Hearts of Iron IV

Hearts of Iron IV

3x Kost Kill Spam
31 Comments
SteahmChip  [author] 29 Oct, 2022 @ 4:40pm 
Looks to these for the lastest:

THANOS 1/5th POPgrowth (1/5th normal manpower generation speed) https://steamproxy.net/sharedfiles/filedetails/?id=2794469914

THANOS 1/8th POPgrowth (1/8th normal manpower generation speed) https://steamproxy.net/sharedfiles/filedetails/?id=2797096863

THANOS 1/15th POPgrowth (1/15th normal manpower generation speed) https://steamproxy.net/sharedfiles/filedetails/?id=2797096959


These just change MANPOWER growth accross all nations accomplishing same thing as 3xKOST mods

Slower growth of manpower mods to take care of that.
(slower worldwide manpower growth, less divisions that can be build by you and AI hence better performance lategame)
OnEyeGunner 29 Oct, 2022 @ 4:11pm 
SteahmChip Thank you sir
laceleste 25 Dec, 2021 @ 10:16am 
Thanks for the heads up for your new NSB compatible mod.
SteahmChip  [author] 30 Nov, 2021 @ 2:15am 
NOTE this mod is not No Step Back / Barbarossa patch 1.11 or later compatible

For a similiar mod see
3x Kost Kill Spam Infantry Only NSB
https://steamproxy.net/sharedfiles/filedetails/?id=2668925470
SteahmChip  [author] 12 Nov, 2021 @ 2:40pm 
Version update
Set supply (affects attrition) back to vanilla. The supply value already would scale properly with the increased 3x Kosts.
(with thanks to O.Gefr.Löring.363VD for noticing this)
SteahmChip  [author] 12 Nov, 2021 @ 2:38pm 
O.Gefr.Löring.363VD>>Also changes manpower to 3 times of vanilla, would have been nice to know that before<<

It is in the description:

"This means player and AI will need 3x the ICs, resources, equipment, and manpower..."

O.Gefr.Löring.363VD>>..Fuel for ships 1 Aircraft Carrier 600 fuel.<<

No sure where you are getting that from
edited ship_hull_carrier.txt file:
Vanilla fuel_consumption = 87 Increased 3x in KOST to 261

If you want to tinker with fuel for ships only, try this mod in addition to 3x KOSTs

https://steamproxy.net/sharedfiles/filedetails/?id=2644441410

O.Gefr.Löring.363VD>>O.Gefr.Löring.363VD that causes heavy imbalances between the factions.<<

All factions are affected 3x.
That is the point of the mod, 3x more stuff needed to build.
Approx 3x LESS UNITS on the board to slow your computer down in lategame.
Run on observer mode and see how it compares to vanilla
Bishop-Six 7 Nov, 2021 @ 3:23pm 
So apparently this mod also changes fuel consumption and attrition of weapons to a ridiculous amount (Japan Type 99 Rifle in jungle= 140 % attrition)
Fuel for ships 1 Aircraft Carrier 600 fuel.
Also changes manpower to 3 times of vanilla, would have been nice to know that before trying the mod because that causes heavy imbalances between the factions.
sultan1batal 17 Aug, 2021 @ 8:37am 
5x pls
Gazeteci Şerif Bey 16 Apr, 2021 @ 1:03am 
good
SteahmChip  [author] 5 Apr, 2021 @ 11:24pm 
Appreciate your kind remarks!
It would be good if the devs would have some sort of option adjustment to do this!
H4ml3t 5 Apr, 2021 @ 1:52am 
Man this mod really makes the game so much better, thanks again.
laceleste 13 Mar, 2021 @ 10:56am 
Beuty mate, thanks heaps bro
H4ml3t 13 Mar, 2021 @ 3:06am 
Thanks for the update man :)
SteahmChip  [author] 7 Mar, 2021 @ 10:07pm 
Updated to 1.10
includes increased 3x Kost to camelry in the Battle for the Bosporus (that DLC NOT required for this mod)
laceleste 6 Mar, 2021 @ 2:02pm 
SteamhmChip, could you please update this great mod to 1.10.*
Cheers mate!
H4ml3t 9 Feb, 2021 @ 1:56pm 
Does this still work ?
Jadresu Kage 6 May, 2020 @ 10:39pm 
Very good mod. It helps improve my late game
SteahmChip  [author] 18 Apr, 2020 @ 9:31pm 
To use with Expert AI Expanded Technology GO HERE
https://steamproxy.net/sharedfiles/filedetails/?id=2066253505

