RimWorld
Prosthetic Combat Framework
33 件のコメント
Mlie 2024年10月4日 11時40分 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=3342968560
Hope it helps anyone!
delta23 2022年11月23日 3時36分 
up?
Ralathar44 2022年11月2日 18時30分 
1.4 when you get a chance :)
bearhiderug 2022年2月24日 22時59分 
The convert action still works.
The mod still works.
You just have to manualy stop the conversion
=/
I can take it, untill fixed.
So do not think the mod is not working, bc it is.
Valikdu 2021年9月25日 17時07分 
What they said, targeted ideology abilties like Convert are broken
plantman 2021年9月24日 16時12分 
i am also have the ideology power problem as well
trapbuilder2 2021年7月27日 7時51分 
Can confirm the ideology power issues, removing this mod allows them to function as normal
Maximusfive 2021年7月27日 6時26分 
Having the same issue as Xeldren, Kollege, and Nekuromu. I think its safe to say theres something borked.
Mr. Nekuromu 2021年7月26日 22時20分 
I haven't had them actually attack, but I have noticed when they are in close proximity it will work as intended but seems to have a broken cool down so it'll just keep doing the action. (Convert over and over for example)
Kollege X 2021年7月26日 2時31分 
@Xeldren can confirm. They not only say they are attacking but if they carry a ranged weapon and the target is in range they actually do so.
Xeldren 2021年7月25日 18時55分 
It appears this mod is somehow breaking Ideology abilities and making pawns refuse to path after issuing ability orders. when using said abilities the pawn info says they are attacking subject instead of using ability name on subject, they also repeat the abilities until forced to stop.
Aranador 2021年7月25日 18時10分 
OK I found the conflict - loading EvolvedOrgansRedux and this mod causes the red errors. For the moment, I have removed that mod and all seems to be well.
Aranador 2021年7月25日 17時59分 
Hmm, I am getting some red errors thrown up when this mod is installed - does anyone know if it has incompatibilities or needs to be loaded in a certain order ?
trapbuilder2 2021年5月10日 9時00分 
Does this work with MSE2?
RamRod 2020年9月7日 22時36分 
Do you know a way to get things that spawn with a prosthetic as their weapon to use it as their main weapon? Currently they only shoot if there is an enemy within range of it and they are not targetting someone for Melee.
noj  [作成者] 2020年5月5日 6時32分 
ye it should be fine
Herri Batasuno 2020年5月4日 12時31分 
So, if I also have: MSE- revived (Legacy), MSE - Prosthetic Combat - Revived and this mod, can this mod goes at the top of the list?
I'm making my own huge mod list with this guide: https://rwom.fandom.com/wiki/Mod_Order_Guide . So I put this mod in the Libreries category, and the others in the Medical category.
Herri Batasuno 2020年5月2日 4時24分 
nice, thx ;)
noj  [作成者] 2020年5月2日 4時23分 
it is
Herri Batasuno 2020年5月2日 2時38分 
is this mod a librarie?
Libraries -Core file packets (If something says it has no content, just code for other mods to build from, that's a library). Examples include Misc Core, Turret Extensions, and a few others.
noj  [作成者] 2020年4月24日 15時33分 
Nothing really by itself, it is a dependency for other mods.
Not Ela 2020年4月24日 15時22分 
what dose it do?
Barabel 2020年4月22日 9時46分 
really appreciate it :D
Barabel 2020年4月22日 9時46分 
@Jon Thank you!
noj  [作成者] 2020年4月22日 9時07分 
I fixed skip
Barabel 2020年4月18日 5時15分 
Have the same problem as Tokdui, Skip just doesnt work
Bovos 2020年4月4日 20時05分 
I am having trouble to cast skip after installed this mod. Skip can be cast normally after this mod is removed. The message is something about targeting and UI.
noj  [作成者] 2020年3月26日 6時21分 
@Yossarian @linstene the psycast problem should be fixed
Yossarian 2020年3月24日 6時30分 
this mod bugs psychic pawns, makes them use the same psycast non stop.
Dr@g0n 2020年3月18日 9時29分 
another framework cool
noj  [作成者] 2020年3月13日 9時39分 
@linstene I took a look at the source code I can't see anything that could be causing it.
Anyway I will probably rewrite large parts of it at some point in the future, will let you know
linstene 2020年3月10日 7時19分 
there is currently a bug with this mod which causes colonist to use phycast abilitys non stop until their phychic entropy reaches max. I was able to make them stop using the ability by removing your mod. hope you can fix this.
Xahkarias 2020年3月7日 11時48分 
I really appreciate this guys, thanks!