Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum - Interface
81 Comments
HeMan 16 Feb @ 4:31am 
Great Mod, can I find the artwork somewhere?
ryangriff1 1 Oct, 2023 @ 9:17am 
How cam you check the building browser whilst on campaign map normally its a question mark ??
AveMetal  [author] 21 Sep, 2023 @ 1:01pm 
Para Bellum - Inferface update:

- Included 233 new HD images for the loading screens (now a total of 333), based on the best games artwork and artists depicting Antiquity, and much better, the variety of factions.
- New unit cards for several factions: Etruscans, Roman Marian and Imperial troops, Gaul and Celtic auxiliaries, and for the different eastern horse archers (Sarmatian, Iranian and Scythian).
- Many new units cards and some flags for RotR, taking advantage of the materials developed for the First Punic War mod.
- Fixed the three blank icons of the province details panel.
Spencenado 15 Apr, 2023 @ 7:56pm 
also the power for unit health is bugged for me :steamsad:
AveMetal  [author] 5 Mar, 2023 @ 11:46am 
@ Daimon Doxografo: Please don't speculate about what I'm going to do or not. I update the mod when I can, but the mod is still under development as you can check in my Workshop and the Change notes of my mods, but is something that takes a lot of time.

@ [EASY] AstroCat: sorry I'm just focused on Para Bellum and my other mods.

@ JagWar: check Bullgod's icon mod.

@ slimy slimy, grimy grimy & MarineCARMINE: that is intentional, is explained in the mod FAQs.

@ stauffi: thanks, I take note for future updates.

@ CruzeEider: You can find most in Artstation, from the artistst that made the artwork of the game like Mariusz Kozik. Also you can extract the images if you open the mod with the freeware program rpfm.
Daimon Doxografo 4 Mar, 2023 @ 10:18pm 
@stauffi hey dude, that error you mention is annoying, I'm getting familiar with PFM to change some things to the mod, which I like more than DEI because in this if I can play other DLC's in a decent way, could you tell me how to make the change but in a more detailed way? I don't think Ave Metal is ever going to do it.
AstroCat 1 Feb, 2023 @ 4:49am 
I know it probably won't happen but having this interface fully compatible with DEI 1.3.2 would be really nice. Might have to hack together my own version.

Unless someone else has already made this compatible with DEI 1.3.2?
MarineCARMINE 30 Jan, 2023 @ 3:03pm 
Balance of power bar is bugged
JagWar 24 Jul, 2022 @ 1:10pm 
could you upload a mod with just the unit icons?
slimy slimy, grimy grimy 23 Jun, 2022 @ 5:51am 
I'm having an issue where the bar indicating the balance of power is not showing properly, all I see is a white bar
stauffi 12 Jun, 2022 @ 2:31pm 
This is by far the best interface mod. I found one bug in the settlement details panel. It shows three small white squares for the security against agents. The reason is your file province_details_panel in this mod pack. I looked into it and you made three typos. Where it gives the path to the icons, the filenames are wrong. One is "cubterfuge" instead of "subterfuge", similar mistake for zeal and command. I edited it here and it works. Thanks for the mod, please fix the bug for the others.
CruzeEider 18 May, 2022 @ 2:11pm 
Does anyone know where I can find a collection of all the art used for the loading screens? They look amazing. Thank you!
AveMetal  [author] 24 Feb, 2022 @ 12:06am 
I don´t find it hard to see in that case, and there are 24 different interfaces with a lot of variation in the button colors so in many cases you can find more contrast.
AveMetal  [author] 18 Dec, 2021 @ 6:19pm 
Yes, you can.
33'_Division_Charlemagne 18 Dec, 2021 @ 5:21am 
What if i place ONLI this part on a vanilla game 2.4.0 with other SUBmods (reskin, rebalancing, environment, diplomacy for most) i mean, can i have my game with this loading screens working??
AveMetal  [author] 9 Dec, 2021 @ 5:40pm 
XMAS update is here, with a lot of new features and adjustments, here all the info:
https://steamproxy.net/sharedfiles/filedetails/changelog/2400760333

It could be compatible with the previous version saved games, but if it is not your case sorry. In any case it will require to start a new campaign to apply all the new features correctly, like the walled cities, buildings chains, etc. The translation files needs a bit of work and most likely will be ready for the next week.