3xKOST has been re-edited to work with Expert AI Expanded Technology which adds another 8-10 years technology to research and use
SteahmChip  [author] 13 Apr, 2020 @ 9:12pm 
Happy you figured it out,
If you are just using Vanilla, or Expert AI, then mod order of $KOST$ does not make a difference,
Just subscribe and be sure $KOST$ is activated (and if using Expert AI that as well)


Only when adding mods that change same thing, then you have to decide which takes top priority in the list
laceleste 13 Apr, 2020 @ 10:23am 
My bad again, now I found out I just need to grab the mods and move them (hold click and drag).
As you see I'm a total noob, but learning, still I would not come close to figure this out without you, many thanks mate!
laceleste 13 Apr, 2020 @ 10:20am 
My bad, on closer inspection the mods can now be arranged by A-Z or Z-A but there seem to be no other alternative.
laceleste 13 Apr, 2020 @ 10:18am 
Thanks heaps SteamhmChip, I had no clue about this and couldn't have done it without you.

P.S Something wierd happened the arrows you mentioned did not appear, despite me managing to change the value to false, but somehow the mods rearanged themselves in the right order.
SteahmChip  [author] 12 Apr, 2020 @ 8:52am 
On Top means first mod in the list in the Paradox Launcher, as top mod overwrites what is below it

Expert AI by itself does not change units so any order in the launcher is OK,

Expert AI Tech Extended changes a couple of units and I discovered the ship equipment files hence it will cause conflict and the 3x Kost changes will not be seen on the ships. If this does not concern you, , for Tech Extended to work it must be ABOVE Kosts and Expert AI:

Expert AI Tech Extended (ships will be original cost but tech extended)
3x $KOST$
Expert AI4.0



SteahmChip  [author] 11 Apr, 2020 @ 12:31pm 
>twhen first starting the laucher the mods are listed in one order but when pressing the manage mods button there are listed in a different order.
.<<

Once you reorder mods make sure you do not hit the cancel or X out of the screen (hit OK instead) and you should be fine
SteahmChip  [author] 11 Apr, 2020 @ 11:16am 
Check the uploaded screen shot of the Paradox Launcher accessed by Manage Mod button

If the Paradox launcher lost its ability / cannot reorder mods.
Go to the launcher-settings.json and open with a text editor: (X:.....SteamSteamAppscommonHearts of Iron IV/launcher-settings.json) and find this line:
"modLoadOrderDisabled": true,

Change it to
"modLoadOrderDisabled": false,
saved and restart the launcher it should reorder mods again.
laceleste 11 Apr, 2020 @ 10:34am 
I've noticed that when first starting the laucher the mods are listed in one order but when pressing the manage mods button there are listed in a different order.
Which one is the actual one?
Sorry about the off topic, it's somwhat related as you state mod order instructions above.
laceleste 11 Apr, 2020 @ 10:29am 
I see, I didn't know that the order of the mods in the launcher had any significance, thanks for the insight.
Now a follow up question comes to mind, how to change mod order?
laceleste 11 Apr, 2020 @ 1:22am 
Looks nice, I would like to use it with Expert AI, so I need to have this mod on top of Expert AI?
On top in what sense?
Listed above in the game client mod list?
Activated before Expert AI?
SteahmChip  [author] 23 Mar, 2020 @ 8:02pm 
Added another to get an Idea of what vanilla does WITHOUT mod Ger has 804 divisions, 3x KOST mod will have it two thirds less (probably 250 to at the most 300).
SteahmChip  [author] 23 Mar, 2020 @ 6:05pm 
Appreciate your comment!
Added screen shots to give an idea of how it compares to a vanilla only game (as if you did not already know)
Last two screenshots are Vanilla Only.
Wiczek7 18 Mar, 2020 @ 8:05am 
Thank you :)