RimWorld
Prosthetic Combat Framework
33 comentarios
Mlie 4 OCT 2024 a las 11:40 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=3342968560
Hope it helps anyone!
delta23 23 NOV 2022 a las 3:36 
up?
Ralathar44 2 NOV 2022 a las 18:30 
1.4 when you get a chance :)
bearhiderug 24 FEB 2022 a las 22:59 
The convert action still works.
The mod still works.
You just have to manualy stop the conversion
=/
I can take it, untill fixed.
So do not think the mod is not working, bc it is.
Valikdu 25 SEP 2021 a las 17:07 
What they said, targeted ideology abilties like Convert are broken
plantman 24 SEP 2021 a las 16:12 
i am also have the ideology power problem as well
trapbuilder2 27 JUL 2021 a las 7:51 
Can confirm the ideology power issues, removing this mod allows them to function as normal
Maximusfive 27 JUL 2021 a las 6:26 
Having the same issue as Xeldren, Kollege, and Nekuromu. I think its safe to say theres something borked.
Mr. Nekuromu 26 JUL 2021 a las 22:20 
I haven't had them actually attack, but I have noticed when they are in close proximity it will work as intended but seems to have a broken cool down so it'll just keep doing the action. (Convert over and over for example)
Kollege X 26 JUL 2021 a las 2:31 
@Xeldren can confirm. They not only say they are attacking but if they carry a ranged weapon and the target is in range they actually do so.
Xeldren 25 JUL 2021 a las 18:55 
It appears this mod is somehow breaking Ideology abilities and making pawns refuse to path after issuing ability orders. when using said abilities the pawn info says they are attacking subject instead of using ability name on subject, they also repeat the abilities until forced to stop.
Aranador 25 JUL 2021 a las 18:10 
OK I found the conflict - loading EvolvedOrgansRedux and this mod causes the red errors. For the moment, I have removed that mod and all seems to be well.
Aranador 25 JUL 2021 a las 17:59 
Hmm, I am getting some red errors thrown up when this mod is installed - does anyone know if it has incompatibilities or needs to be loaded in a certain order ?
trapbuilder2 10 MAY 2021 a las 9:00 
Does this work with MSE2?
RamRod 7 SEP 2020 a las 22:36 
Do you know a way to get things that spawn with a prosthetic as their weapon to use it as their main weapon? Currently they only shoot if there is an enemy within range of it and they are not targetting someone for Melee.
noj  [autor] 5 MAY 2020 a las 6:32 
ye it should be fine
Herri Batasuno 4 MAY 2020 a las 12:31 
So, if I also have: MSE- revived (Legacy), MSE - Prosthetic Combat - Revived and this mod, can this mod goes at the top of the list?
I'm making my own huge mod list with this guide: https://rwom.fandom.com/wiki/Mod_Order_Guide . So I put this mod in the Libreries category, and the others in the Medical category.
Herri Batasuno 2 MAY 2020 a las 4:24 
nice, thx ;)
noj  [autor] 2 MAY 2020 a las 4:23 
it is
Herri Batasuno 2 MAY 2020 a las 2:38 
is this mod a librarie?
Libraries -Core file packets (If something says it has no content, just code for other mods to build from, that's a library). Examples include Misc Core, Turret Extensions, and a few others.
noj  [autor] 24 ABR 2020 a las 15:33 
Nothing really by itself, it is a dependency for other mods.
Not Ela 24 ABR 2020 a las 15:22 
what dose it do?
Barabel 22 ABR 2020 a las 9:46 
really appreciate it :D
Barabel 22 ABR 2020 a las 9:46 
@Jon Thank you!
noj  [autor] 22 ABR 2020 a las 9:07 
I fixed skip
Barabel 18 ABR 2020 a las 5:15 
Have the same problem as Tokdui, Skip just doesnt work
Bovos 4 ABR 2020 a las 20:05 
I am having trouble to cast skip after installed this mod. Skip can be cast normally after this mod is removed. The message is something about targeting and UI.
noj  [autor] 26 MAR 2020 a las 6:21 
@Yossarian @linstene the psycast problem should be fixed
Yossarian 24 MAR 2020 a las 6:30 
this mod bugs psychic pawns, makes them use the same psycast non stop.
Dr@g0n 18 MAR 2020 a las 9:29 
another framework cool
noj  [autor] 13 MAR 2020 a las 9:39 
@linstene I took a look at the source code I can't see anything that could be causing it.
Anyway I will probably rewrite large parts of it at some point in the future, will let you know
linstene 10 MAR 2020 a las 7:19 
there is currently a bug with this mod which causes colonist to use phycast abilitys non stop until their phychic entropy reaches max. I was able to make them stop using the ability by removing your mod. hope you can fix this.
Xahkarias 7 MAR 2020 a las 11:48 
I really appreciate this guys, thanks!