Sid Meier's Civilization VI

Sid Meier's Civilization VI

Orbital thermonuclear ballistic missile
69 opmerkingen
Ryan 12 nov 2024 om 0:05 
@Searching... please make it compatible with cqui
GamerAS 1 sep 2024 om 9:13 
@Searching... I have all the DLC for Civ 6 and of course Rise and Fall among them and I had those crashes when I played with all this official content for Civ 6 and only this mod.
Searching...  [auteur] 1 sep 2024 om 5:58 
@GamerAS if u don't have Rise and Fall it can be the case...
GamerAS 1 sep 2024 om 5:20 
@Searching... I had a few crashes when playing with just this mod on the Gathering Storm ruleset, both when branching the map with a unit and when launching a satellite. When I disabled natural wonder spawning, they stopped.
Searching...  [auteur] 30 aug 2024 om 6:38 
@GamerAS i have no idea, i didn't see any problems with wonders so far ...
GamerAS 29 aug 2024 om 13:23 
@Searching... What about crashes when certain wonders are detected when playing with the Rise and Fall or Gathering Storm rulesets? This is most likely caused by a wonder added or changed by the Civ6 developers since this mod was last updated.
Searching...  [auteur] 29 aug 2024 om 7:24 
finally find the problem -
Mod works ONLY with - Rise and Fall, Gathering Storm !!!!

Mod DOESN'T works with Base Game !!!!
sorry ...
it is not fixable
GamerAS 28 aug 2024 om 18:10 
@Searching... I like the idea of this mod, but it works extremely poorly. The standard rules do not display the names of cities and other information that the "line" above the city contained. With the Gathering Storm rule set, the game crashes when some wonders of the world are discovered. All of the above happens when I only play with this mod and the official Civ6 content. Tell me what I'm doing wrong or if the problem is with the mod itself, please fix and update it.
Ryan 27 jun 2024 om 9:59 
@Searching... any plans to make it compatible with cqui?
Ryan 23 jun 2024 om 7:17 
sadly not compatible with cqui
Mu 28 jul 2023 om 19:23 
How can I zoom in on the animation?
KornNijiwa 13 jul 2023 om 19:35 
This mod is so fun, but i found some problem. My city name bar hadn't displayed.
Lesara7 28 jun 2023 om 4:41 
for anyone else the problem below this due to the "resources at a glance" mod
Searching...  [auteur] 2 jan 2023 om 14:24 
@SempfgurkeXP just checked everything is fine with mod ,try to play without other mods i guess it compatibility issue
SempfgurkeXP 2 jan 2023 om 11:43 
sorry, i think i explained it wrong
i dont have any nukes, but the counter is up there, just like iron, horses, oil etc
it says zero nukes, but i would like to have the counter hidden if i didnt research it yet, for example aluminum shows up if you researched the technologie for it
Searching...  [auteur] 1 jan 2023 om 9:53 
@SempfgurkeXP never happened with anybody u are the first case , try to play without other mods i guess it compatibility issue
SempfgurkeXP 31 dec 2022 om 12:59 
nice mod. would it be possible to hide the nuke resource counter at the top of the screen if you havent researched it? its a bit weird if youre in medieval age and have 6 nukes up there
Searching...  [auteur] 20 dec 2022 om 1:34 
@Black_Death69AC @lachooo it is possible to add but ,as it hard coded so we only can add two nuke animation for all WMD so that the real problem over here
lachooo 19 dec 2022 om 19:49 
i like black deaths idea lol maybe it could be used from fighters like how they were gona irl the only reason they didnt is coz they need presidential approval to use nukes but many countries dont have presidents :)
Black_Death69AC 11 nov 2022 om 15:44 
Have you ever thought about adding a tactical nuke that only does damage to 1 tile? I feel like it could be used to take out aircraft carries, aerodromes, GDRs, or a city center.
Searching...  [auteur] 10 nov 2022 om 2:29 
@Black_Death69AC -submarines and nuke silo
Black_Death69AC 9 nov 2022 om 21:08 
Figured it out it's submarines I'm an idiot
Black_Death69AC 9 nov 2022 om 21:07 
@Searching... I was finally able to do it after completing the tech for the AN602 Device. I'm not sure how to fire them from anything other than planes though
Searching...  [auteur] 8 nov 2022 om 2:16 
@Black_Death69AC right click on SS-9 MOD 2 SCRAP project - opens Civilopedia and u can see there what u need to start the project :)
Black_Death69AC 6 nov 2022 om 5:22 
Okay I have the mod installed and Castle Bravo warhead works but Ive done the tech for satellites and I cant do the SS-9 MOD 2 SCRAP Project therefore I cant make Orbital Missiles am I missing something?
SystemXploit 17 okt 2022 om 12:21 
Can you add a orbital option without fallout? It'd be nice to be able to hit any tile from anywhere but without having to wait for the fallout to clear.
Searching...  [auteur] 20 sep 2022 om 5:02 
@bangoma Good mod works fine by itself , without other mods which can be not compatibility
bangoma 20 sep 2022 om 2:21 
Bad mod, breaks the game
Searching...  [auteur] 30 aug 2022 om 11:02 
@Obinice u can find it even before crush
Obi 29 aug 2022 om 15:14 
I've just got a new PC & am having crashes, I don't think they're related to this mod, but when I was looking at Firetuner I noticed this (cut down a bit to fit steam comment):


