Avorion

Avorion

Turret Tweaks For Cy [Discontinued]
28 Comments
Rizack 20 Jan, 2021 @ 11:00pm 
thank you for this mod.
:steamhappy:
Cy 25 Aug, 2020 @ 7:26am 
@Nexusknight, be aware that auto targeting turrets ignore the increased projectile speed in their aiming calculation. Make sure that you are not mistaking shots that dont hit the target with shots that hit but deal no damage.
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I am just trying to help and looking for logical possibilities, why it would occur to you. Please consider my comments always related to the subject itself.
NexusKnight 20 Aug, 2020 @ 9:49am 
Strange enough, using his version of the mod does the same thing. No idea why lol. i may try a fresh install and see if that works, but i kinda don't wanna lose all the edits I've made to various files xD
Rinart73  [author] 19 Aug, 2020 @ 2:16pm 
Hm I see no errors :/ I suggest using updated version made by Sathaerz
NexusKnight 19 Aug, 2020 @ 10:08am 
https://pastebin.com/ZLwPNsme ---- Sever Log
https://pastebin.com/wwnGHyXH ---- Client Log

Hope i did that right, never used pastebin before, made a fresh game this morning.

I wouldn't worry about it too much unless it could prove useful info that would help your other mods. I did dig into the files and figured out how to edit range and speed values and there is the update made by Sathaerz that i could use as well.
Rinart73  [author] 19 Aug, 2020 @ 2:07am 
Thank you for your kind words. You could try to send your server & client files, maybe game will hint the source of the problem
NexusKnight 18 Aug, 2020 @ 7:28pm 
Just tested again with only this mod activated, same problem is still there. Perhaps it is just my specific game files? I too have used this quite alot in the past with no issues so no idea why they would crop up now.

I too agree, you Rinart are very talented. Everything you release is top notch. I look forward to seeing future releases from you.
Rinart73  [author] 18 Aug, 2020 @ 7:57am 
Yeah, feel free to make forks :)
Cy 18 Aug, 2020 @ 6:00am 
A this point I want to thank rinart again for making this amazing mod for me. I just love to use it!
As rinart does not have the time/motivation to update this mod himself he gave permission to Sathaerz to update it.

Sathaerz update includes adjusted prices for some turrets that were to expensive at the beginning in addition to fixing a bug related to the turnrate of salvaging and mining lasers. here is the direct link
https://steamproxy.net/sharedfiles/filedetails/?id=2127387501&searchtext=cy
Cy 18 Aug, 2020 @ 5:12am 
just now tested it on my existing creative galaxy and version 1.1.4 it works fine.
cannons and pulse cannons were used for the test
Cy 18 Aug, 2020 @ 4:52am 
Are you using other mods as well Nexusknight? Used this mod without issues before.
NexusKnight 5 Aug, 2020 @ 5:33pm 
The turrets simply dont damage the target, they hit just fine but no damage ticks. I do appreciate your time and if you dont feel like doing it, no big deal.
Rinart73  [author] 5 Aug, 2020 @ 5:28pm 
I don't know, maybe? I'm not really interested in this mod, but if I'll have some free time I'll look at it.
"Can not mine with the turrets either." - can you please give more info?
NexusKnight 5 Aug, 2020 @ 5:22pm 
Any chance you will take a look at this soon?
NexusKnight 24 Jul, 2020 @ 9:48pm 
Came across a bug with this mod for 1.1.2 for when you have more time available to get back into modding. With just this mod active, all mining turrets the game generates have a unusually high efficiency of 25-40%. Can not mine with the turrets either. This affects salvaging turrets as well. Buying price is very high as well, but that could be attributed to the high efficiency. Same problem with a new game started. Anyhow, hope you're doing well. Stay safe.
Rinart73  [author] 31 May, 2020 @ 11:39am 
I will look into that, later
DemiDeLanseTwo 31 May, 2020 @ 6:57am 
Увеличивает скорость поворота x5 для буровых и

перерабатывающих турелей
- кажется это очень много для

нормального использования )) может лучше это не менять , ибо они и

так шевелятся достаточно быстро?
Версия 1.0 r23050

https://youtu.be/0M1JRGP4tSk Видео с демонстрацией бага
https://pastebin.com/BWUsM1s5 клиент
https://pastebin.com/fAe6hmFU сервер
Gorbald 22 May, 2020 @ 12:29pm 
I was using it in single player and I noticed that regular (not r-) mining and salvaging turrets have such a high turn rate (29.5) that they bug out and spin in place, unable to shoot. I suggest removing these 2 types of turrets from the section where you modify turning speed.
Otherwise, very nice mod!
NexusKnight 30 Mar, 2020 @ 10:41pm 
After doing some more testing. I'm finding that its more of a visual glitch than anything. The targeting circle goes green within vanilla ranges, any further and it turns blue again as though out of range. I can hit Ai's further than that just fine now, as earlier i failed to notice i had 93-94% accuracy guns.:steamfacepalm:
Rinart73  [author] 30 Mar, 2020 @ 2:59pm 
NexusKnight, not sure what causes this. The game should aim using turret reach that I modified.
NexusKnight 30 Mar, 2020 @ 1:29pm 
Mod is working mostly as intended, projectiles speed and range are working just fine, but a problem i noticed is locking on to targets only does vanilla range, any further, turret just spray and are inaccurate. any help is appreciated
Cy 29 Mar, 2020 @ 10:06am 
This mod should actually be appreciated a lot more. Projectile weapons are good now and turret rotation speed helps the ai with better aiming. If the devs would have done such changes girls would show boobs to them.
TESLA 19 Mar, 2020 @ 5:22am 
Perfect!!
ExxoRush 16 Mar, 2020 @ 3:26am 
This mod has been added to our server. Thank you Rinart :)
Gorbald 15 Mar, 2020 @ 3:42am 
Agreed, makes cannons much more usable. Thanks!
Rinart73  [author] 14 Mar, 2020 @ 12:26pm 
@Cy, glad to hear :)
Cy 14 Mar, 2020 @ 11:11am 
It is really fun to use cannons now!
Cy 14 Mar, 2020 @ 7:21am 
Big thanks, Rinart! I really appreciate your work ^^