Stellaris

Stellaris

The Galactic University
69 opmerkingen
Lordlony 16 nov 2024 om 6:49 
The mod mentioned by @Blorg is a good alternative.
Bepiss 16 nov 2024 om 4:43 
Update please
Blorg 27 apr 2024 om 2:55 
In my mod, you can recruit leaders according to their uses. Come and see if you are interested.
https://steamproxy.net/sharedfiles/filedetails/?id=3232694605
Lordlony 10 apr 2023 om 15:58 
Although still compatible and I am amazed at that is there any change you would be considering an update with the new traits?
dunnachius 14 mrt 2023 om 11:49 
Still works for 3.7 =D

Not sure how but your magic code is still compatable.
Asty 29 jan 2023 om 13:16 
alright thanks
LSJHoward  [auteur] 29 jan 2023 om 13:12 
Still compatible ;)
Asty 6 dec 2022 om 21:18 
eh 3.6 compatible?
or no?
Musashi 20 okt 2022 om 10:07 
I like the idea. I don't like ppl to be able to reach galactic university immediately and everywhere. It would be more interesting to have it as an enclave, to be discovered and contacted by diplomacy
Neverminder 25 sep 2022 om 18:33 
this is definitely still working for 3.5, absolutely essential mod tbh
lyndonguitar 22 mei 2022 om 23:51 
would like to know if this is working for latest version
Bepiss 20 mei 2022 om 4:33 
Please update the checksum if mod is working for 3.4
Mike Louis 26 feb 2022 om 0:07 
@Lucanoria I'm actually in favor of keeping the energy costs for leaders since they start at level 2 rather than level 1 like vanilla generated leaders.
Lucanoria 23 feb 2022 om 13:34 
Do you have any plans on reworking the costs of the leader?
Since in the 3.3 Update the leader costs are unity.
Lordlony 8 feb 2022 om 20:06 
@taxel There are no built in options to specifically select other mod traits but your leaders will still spawn with them, you just don't know what they will be before they spawn.
taxel 8 feb 2022 om 8:30 
Does this work with traits from other mods?
LSJHoward  [auteur] 2 jan 2022 om 18:09 
FYI I am on the NSC2 Discord server if anyone needs me
LSJHoward  [auteur] 2 jan 2022 om 18:08 
Yup still working all :)
Bronson 18 dec 2021 om 9:36 
for anyone wondering. Yes, this mod still works just fine.
Gerishnakov 27 nov 2021 om 5:19 
@Eksorium I imagine the latest update doesn't affect this mod. Just ignore the incompatibility warning and see how it goes.
Bepiss 27 nov 2021 om 3:28 
Can this get updated please?
Itsa me, MarDIO 25 okt 2021 om 9:09 
any more info on that than just "it's not working"? I haven't had any crashes or anything caused by it.
Tuxu -=JeepC=- 24 okt 2021 om 14:44 
Not compatible anymore.
BMW Oracle 16 okt 2021 om 3:00 
Is this compatible with the Lem Update?
Megatronus V 16 sep 2021 om 23:33 
Might need an update for 3.1
Crazy Old Texan 8 sep 2021 om 5:38 
Instant sub!
Bepiss 28 aug 2021 om 6:39 
We love this mod
Proto 8 aug 2021 om 13:14 
This seem to be still working however, the archaeologist uses the wrong stat, anomaly instead of excavation.
sucellos13 30 jun 2021 om 13:11 
Would this be working well with the latest update?
CookieHonstah 10 jun 2021 om 20:46 
i really hope this mod is still alive because i'm so tired of getting bad leader rolls
Uncle Iroh 23 mei 2021 om 7:26 
is this save game compatible?
DexStar567 8 mei 2021 om 0:19 
this looks amazing :D
Ravencroft 25 apr 2021 om 6:37 
This isn't showing as updated.
fireball900 23 apr 2021 om 13:06 
Did you update this and it just didn't show?
LSJHoward  [auteur] 16 apr 2021 om 7:05 
Yes I will put out a 3.0.1 update today. Will announce it on the NSC server
Wewei 15 apr 2021 om 16:00 
3.0.1?
星辰耀龙 19 nov 2020 om 19:39 
2.8plz,wryyyyyyyyyyyyyyyyyyyyyyyyyy
LSJHoward  [auteur] 10 nov 2020 om 5:31 
Work is going well to add new features!
DarthMagus 6 okt 2020 om 20:47 
@Septus
Thanks for the info. Going to change it as well! Looking forward to the upcoming changes, as well as actually playing with this version LSJHoward!
ziyeye 30 aug 2020 om 19:51 
2.7.3?
LSJHoward  [auteur] 11 jun 2020 om 4:35 
**** Announcement ****
This mod will be entering a partnership with the other project I work on, New Ship Classes 2 (NSC2)

As the NSC Devs and I create new fleet based relics, those that have this Galactic University mod installed will have the option to consult the University for a more immersive and enjoyable experience with a variety of different outcomes :)
Septus 6 jun 2020 om 23:19 
Loving the expanded mod but I noticed a small issue. The archaeologist trait has now been made into two seperate traits for those with the ancient relic DLC and those without. Your mod is only using the trait for those without the DLC. Old trait gives precursor anomaly research speed, new trait gives that and archaeology excavation speed.

I edited your file locally and fixed it for myself but figured you would want to know. I just made your file call the right trait but might be more complicated for you since you will have to differentiate between who has the DLC and who doesn't.
Bepiss 1 jun 2020 om 7:59 
It's primary species.
lyndonguitar 26 mei 2020 om 1:39 
What if your mod has many species? it will pick the MAIN species right?
LSJHoward  [auteur] 25 mei 2020 om 11:47 
Lyndonguitar: Im not entirely sure if I understand your question. If your the Human species then your leader will be human. If your the XXXX species then your species will be XXXX when you recruit :)

Currently there is no option in the mod to pick a different species other than your species.This is because frankly the code would get ridiculous and I have other more important feature Im passionate about giving you guys :)
lyndonguitar 24 mei 2020 om 8:18 
Can i select my prefered species for my hire?
Big_Bluntz 21 mei 2020 om 9:06 
ok thanks
LSJHoward  [auteur] 21 mei 2020 om 4:13 
It does, i just need to update the launcher files to say so
Big_Bluntz 20 mei 2020 om 22:35 
does this mod work with 2.7