RimWorld

RimWorld

[CP] Get on the Boat!
58 Comments
LNBalestra 27 Sep, 2023 @ 7:18pm 
@Chicken Plucker Will this mod be remade for 1.4 with the vehicle framework now released?
LNBalestra 8 Sep, 2023 @ 5:51pm 
will this be updated using the vehicle framework?
Spectre 1 Feb, 2023 @ 8:56pm 
This mod is being REWORKED into a new mod called Vehicles that will include these boats as well as other vehicles covering land, air and see vehicles: https://steamproxy.net/sharedfiles/filedetails/?id=2356577528
AbbaEnclave 22 Nov, 2022 @ 5:48pm 
awwwwwwwwwwwww:lunar2019piginablanket:
Chicken Plucker  [author] 22 Nov, 2022 @ 4:58pm 
Guys I'm gonna repeat what was said back in the ancient days just a few comments below, there will be no 1.4. There will be no 1.5 6 7 8 9 10

This mod is ABANDONED. The core ships mod this needs to work is abandoned and no longer supported. If boats were to ever return it will be part of a new boats/ships or vehicles framework, which I'm not responsible for. Please go ask the guys who made the core mod this one needs, cause I just made a branch off their tree
AbbaEnclave 22 Nov, 2022 @ 5:19am 
1.4?
Nodzoff 10 Apr, 2022 @ 6:13pm 
the mod this mod needs haves been shut down
Smokey 5 Nov, 2021 @ 1:53am 
any plans for update?
Velxra 13 Sep, 2021 @ 10:14am 
Cant wait to see mlie show up for this one
Whiterun Guard 16 Aug, 2021 @ 3:16pm 
lets take a bet who's gonna continue this mod (and the core) in 1.2, shall we?
Elth 25 Jul, 2021 @ 8:03am 
the temptation to revert to 1.1 is real...
Solid snake 19 May, 2021 @ 7:33am 
1.2
Chicken Plucker  [author] 19 May, 2021 @ 1:55am 
@ghostly12 - what game version are you on? Boats mod core and this mod is outdated and is staying at 1.1. The core mod is no longer supported by the authors in favour of a vehicles mod.

@CrackaJack - cheers!
Solid snake 18 May, 2021 @ 6:50pm 
a new bug when a pawn uses a boat they duplicate
CrackaJack 28 Nov, 2020 @ 3:23pm 
thats good news! and nice to see u active again
Chicken Plucker  [author] 24 Oct, 2020 @ 7:08pm 
Hello all. The boats core mod has been abandoned, this is due to a vehicles mod that SmashPhil and the gang are working on. It’ll have boats and vehicles so that is their reason for closing down the boats mod.

Thanks for understanding, the mod will return later.
Chicken Plucker  [author] 26 Jun, 2020 @ 1:17pm 
@!.Petey.Bong.Along.! - Hi Petey. Are you sure you have a proper crew to man the boat? You have each area that the ship needs covered?

If not, the boat will not leave.

@TheRenegadeMarine - Hello, pardon me for the late reply. No they don't. It's something the Boats framework author wants to do later.
!.Petey.! 26 Jun, 2020 @ 1:04pm 
oke so i loaded evryone to the boat and set a course to sail, yet the boat wont leave and i cant force it to go, it says preparing to leave, can i fix this? thanks!
TheRenegadeMarine 15 May, 2020 @ 2:15pm 
Are the boats available to other factions or are they limited to the player colony?
Lance Pinciotti 18 Apr, 2020 @ 3:36pm 
cant wait till boats gets updated and the MRAV gets weapons systems
Chicken Plucker  [author] 11 Apr, 2020 @ 7:59pm 
@Lisa Chan - Hey there, thank you for the suggestion but I won't be adding new ships/boats until Phil finishes his boats mod update, lots of new features and chemfuel system. I'm interested to see if we can have proper weapon systems other than the ol' fashioned cannons since I feel I don't want more midworld tech boats that behave that way

@Miradus - YEah!
Lizy_Sticks 11 Apr, 2020 @ 2:00pm 
we can use pt boats to travel over world map watter ?
Miradus 11 Apr, 2020 @ 1:47pm 
Hm. There's no way the horses should have been faster, unless it has something to do with the tiles. But yeah, that's just a peculiar quirk. Impossible for me to test more scientifically.

Good idea on the bump though. Time to hit the river!
Chicken Plucker  [author] 11 Apr, 2020 @ 1:33pm 
@Miradus - I looked at the code, the assault boat is already faster than the horse

Horse: 5.8
Assault Boat: 10

I'm thinking maybe the water affects the craft's speed (which seems silly but it makes sense). I'll bump it up a bit. It's live in the new update
Miradus 11 Apr, 2020 @ 10:34am 
Do you have the boat speeds handy? Could that be added to the description? They feel a bit slow. I tested travel via assault boat to a location up river versus travel by horses and the horses were faster. The only advantage boats seemed to have in that situation was the river route.
Chicken Plucker  [author] 10 Apr, 2020 @ 12:28am 
@Slime bolada - Happy you fixed it

@M4E$TR0 - Overstatement my friend, but thank you very much

@Klonter77 von Planet77 - Thank you klonter

@NECEROS - Thank you my friend!

