Garry's Mod

Garry's Mod

[TFA] Destiny 2 - Divinity
40 Comments
vezuza 18 Feb @ 5:28pm 
[[TFA] Destiny 2 - Divinity] lua/weapons/destiny_divinity/shared.lua:212: attempt to call field 'SetupDataTables' (a nil value)
1. unknown - lua/weapons/destiny_divinity/shared.lua:212
2. Give - [C]:-1
3. unknown - gamemodes/sandbox/gamemode/commands.lua:862
4. unknown - lua/includes/modules/concommand.lua:54
[[TFA] Destiny 2 - Divinity] lua/weapons/destiny_divinity/shared.lua:212: attempt to call field 'SetupDataTables' (a nil value)
1. unknown - lua/weapons/destiny_divinity/shared.lua:212
vezuza 18 Feb @ 5:27pm 
not working
dylan_sragen 13 Apr, 2023 @ 4:52am 
this thing is AMAZING!
Game Face 6 Mar, 2023 @ 2:53pm 
Finally, I can be Div Bitch in Gmod
Gnilomord 18 Feb, 2023 @ 9:31pm 
I have the rays of any tracer rifle ricochet on the surface (do not cause damage), is this an effects bug?
Psiwa-5, Phase Specter Mind 10 Oct, 2022 @ 6:04am 
needs a nerf
SylentSynner 14 Sep, 2022 @ 5:10pm 
Yep, it is indeed working now. Thanks for the help my guy, and have a good rest of your day!
Delta  [author] 14 Sep, 2022 @ 5:00pm 
Ok should be fixed now
SylentSynner 14 Sep, 2022 @ 4:52pm 
This is what the command you gave me returned:

[TFA] Destiny 2 Resources' - D:\SteamLibrary\steamapps\workshop\content\4000\2492067524/[tfa]_destiny_resources.gma
SylentSynner 14 Sep, 2022 @ 4:52pm 
Alright. I also got this error whilst launching a multiplayer game, if it helps:

[[TFA] Destiny 2 Resources] lua/weapons/destiny_trace_rifle_base.lua:323: '<eof>' expected near 'end'
Delta  [author] 14 Sep, 2022 @ 4:50pm 
put
"whereis lua/weapons/destiny_trace_rifle_base.lua"
in the console, no quotes
SylentSynner 14 Sep, 2022 @ 4:42pm 
I launched the game again, double checking to make sure I indeed did have the resources installed before launching into a map (in which they are). Upon bringing it out once more, the same error occurred. Other Trace Rifles you've uploaded, like Coldheart, Prometheus, etc. work fine, just not Divinity. (Reasoning for testing the others is that I had assumed they use the same base, but that doesn't quite seem to be the case, at least from what little knowledge I have).
Delta  [author] 14 Sep, 2022 @ 3:58pm 
make sure you have the destiny resources addon, i forgot to add it to the requirements
SylentSynner 14 Sep, 2022 @ 3:41pm 
Whenever I grab the weapon from the spawnmenu, this error occurs:

ERROR: Trying to derive weapon destiny_divinity from non existant SWEP destiny_trace_rifle_base!

[[TFA] Destiny 2 - Divinity] lua/weapons/destiny_divinity/shared.lua:212: attempt to call field 'SetupDataTables' (a nil value)
1. unknown - lua/weapons/destiny_divinity/shared.lua:212

The weapon model renders in firstperson, but does nothing and has no ammo and no customization menu. (Note that this occured after the rework, just to specify).
wii remote gaming 26 May, 2020 @ 4:15pm 
what is TFA?
PizPiq 13 Apr, 2020 @ 4:24pm 
For Some reason the gun doesn't show up in the Destiny 2 Guns area, any help?
Jeevishane 13 Apr, 2020 @ 9:56am 
For some reason, all these Destiny guns do not work in multiplayer, is there a reason for that or is it just my Garry's Mod acting up?
Jack Reaper 11 Apr, 2020 @ 8:27am 
imagine adding an option to the gun where if you shoot a enemy near a player it crashes their game. I mean its a great meme idea for Divinity.
の√乇尺MΛXПЦŞ0̶3̶ 11 Apr, 2020 @ 2:18am 
you actually added a divinity effect how
Absent Pulse 10 Apr, 2020 @ 11:54am 
Hi Delta can you tell me what map you use for screenshots
Delta  [author] 10 Apr, 2020 @ 8:50am 
Do you have 3D scope enabled in your tfa settings?
Espresso 10 Apr, 2020 @ 12:59am 
some sights also either appear blury or for some i cant see any at all
Espresso 10 Apr, 2020 @ 12:55am 
Hey this is all great work and these weapons are awesome, but i have a problem all the scopes are generic sniper textures and i see no error. Does anyone have a solution it might be on my end?
Simone 9 Apr, 2020 @ 9:44am 
smh can't belive they also changed the art style for the plasma repeater from halo. bungie what u doin
Venator 8 Apr, 2020 @ 11:16am 
Why does the divinity look more like a laser cannon than a trace rifle? Isn't that big in D2
Obama 8 Apr, 2020 @ 1:45am 
This is very well done. Beautiful work. Though, I can't explain why, but the beam effect seems to be emitted from the user's face instead of the actual weapon. Is there something I can do to fix this?
Delta  [author] 7 Apr, 2020 @ 9:39am 
I already made Prometheus but yeah this beats it by a mile, as for coldheart i might still make it since its a nice looking weapon
Delta  [author] 6 Apr, 2020 @ 9:12pm 
ah, since its not using the Dissolve damage type they wont dissolve, but i can probably find another way to do that
[N7] 6 Apr, 2020 @ 8:58pm 
yes
Delta  [author] 6 Apr, 2020 @ 8:54pm 
you mean they dont disintegrate/dissolve?
[N7] 6 Apr, 2020 @ 8:44pm 
in case of switching from DMG_DISSOLVE to DMG_BULLET the killed NPCs are not disentangled(
Delta  [author] 6 Apr, 2020 @ 8:30pm 
the weapon uses dmg_dissolve, not plasma*
Delta  [author] 6 Apr, 2020 @ 8:26pm 
Ah alright, it just seems like that those type dont take damage from dmg_plasma (the damage type of the weapon) but switching it to dmg_bullet (normal bullet damage) it took damage
[N7] 6 Apr, 2020 @ 7:41pm 
have him what the semblance of armor, as and have some other the NPCs. They just don't take damage from this weapon. Sorry for the bad English
[N7] 6 Apr, 2020 @ 7:40pm 
Delta  [author] 6 Apr, 2020 @ 7:34pm 
Which NPCs?
[N7] 6 Apr, 2020 @ 7:33pm 
for some reason it does not cause damage to some NPCs(
STierLuck.YouTube 6 Apr, 2020 @ 4:41pm 
2nd
Matsilagi 6 Apr, 2020 @ 1:39pm 
FIRSTED.
Nice work.