), here's a lightweight answer.
https://steamproxy.net/sharedfiles/filedetails/?id=2739055353
MasterOfGrey 5 Feb @ 2:20am 
This mod applies the features from Medical System Expansion 2 - including the module slots - to the Android synthetic limbs in the Mechanical Humanlikes family of mods.
https://steamproxy.net/sharedfiles/filedetails/?id=3154505831
Tamm 31 Jan @ 3:06am 
yes Darian this mod allows you to make just a finger in case ur bionic hand loses it
It also allows you to install only bionic fingers to pawns missing fingers and toes without replacing full arm or leg as you do in vanilla
Darian Stephens 31 Jan @ 1:49am 
Would this allow you to make just a finger, or just the hand, and install that, or do you still need to replace everything from the shoulder down even with the lower injuries?
NinjaWeasel 24 Jan @ 9:25am 
What parts should have module slots? I think I might have something configured wrong because I don't see any ability to use modules.
Phoenix-D 21 Jan @ 9:14pm 
The mod works fine with EPOE and No Prosthetic Missing Body Parts alone. On my full modlist, it doesn't work. Which means most of the "broken" complaints are probably a mod conflict. Check your debug menu!
super murder man 19 Jan @ 10:09am 
@Allachor, literally just DOES NOT WORK. Limbs do not appear as stated and advanced bionics from EPOE are available again, which is not as designed
'
Allachor 11 Dec, 2023 @ 11:35pm 
I've used it for multiple playthroughs and have yet to encounter any signs that it is 'broken'. The very most I see is a single error when I start the game, and all it says it that certain items will revert to vanilla behaviour.
Allachor 11 Dec, 2023 @ 11:34pm 
Would be so very helpful if the people uselessly commenting 'broken' could include a little more information than that in their post, like how is it broken? Is it not working with a specific mod, what errors exactly are it throwing out, does it cause performance drops...
super murder man 3 Dec, 2023 @ 5:24pm 
best mod ever but sadly broken
fuck dude
hydra 1 Dec, 2023 @ 6:56am 
Sadly broken
Krahe 28 Oct, 2023 @ 6:37pm 
Could you make a patch for Yet another prosthetic expansion mod?
IamJaylyn 24 Oct, 2023 @ 11:36pm 
I don't know if anyone said but the glitter tech stuff updated i like them a bit for how Op they are
Gandalf 22 Oct, 2023 @ 3:09pm 
Broken as fuck not even worth trying to use
DeadlyFISHYS 29 Aug, 2023 @ 11:25am 
Im not going to use this mod anymore because of these issues as it causes issues elsewhere. I hope someone else does something similar to this as its an interesting and fun mod.
DeadlyFISHYS 29 Aug, 2023 @ 11:23am 
Yeah, this definitely doesnt work with VFEA. I am getting a constant error about a missing body part constantly with this. https://gist.github.com/HugsLibRecordKeeper/9438970cdafb4d4df3a507c70976459b