@Miradus - Yes, on the bright side you had some excercise and a nice walk out

@Shyguy streams AKA (096) - I don't do CE patches, Sumghai does em for me. I hope he still loves me

@Light-DelaBlue - Maybe later if Boats mod gets cooler features

@Fungus Kreeman .$ - Oh no wonder, that's how I react even when I'm watching him talk
R0CKST4R 9 Apr, 2020 @ 10:50am 
nvm
R0CKST4R 9 Apr, 2020 @ 10:50am 
Ain't working
Cabissudu 9 Apr, 2020 @ 10:20am 
The best modder of rimworld.
Klonter77 von Planet77 9 Apr, 2020 @ 12:51am 
Verie Nais!
NECEROS 8 Apr, 2020 @ 1:23pm 
nice job, cp. as always
Miradus 8 Apr, 2020 @ 10:23am 
Chicken Plucker. I sunk my boat. :(

Cordie Die shot it full of holes.

We had to walk back home.

Best. Game. EVAH.
agznai 8 Apr, 2020 @ 10:13am 
CE or your gay
ransomware 8 Apr, 2020 @ 8:38am 
DUDE THAT IS SO COOL
Fungus Kreeman .$ 8 Apr, 2020 @ 6:11am 
@Chicken

It's a TF2 Reference; Meet The Soldier.
Light-DelaBlue 8 Apr, 2020 @ 4:51am 
hoooo imagine ww2 warboat 0-0
Chicken Plucker  [author] 7 Apr, 2020 @ 11:17pm 
@Perry - No. The motors based vehicle mod is unstable and isn't currently compatible with caravans. Animals however, I'm not sure I haven't tested them yet, but I know from playthroughs I can form caravans with the boats and take supplies, I actually forgot if I've taken animals with me before but since it's Phil who coded it I'm assuming you can take animals no problem
Perry147 7 Apr, 2020 @ 11:03pm 
Say I’m playing with Giddy up and all those kind of mods, and want to take some ‘tactical assault pack muffalos’ or even the vehicles from your other mod, am I able to load them on the boats?
Chicken Plucker  [author] 7 Apr, 2020 @ 9:08pm 
@Miradus - Sounds about right, hope you made sure to have enough rations for the ones waiting on the boat

@Fungus Kreeman - Sorry I don’t know what you mean
Miradus 7 Apr, 2020 @ 8:56pm 
Alright, I have a logistics question.

My boat lets me travel fast and far on rivers or ocean. BUT ... the mission or trade post is inland a few tiles away from the nearest water site.

What's the method? Are you getting there and splitting the caravan and walking it?
Fungus Kreeman .$ 7 Apr, 2020 @ 8:16pm 
Once we get the fight money, can we load animals onto the boat?

So we can beat the crap outta every single one?
Miradus 7 Apr, 2020 @ 6:31pm 
You had me at 'explosions'.
Chicken Plucker  [author] 7 Apr, 2020 @ 6:02pm 
@Miradus - God bless you too! Sorry to hear, but I think you'll enjoy all the new stuff with the explosions and all
Miradus 7 Apr, 2020 @ 5:51pm 
Ha! Glad to hear, but unfortunately you've forced me to start a new colony now. :)

Good to see you're making productive use of your time. God bless!
Chicken Plucker  [author] 7 Apr, 2020 @ 5:38pm 
@Miradus - I believe it works on any body of water (except puddles, coast guard pls)

@s u g - Thank you!
sug 7 Apr, 2020 @ 5:36pm 
love it <3
keep up the work!
Miradus 7 Apr, 2020 @ 5:23pm 
Looking good!

Do they also work on rivers or just the ocean?
Chicken Plucker  [author] 7 Apr, 2020 @ 5:09pm 
@drsavage1001 - This mod actually needs that as a dependancy, so yes it will be as long. This mod in itself has no C#, it's all in that framework so it shouldn't cause a significant delay
drsavagethe1 7 Apr, 2020 @ 5:05pm 
Hey Chicken quick question; do you know if the load time for this mod is long like the other boats mod? That was always a problem for me when adding the other boats mod into my game
Chicken Plucker  [author] 7 Apr, 2020 @ 1:55pm 
MRAV 660 is fixed, no more infinite errors. Phew, sorry I didn't expect it to give me issues but now it's gone. Cheers all

@Rex705 - Something Phil plans later! I don't think I'll add more ships at the moment bro, cheers