Happy Holidays!
AveMetal  [author] 9 Dec, 2021 @ 5:40pm 
@ Jakoporeeno: Try placing it above DeI in the Mod Manager.
Lady Dimitrescu 8 Nov, 2021 @ 10:15am 
It's heart breaking having to choose this amazing mod or DEI, the loading screens are so much better and immersive.
Jakoporeeno 1 Nov, 2021 @ 6:10am 
When using this with divide et impera, is there a way to make this mod's loading screens always override the DEI loading screens?
28 Woo 4 Oct, 2021 @ 6:26am 
What a mod! Damn
AveMetal  [author] 10 Aug, 2021 @ 11:24am 
Quité la marcha rápida ya que la IA no lo gestiona bien, así que para que no quedase raro quité el botón, aunque en las flotas de transporte tienes una nueva instancia para que remen más deprisa y avancen más por mar. Saludos!
Rai300[ESP] 5 Aug, 2021 @ 3:13pm 
@avemetal una cosa nose porque no me aparece el icono de marcha rapida en los ejercitos es como un circulo gris y la barra de poder antes de una batalla me aparece negra o blanca no como en el vanilla q tenias los dos colores del equilbrio de poder :( estaba jugando la campaña de rise of the republic y en la gran campaña y era por si podria arreglarse
AveMetal  [author] 13 Jun, 2021 @ 4:32pm 
Thanks, I'll take a look 😉
AveMetal  [author] 11 Jun, 2021 @ 8:12am 
First notice that I have, can you post a screenshot?
GaLaHaT007 10 Jun, 2021 @ 10:09am 
I have an issue, agent unit cards look a little bir out of place.
AveMetal  [author] 18 Apr, 2021 @ 6:45am 
With PackFileManager that is a freeware, if you open the mod contained in the \Steam\steamapps\workshop\content\214950 folder, it is one of the balance_bar PNG files contained in the \ui\skins\ folders.
Toda Costa 12 Apr, 2021 @ 8:12pm 
Hey! How I can change pre-battle balance of power bar?
@DaydreamBG@ 3 Apr, 2021 @ 12:55pm 
Bless you !
AveMetal  [author] 3 Apr, 2021 @ 12:51pm 
The files are balance_bar_enemy.png and balance_bar_player.png in ui/skinks/default.
@DaydreamBG@ 3 Apr, 2021 @ 12:32pm 
Hello guys, Love the UI !
The thing I like the most is the fact that the balance of power bar before a battle is all white, so you can't tell which side has the advantage. This is very immersive and I love it.
Could you tell me in what file is this located so I can add it to other mods I love. I can't play with the stupid pre-battle balance of power bar now that's present in all other mods. Thank you
Imperator 24 Mar, 2021 @ 8:10am 
Oh that makes sense. Thanks for clearing it up.
And yes your units are amazing man well done
AveMetal  [author] 24 Mar, 2021 @ 7:50am 
@ damianvincent: Thanks for you words, I´m glad you appreciate it. Btw, if you like overhaul type mods, you can check Para Bellum Collection and Units ;) I designed it with the same care as this part, and it is included with it.

@ Badmagick: sorry, it is removed because that function is not available in the Para Bellum Campaign mod. But you can restore it, by deleting the icon from the mod.

@ Il_polpetta : I answered that, two comments below yours ;)
damianvincent 23 Mar, 2021 @ 11:23am 
If we could get you working UI and the divide et impera team running scripts and functions. WOW that would that be epic.
damianvincent 23 Mar, 2021 @ 11:22am 
The UI designer you have is the most talented person I've ever seen, your style and design is clean, simple, elegant, perfect. Don't often say it, but this is incredible quality, and looks amazing.
Imperator 20 Mar, 2021 @ 2:32pm 
Mate forced march doesnt have an icon or description.
Im playing as Rome in Rise of the Republic
Il_polpetta 26 Feb, 2021 @ 1:57pm 
how can I take the images of this splendid mood I did not understand
AveMetal  [author] 19 Feb, 2021 @ 12:37pm 
I don´t know, but I remember there were some of them at Artstation.
TacticalJacky 18 Feb, 2021 @ 6:57pm 
Do you have the names of some of the artists who created the loading images?
AveMetal  [author] 14 Feb, 2021 @ 7:43am 
You can use PackFileManager or rpfm that are free programs. Use the browser to find "Para Bellum - Interface.pack" in \Steam\steamapps\workshop or in the game Data folder (it will be placed in one of those locations). Then open the mod with one of these programs and you will see that is a root folder structure, go to ui/loading_ui/load_images and right click and select the extract option to a folder of your choice, and enjoy ;)
Jakoporeeno 14 Feb, 2021 @ 5:31am 
I originally only used the loading screens but I've come to really like what the whole mod does to the campaign UI. Is there a way for me to save all the loading screen images for myself?
AveMetal  [author] 13 Feb, 2021 @ 9:41am 
No, that is a game option.
Jakoporeeno 13 Feb, 2021 @ 8:51am 
Did this mod remove the numbers on my unit cards?
AveMetal  [author] 23 Dec, 2020 @ 8:08am 
Para Bellum - Interface update:

- 140 new unit cards for different factions, but specially focused on the DK factions, the Veneti that includes a new set for this faction, and the hoplites for WoS and GC adding 75 new cards to represent in detail the wider variety of this kind of units that brings the update for the Para Bellum Units mod.
- Corrected several starting position campaign images.
- Restored icon for Etruscan league, and new ones for the Celts and the Helvetii faction, and other minor fixes.

There are also updates for the other Para Bellum mods. You can check the overall Xtmas update features at the general changelog:
https://steamproxy.net/sharedfiles/filedetails/changelog/2010751524
TheCaledonian 3 Nov, 2020 @ 5:29am 
They seem to use the icons from Attila Total War and the units such as the Ballista, Giant Balista, Scorpion and Polybolos use the same icon.
AveMetal  [author] 3 Nov, 2020 @ 3:48am 
TheCaledonian: What exactly happens?

Pizza Time: You are welcome ;)
Leadbelcher Bill 2 Nov, 2020 @ 9:04am 
Thank you!
TheCaledonian 2 Nov, 2020 @ 6:17am 
The artillery unit icons do not seem to work properly
AveMetal  [author] 2 Nov, 2020 @ 1:32am 
Yes, of course. Cheers!
Leadbelcher Bill 1 Nov, 2020 @ 3:06pm 
Hey man! I absolutely love your mods! Question: may I use your custom "3c_banditry" pip in my Community Patch? It looks great! Of course credit would be given in the mod description.