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The game hard codes a skill book from removal after reading, so there is no error or just won't. I got a lot of advise from the PZ discord mod channel.
I have no idea how to write a proper hook to check for the skill book being read then removed from local inventory. Tried a few things but have had to throw my hands up, out my reach. I had hoped to turn skill books into skill magazines and make them one time use.
Thanks for the reply though.
Apologies for the spam, again great mod and I hope you continue to update it.
PS carving a bat saved my tail more than once :D
@KimiKicchi - Wood Burning
Arlocke - You can use a language file after LTS to replace names
https://steamproxy.net/sharedfiles/filedetails/?id=3215950933
Also on a side note, some recipes don't seem to recognize favorited items (like the Wlder Mask). Is there a way to set the Scrapping Saw recipes so they won't consume favorited items? Would prevent accidentally scrapping tools and pens you're carrying, which often happens when scrapping in the field if you're not paying attention.
recipe LTS Cut Bits of Fruit {
keep [Recipe.GetItemTypes.SharpKnife],
Cherry/Rosehips/Strewberrie/BerryBlack/BerryBlue/BerryGeneric1/BerryGeneric2/BerryGeneric3/BerryGeneric4/BerryGeneric5/BerryPoisonIvy/WinterBerry/BeautyBerry,
Result:LTSBitsFruit=1,
Sound:PZ_FoodSlicing,
Time:40.0,
Category:LTS-Food,
OnGiveXP:CraftXP_FoodBase,
Maybe a few QOL additions as well, such as sharpening a stone via knapping, or dulling an already sharpened stone? Example:
recipe LTS Sharpen Stone {
Stone,
Result:SharpedStone,
Time:40.0,
Category:LTS-Base,
}
recipe LTS Dull Sharp Stone {
SharpedStone,
Result:Stone,
Time:40.0,
Category:LTS-Base,
}
You're welcome to use any of the changes I made but don't feel like you're obligated to do that if you're not updating the mod right now.
lets say for example i catch a 60cm trout with 2800 calories
i slice it into a fillet and cut it into 14 bits of meat which is only 378 calories, is this intended?
There is one thing I was eyeing - the crafting by tags, not item IDs which seems like a good way to improve compatibility with other mods.
Paráda! Děkuji za odpověď. Kouknu na to. Java jsem nikdy nezkusil ještě, takže to bude výzva. :-)
Je to tak, vetsina toho co je v LTS by mela byt v zakladni hre. Dejme devum cas a treba b42 konecne prinese svoje ovoce :)
Co se nauceni tyka - vetsina veci se da modovat primo z lua skriptu. To je de facto skript interface pro jazyk Java. Upravy bych asi prirovnal zmenav v konfiguraci - mas tabulky a do nich pridavas nebo ubiras veci, pripadne nastavis jinak co se stane kdyz trigger x. Pak muzes delat mody kdy pises primo dalsi instance objektu, ale ty treba pro LTS nejsou vubec potreba. Mrkni na LTS git, udelej si kopii a zacni, je to easy :)
Thank you for answer! So I think I'm good as I settled in West Point in Twiggi's close to gun store and my fermenting pot is in close by Gigamart. I'm moving around this area. Mostly for now in the city itself.
PS: Tak to je super! Já jsem taky z Čech. Vyrůstal jsem v Karviné. :-)
Moc děkuji za tento užasný mód. Osobně si myslím, že mnoho dodatků v tomto módu by mělo být v samotné základní hře. Tak creativní a dobrý si myslím tento mód je. Skvělá práce! ;-)
Tak mě napadá, kde jsi se naučil/a dělat módy pro tuto hru? Momentálně studuji Game Design and Development a udělat nějaký mód pro tuto hru by byl skvělý přírůstek do znalostí. :-)
And yes, I am from Czechia :)
Thank you for answer. But you got me with that active chunk. What is that? What do you mean by that, please?
(just out of curiosity, your nickname with CZ, does it mean you are Czech?)