Stellaris

Stellaris

The Galactic University
69 則留言
Lordlony 2024 年 11 月 16 日 上午 6:49 
The mod mentioned by @Blorg is a good alternative.
Bepiss 2024 年 11 月 16 日 上午 4:43 
Update please
Blorg 2024 年 4 月 27 日 上午 2:55 
In my mod, you can recruit leaders according to their uses. Come and see if you are interested.
https://steamproxy.net/sharedfiles/filedetails/?id=3232694605
Lordlony 2023 年 4 月 24 日 下午 3:19 
Lordlony 2023 年 4 月 10 日 下午 3:58 
Although still compatible and I am amazed at that is there any change you would be considering an update with the new traits?
dunnachius 2023 年 3 月 14 日 上午 11:49 
Still works for 3.7 =D

Not sure how but your magic code is still compatable.
Asty 2023 年 1 月 29 日 下午 1:16 
alright thanks
LSJHoward  [作者] 2023 年 1 月 29 日 下午 1:12 
Still compatible ;)
Asty 2022 年 12 月 6 日 下午 9:18 
eh 3.6 compatible?
or no?
Musashi 2022 年 10 月 20 日 上午 10:07 
I like the idea. I don't like ppl to be able to reach galactic university immediately and everywhere. It would be more interesting to have it as an enclave, to be discovered and contacted by diplomacy
Neverminder 2022 年 9 月 25 日 下午 6:33 
this is definitely still working for 3.5, absolutely essential mod tbh
lyndonguitar 2022 年 5 月 22 日 下午 11:51 
would like to know if this is working for latest version
Bepiss 2022 年 5 月 20 日 上午 4:33 
Please update the checksum if mod is working for 3.4
Mike Louis 2022 年 2 月 26 日 上午 12:07 
@Lucanoria I'm actually in favor of keeping the energy costs for leaders since they start at level 2 rather than level 1 like vanilla generated leaders.
Lucanoria 2022 年 2 月 23 日 下午 1:34 
Do you have any plans on reworking the costs of the leader?
Since in the 3.3 Update the leader costs are unity.
Lordlony 2022 年 2 月 8 日 下午 8:06 
@taxel There are no built in options to specifically select other mod traits but your leaders will still spawn with them, you just don't know what they will be before they spawn.
taxel 2022 年 2 月 8 日 上午 8:30 
Does this work with traits from other mods?
LSJHoward  [作者] 2022 年 1 月 2 日 下午 6:09 
FYI I am on the NSC2 Discord server if anyone needs me
LSJHoward  [作者] 2022 年 1 月 2 日 下午 6:08 
Yup still working all :)
Bronson 2021 年 12 月 18 日 上午 9:36 
for anyone wondering. Yes, this mod still works just fine.
Gerishnakov 2021 年 11 月 27 日 上午 5:19 
@Eksorium I imagine the latest update doesn't affect this mod. Just ignore the incompatibility warning and see how it goes.
Bepiss 2021 年 11 月 27 日 上午 3:28 
Can this get updated please?
Itsa me, MarDIO 2021 年 10 月 25 日 上午 9:09 
any more info on that than just "it's not working"? I haven't had any crashes or anything caused by it.
Tuxu -=JeepC=- 2021 年 10 月 24 日 下午 2:44 
Not compatible anymore.
BMW Oracle 2021 年 10 月 16 日 上午 3:00 
Is this compatible with the Lem Update?
Megatronus V 2021 年 9 月 16 日 下午 11:33 
Might need an update for 3.1
Crazy Old Texan 2021 年 9 月 8 日 上午 5:38 
Instant sub!
Bepiss 2021 年 8 月 28 日 上午 6:39 
We love this mod
Proto 2021 年 8 月 8 日 下午 1:14 
This seem to be still working however, the archaeologist uses the wrong stat, anomaly instead of excavation.
sucellos13 2021 年 6 月 30 日 下午 1:11 
Would this be working well with the latest update?
CookieHonstah 2021 年 6 月 10 日 下午 8:46 
i really hope this mod is still alive because i'm so tired of getting bad leader rolls
Uncle Iroh 2021 年 5 月 23 日 上午 7:26 
is this save game compatible?
DexStar567 2021 年 5 月 8 日 上午 12:19 
this looks amazing :D
Ravencroft 2021 年 4 月 25 日 上午 6:37 
This isn't showing as updated.
fireball900 2021 年 4 月 23 日 下午 1:06 
Did you update this and it just didn't show?
LSJHoward  [作者] 2021 年 4 月 16 日 上午 7:05 
Yes I will put out a 3.0.1 update today. Will announce it on the NSC server
Wewei 2021 年 4 月 15 日 下午 4:00 
3.0.1?
星辰耀龙 2020 年 11 月 19 日 下午 7:39 
2.8plz,wryyyyyyyyyyyyyyyyyyyyyyyyyy
LSJHoward  [作者] 2020 年 11 月 10 日 上午 5:31 
Work is going well to add new features!
DarthMagus 2020 年 10 月 6 日 下午 8:47 
@Septus
Thanks for the info. Going to change it as well! Looking forward to the upcoming changes, as well as actually playing with this version LSJHoward!
ziyeye 2020 年 8 月 30 日 下午 7:51 
2.7.3?
LSJHoward  [作者] 2020 年 6 月 11 日 上午 4:35 
**** Announcement ****
This mod will be entering a partnership with the other project I work on, New Ship Classes 2 (NSC2)

As the NSC Devs and I create new fleet based relics, those that have this Galactic University mod installed will have the option to consult the University for a more immersive and enjoyable experience with a variety of different outcomes :)
Septus 2020 年 6 月 6 日 下午 11:19 
Loving the expanded mod but I noticed a small issue. The archaeologist trait has now been made into two seperate traits for those with the ancient relic DLC and those without. Your mod is only using the trait for those without the DLC. Old trait gives precursor anomaly research speed, new trait gives that and archaeology excavation speed.

I edited your file locally and fixed it for myself but figured you would want to know. I just made your file call the right trait but might be more complicated for you since you will have to differentiate between who has the DLC and who doesn't.
Bepiss 2020 年 6 月 1 日 上午 7:59 
It's primary species.
lyndonguitar 2020 年 5 月 26 日 上午 1:39 
What if your mod has many species? it will pick the MAIN species right?
LSJHoward  [作者] 2020 年 5 月 25 日 上午 11:47 
Lyndonguitar: Im not entirely sure if I understand your question. If your the Human species then your leader will be human. If your the XXXX species then your species will be XXXX when you recruit :)

Currently there is no option in the mod to pick a different species other than your species.This is because frankly the code would get ridiculous and I have other more important feature Im passionate about giving you guys :)
lyndonguitar 2020 年 5 月 24 日 上午 8:18 
Can i select my prefered species for my hire?
Big_Bluntz 2020 年 5 月 21 日 上午 9:06 
ok thanks
LSJHoward  [作者] 2020 年 5 月 21 日 上午 4:13 
It does, i just need to update the launcher files to say so
Big_Bluntz 2020 年 5 月 20 日 下午 10:35 
does this mod work with 2.7