Garry's Mod

Garry's Mod

[TFA] Destiny 2 - Divinity
40 kommentarer
vezuza 18. feb. kl. 17:28 
[[TFA] Destiny 2 - Divinity] lua/weapons/destiny_divinity/shared.lua:212: attempt to call field 'SetupDataTables' (a nil value)
1. unknown - lua/weapons/destiny_divinity/shared.lua:212
2. Give - [C]:-1
3. unknown - gamemodes/sandbox/gamemode/commands.lua:862
4. unknown - lua/includes/modules/concommand.lua:54
[[TFA] Destiny 2 - Divinity] lua/weapons/destiny_divinity/shared.lua:212: attempt to call field 'SetupDataTables' (a nil value)
1. unknown - lua/weapons/destiny_divinity/shared.lua:212
vezuza 18. feb. kl. 17:27 
not working
dylan_sragen 13. apr. 2023 kl. 4:52 
this thing is AMAZING!
Game Face 6. mar. 2023 kl. 14:53 
Finally, I can be Div Bitch in Gmod
Gnilomord 18. feb. 2023 kl. 21:31 
I have the rays of any tracer rifle ricochet on the surface (do not cause damage), is this an effects bug?
Psiwa-5, Phase Specter Mind 10. okt. 2022 kl. 6:04 
needs a nerf
SylentSynner 14. sep. 2022 kl. 17:10 
Yep, it is indeed working now. Thanks for the help my guy, and have a good rest of your day!
Delta  [ophavsmand] 14. sep. 2022 kl. 17:00 
Ok should be fixed now
SylentSynner 14. sep. 2022 kl. 16:52 
This is what the command you gave me returned:

[TFA] Destiny 2 Resources' - D:\SteamLibrary\steamapps\workshop\content\4000\2492067524/[tfa]_destiny_resources.gma
SylentSynner 14. sep. 2022 kl. 16:52 
Alright. I also got this error whilst launching a multiplayer game, if it helps:

[[TFA] Destiny 2 Resources] lua/weapons/destiny_trace_rifle_base.lua:323: '<eof>' expected near 'end'
Delta  [ophavsmand] 14. sep. 2022 kl. 16:50 
put
"whereis lua/weapons/destiny_trace_rifle_base.lua"
in the console, no quotes
SylentSynner 14. sep. 2022 kl. 16:42 
I launched the game again, double checking to make sure I indeed did have the resources installed before launching into a map (in which they are). Upon bringing it out once more, the same error occurred. Other Trace Rifles you've uploaded, like Coldheart, Prometheus, etc. work fine, just not Divinity. (Reasoning for testing the others is that I had assumed they use the same base, but that doesn't quite seem to be the case, at least from what little knowledge I have).
Delta  [ophavsmand] 14. sep. 2022 kl. 15:58 
make sure you have the destiny resources addon, i forgot to add it to the requirements
SylentSynner 14. sep. 2022 kl. 15:41 
Whenever I grab the weapon from the spawnmenu, this error occurs:

ERROR: Trying to derive weapon destiny_divinity from non existant SWEP destiny_trace_rifle_base!

[[TFA] Destiny 2 - Divinity] lua/weapons/destiny_divinity/shared.lua:212: attempt to call field 'SetupDataTables' (a nil value)
1. unknown - lua/weapons/destiny_divinity/shared.lua:212

The weapon model renders in firstperson, but does nothing and has no ammo and no customization menu. (Note that this occured after the rework, just to specify).
wii remote gaming 26. maj 2020 kl. 16:15 
what is TFA?
PizPiq 13. apr. 2020 kl. 16:24 
For Some reason the gun doesn't show up in the Destiny 2 Guns area, any help?
Jeevishane 13. apr. 2020 kl. 9:56 
For some reason, all these Destiny guns do not work in multiplayer, is there a reason for that or is it just my Garry's Mod acting up?
Jack Reaper 11. apr. 2020 kl. 8:27 
imagine adding an option to the gun where if you shoot a enemy near a player it crashes their game. I mean its a great meme idea for Divinity.
の√乇尺MΛXПЦŞ0̶3̶ 11. apr. 2020 kl. 2:18 
you actually added a divinity effect how
Absent Pulse 10. apr. 2020 kl. 11:54 
Hi Delta can you tell me what map you use for screenshots
Delta  [ophavsmand] 10. apr. 2020 kl. 8:50 
Do you have 3D scope enabled in your tfa settings?
Espresso 10. apr. 2020 kl. 0:59 
some sights also either appear blury or for some i cant see any at all
Espresso 10. apr. 2020 kl. 0:55 
Hey this is all great work and these weapons are awesome, but i have a problem all the scopes are generic sniper textures and i see no error. Does anyone have a solution it might be on my end?
Simone 9. apr. 2020 kl. 9:44 
smh can't belive they also changed the art style for the plasma repeater from halo. bungie what u doin
Venator 8. apr. 2020 kl. 11:16 
Why does the divinity look more like a laser cannon than a trace rifle? Isn't that big in D2
Obama 8. apr. 2020 kl. 1:45 
This is very well done. Beautiful work. Though, I can't explain why, but the beam effect seems to be emitted from the user's face instead of the actual weapon. Is there something I can do to fix this?
Delta  [ophavsmand] 7. apr. 2020 kl. 9:39 
I already made Prometheus but yeah this beats it by a mile, as for coldheart i might still make it since its a nice looking weapon
Delta  [ophavsmand] 6. apr. 2020 kl. 21:12 
ah, since its not using the Dissolve damage type they wont dissolve, but i can probably find another way to do that
[N7] 6. apr. 2020 kl. 20:58 
yes
Delta  [ophavsmand] 6. apr. 2020 kl. 20:54 
you mean they dont disintegrate/dissolve?
[N7] 6. apr. 2020 kl. 20:44 
in case of switching from DMG_DISSOLVE to DMG_BULLET the killed NPCs are not disentangled(
Delta  [ophavsmand] 6. apr. 2020 kl. 20:30 
the weapon uses dmg_dissolve, not plasma*
Delta  [ophavsmand] 6. apr. 2020 kl. 20:26 
Ah alright, it just seems like that those type dont take damage from dmg_plasma (the damage type of the weapon) but switching it to dmg_bullet (normal bullet damage) it took damage
[N7] 6. apr. 2020 kl. 19:41 
have him what the semblance of armor, as and have some other the NPCs. They just don't take damage from this weapon. Sorry for the bad English
[N7] 6. apr. 2020 kl. 19:40 
Delta  [ophavsmand] 6. apr. 2020 kl. 19:34 
Which NPCs?
[N7] 6. apr. 2020 kl. 19:33 
for some reason it does not cause damage to some NPCs(
STierLuck.YouTube 6. apr. 2020 kl. 16:41 
2nd
Matsilagi 6. apr. 2020 kl. 13:39 
FIRSTED.
Nice work.