RimWorld

RimWorld

Prosthetic Combat Framework
33 kommenttia
Mlie 4.10.2024 klo 11.40 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=3342968560
Hope it helps anyone!
delta23 23.11.2022 klo 3.36 
up?
Ralathar44 2.11.2022 klo 18.30 
1.4 when you get a chance :)
bearhiderug 24.2.2022 klo 22.59 
The convert action still works.
The mod still works.
You just have to manualy stop the conversion
=/
I can take it, untill fixed.
So do not think the mod is not working, bc it is.
Valikdu 25.9.2021 klo 17.07 
What they said, targeted ideology abilties like Convert are broken
plantman 24.9.2021 klo 16.12 
i am also have the ideology power problem as well
trapbuilder2 27.7.2021 klo 7.51 
Can confirm the ideology power issues, removing this mod allows them to function as normal
Maximusfive 27.7.2021 klo 6.26 
Having the same issue as Xeldren, Kollege, and Nekuromu. I think its safe to say theres something borked.
Mr. Nekuromu 26.7.2021 klo 22.20 
I haven't had them actually attack, but I have noticed when they are in close proximity it will work as intended but seems to have a broken cool down so it'll just keep doing the action. (Convert over and over for example)
Kollege X 26.7.2021 klo 2.31 
@Xeldren can confirm. They not only say they are attacking but if they carry a ranged weapon and the target is in range they actually do so.
Xeldren 25.7.2021 klo 18.55 
It appears this mod is somehow breaking Ideology abilities and making pawns refuse to path after issuing ability orders. when using said abilities the pawn info says they are attacking subject instead of using ability name on subject, they also repeat the abilities until forced to stop.
Aranador 25.7.2021 klo 18.10 
OK I found the conflict - loading EvolvedOrgansRedux and this mod causes the red errors. For the moment, I have removed that mod and all seems to be well.
Aranador 25.7.2021 klo 17.59 
Hmm, I am getting some red errors thrown up when this mod is installed - does anyone know if it has incompatibilities or needs to be loaded in a certain order ?
trapbuilder2 10.5.2021 klo 9.00 
Does this work with MSE2?
RamRod 7.9.2020 klo 22.36 
Do you know a way to get things that spawn with a prosthetic as their weapon to use it as their main weapon? Currently they only shoot if there is an enemy within range of it and they are not targetting someone for Melee.
noj  [tekijä] 5.5.2020 klo 6.32 
ye it should be fine
Herri Batasuno 4.5.2020 klo 12.31 
So, if I also have: MSE- revived (Legacy), MSE - Prosthetic Combat - Revived and this mod, can this mod goes at the top of the list?
I'm making my own huge mod list with this guide: https://rwom.fandom.com/wiki/Mod_Order_Guide . So I put this mod in the Libreries category, and the others in the Medical category.
Herri Batasuno 2.5.2020 klo 4.24 
nice, thx ;)
noj  [tekijä] 2.5.2020 klo 4.23 
it is
Herri Batasuno 2.5.2020 klo 2.38 
is this mod a librarie?
Libraries -Core file packets (If something says it has no content, just code for other mods to build from, that's a library). Examples include Misc Core, Turret Extensions, and a few others.
noj  [tekijä] 24.4.2020 klo 15.33 
Nothing really by itself, it is a dependency for other mods.
Not Ela 24.4.2020 klo 15.22 
what dose it do?
Barabel 22.4.2020 klo 9.46 
really appreciate it :D
Barabel 22.4.2020 klo 9.46 
@Jon Thank you!
noj  [tekijä] 22.4.2020 klo 9.07 
I fixed skip
Barabel 18.4.2020 klo 5.15 
Have the same problem as Tokdui, Skip just doesnt work
Bovos 4.4.2020 klo 20.05 
I am having trouble to cast skip after installed this mod. Skip can be cast normally after this mod is removed. The message is something about targeting and UI.
noj  [tekijä] 26.3.2020 klo 6.21 
@Yossarian @linstene the psycast problem should be fixed
Yossarian 24.3.2020 klo 6.30 
this mod bugs psychic pawns, makes them use the same psycast non stop.
Dr@g0n 18.3.2020 klo 9.29 
another framework cool
noj  [tekijä] 13.3.2020 klo 9.39 
@linstene I took a look at the source code I can't see anything that could be causing it.
Anyway I will probably rewrite large parts of it at some point in the future, will let you know
linstene 10.3.2020 klo 7.19 
there is currently a bug with this mod which causes colonist to use phycast abilitys non stop until their phychic entropy reaches max. I was able to make them stop using the ability by removing your mod. hope you can fix this.
Xahkarias 7.3.2020 klo 11.48 
I really appreciate this guys, thanks!