Stellaris

Stellaris

The Galactic University
69 kommentarer
Lordlony 16. nov. 2024 kl. 6.49 
The mod mentioned by @Blorg is a good alternative.
Bepiss 16. nov. 2024 kl. 4.43 
Update please
Blorg 27. apr. 2024 kl. 2.55 
In my mod, you can recruit leaders according to their uses. Come and see if you are interested.
https://steamproxy.net/sharedfiles/filedetails/?id=3232694605
Lordlony 10. apr. 2023 kl. 15.58 
Although still compatible and I am amazed at that is there any change you would be considering an update with the new traits?
dunnachius 14. mars 2023 kl. 11.49 
Still works for 3.7 =D

Not sure how but your magic code is still compatable.
Asty 29. jan. 2023 kl. 13.16 
alright thanks
LSJHoward  [skaper] 29. jan. 2023 kl. 13.12 
Still compatible ;)
Asty 6. des. 2022 kl. 21.18 
eh 3.6 compatible?
or no?
Musashi 20. okt. 2022 kl. 10.07 
I like the idea. I don't like ppl to be able to reach galactic university immediately and everywhere. It would be more interesting to have it as an enclave, to be discovered and contacted by diplomacy
Neverminder 25. sep. 2022 kl. 18.33 
this is definitely still working for 3.5, absolutely essential mod tbh
lyndonguitar 22. mai 2022 kl. 23.51 
would like to know if this is working for latest version
Bepiss 20. mai 2022 kl. 4.33 
Please update the checksum if mod is working for 3.4
Mike Louis 26. feb. 2022 kl. 0.07 
@Lucanoria I'm actually in favor of keeping the energy costs for leaders since they start at level 2 rather than level 1 like vanilla generated leaders.
Lucanoria 23. feb. 2022 kl. 13.34 
Do you have any plans on reworking the costs of the leader?
Since in the 3.3 Update the leader costs are unity.
Lordlony 8. feb. 2022 kl. 20.06 
@taxel There are no built in options to specifically select other mod traits but your leaders will still spawn with them, you just don't know what they will be before they spawn.
taxel 8. feb. 2022 kl. 8.30 
Does this work with traits from other mods?
LSJHoward  [skaper] 2. jan. 2022 kl. 18.09 
FYI I am on the NSC2 Discord server if anyone needs me
LSJHoward  [skaper] 2. jan. 2022 kl. 18.08 
Yup still working all :)
Bronson 18. des. 2021 kl. 9.36 
for anyone wondering. Yes, this mod still works just fine.
Gerishnakov 27. nov. 2021 kl. 5.19 
@Eksorium I imagine the latest update doesn't affect this mod. Just ignore the incompatibility warning and see how it goes.
Bepiss 27. nov. 2021 kl. 3.28 
Can this get updated please?
Itsa me, MarDIO 25. okt. 2021 kl. 9.09 
any more info on that than just "it's not working"? I haven't had any crashes or anything caused by it.
Tuxu -=JeepC=- 24. okt. 2021 kl. 14.44 
Not compatible anymore.
BMW Oracle 16. okt. 2021 kl. 3.00 
Is this compatible with the Lem Update?
Megatronus V 16. sep. 2021 kl. 23.33 
Might need an update for 3.1
Crazy Old Texan 8. sep. 2021 kl. 5.38 
Instant sub!
Bepiss 28. aug. 2021 kl. 6.39 
We love this mod
Proto 8. aug. 2021 kl. 13.14 
This seem to be still working however, the archaeologist uses the wrong stat, anomaly instead of excavation.
sucellos13 30. juni 2021 kl. 13.11 
Would this be working well with the latest update?
CookieHonstah 10. juni 2021 kl. 20.46 
i really hope this mod is still alive because i'm so tired of getting bad leader rolls
Uncle Iroh 23. mai 2021 kl. 7.26 
is this save game compatible?
DexStar567 8. mai 2021 kl. 0.19 
this looks amazing :D
Ravencroft 25. apr. 2021 kl. 6.37 
This isn't showing as updated.
fireball900 23. apr. 2021 kl. 13.06 
Did you update this and it just didn't show?
LSJHoward  [skaper] 16. apr. 2021 kl. 7.05 
Yes I will put out a 3.0.1 update today. Will announce it on the NSC server
Wewei 15. apr. 2021 kl. 16.00 
3.0.1?
星辰耀龙 19. nov. 2020 kl. 19.39 
2.8plz,wryyyyyyyyyyyyyyyyyyyyyyyyyy
LSJHoward  [skaper] 10. nov. 2020 kl. 5.31 
Work is going well to add new features!
DarthMagus 6. okt. 2020 kl. 20.47 
@Septus
Thanks for the info. Going to change it as well! Looking forward to the upcoming changes, as well as actually playing with this version LSJHoward!
ziyeye 30. aug. 2020 kl. 19.51 
2.7.3?
LSJHoward  [skaper] 11. juni 2020 kl. 4.35 
**** Announcement ****
This mod will be entering a partnership with the other project I work on, New Ship Classes 2 (NSC2)

As the NSC Devs and I create new fleet based relics, those that have this Galactic University mod installed will have the option to consult the University for a more immersive and enjoyable experience with a variety of different outcomes :)
Septus 6. juni 2020 kl. 23.19 
Loving the expanded mod but I noticed a small issue. The archaeologist trait has now been made into two seperate traits for those with the ancient relic DLC and those without. Your mod is only using the trait for those without the DLC. Old trait gives precursor anomaly research speed, new trait gives that and archaeology excavation speed.

I edited your file locally and fixed it for myself but figured you would want to know. I just made your file call the right trait but might be more complicated for you since you will have to differentiate between who has the DLC and who doesn't.
Bepiss 1. juni 2020 kl. 7.59 
It's primary species.
lyndonguitar 26. mai 2020 kl. 1.39 
What if your mod has many species? it will pick the MAIN species right?
LSJHoward  [skaper] 25. mai 2020 kl. 11.47 
Lyndonguitar: Im not entirely sure if I understand your question. If your the Human species then your leader will be human. If your the XXXX species then your species will be XXXX when you recruit :)

Currently there is no option in the mod to pick a different species other than your species.This is because frankly the code would get ridiculous and I have other more important feature Im passionate about giving you guys :)
lyndonguitar 24. mai 2020 kl. 8.18 
Can i select my prefered species for my hire?
Big_Bluntz 21. mai 2020 kl. 9.06 
ok thanks
LSJHoward  [skaper] 21. mai 2020 kl. 4.13 
It does, i just need to update the launcher files to say so
Big_Bluntz 20. mai 2020 kl. 22.35 
does this mod work with 2.7