Runtime Error: C stack overflow: too many (128) nested C function calls.

stack traceback:
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua:14: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion1.lua:2: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion2.lua:5: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua:17: in function '(main chunk)'
[C]: in
Evil 7 jun 2022 om 4:12 
Yea definitely get rid of the shockwave or tone it down at least it's just a bit overbearing when you want to look at the mushroom instead. Also why is the animation for thermonuke and AN602 the same? It doesnt work the thermonuke "explosion" goes for five tiles but then you see it leaves behind two tiles pillaged
green tea is life 20 mei 2022 om 2:45 
Gandhi is proud of you
I hate making name 23 okt 2021 om 6:34 
Will cause city bar disappeared in standard mode.
Yashato 20 aug 2021 om 17:17 
I personally like the new animation. Also thank you for constantly working on this mod :) I've been subscribed to it since two months after it launched.
Searching...  [auteur] 20 aug 2021 om 12:43 
PLEASE VOTE - do you like new Nuke animation? if not, i can bring back old animation..
Searching...  [auteur] 17 aug 2021 om 6:39 
New Update !!!
Added New Nukes Animation with shock wave
Added Nuclear projects require uranium for testing
Added Customize Advanced Options of Nuclear projects require uranium for testing
Searching...  [auteur] 22 jul 2021 om 9:52 
opportunities are always better :steamthis:
Zockmock 22 jul 2021 om 7:39 
Nah, it's just too much to choose from for my taste.
Just a simple little ICMB would do the trick for me :steamthumbsup:
Searching...  [auteur] 21 jul 2021 om 12:50 
@Zockmock Why ? u worry about Ai gonna spend time for that projects , and you gonna have more time ? or u worry about Gandhi gonna Nuke u with Tsar Bomb ?
Zockmock 20 jul 2021 om 12:15 
This is a great mod, wish it was just a ICBM without the other missiles. :lunar2019wavingpig:
Searching...  [auteur] 5 jun 2021 om 16:20 
New Update !!!
Spanish edition
i usually don't make requests , but i have spanish friends too
josearte777 5 jun 2021 om 1:46 
I could replace the rows with replace that works better.
josearte777 4 jun 2021 om 5:57 
Searching... hola buenas, he traducido su idioma en el juego no me aparece, lo puedes verlo y actualizarlo?
hello good, I have translated your language in the game does not appear to me, can you see it and update it?

https://drive.google.com/file/d/1Pkd85CplK5Z7Gpma72OiwC-9kCWcO2Q4/view?usp=sharing
Searching...  [auteur] 3 jun 2021 om 20:52 
New Update !!!
Fix of the banners in Barbarian Clans Mode, and Corporation Mode ... finally to full frontier pass
Gabriel4585 26 feb 2021 om 22:43 
Hey great mod. for some reason this mod hides the barbarian tribe's banner when used with the newest update
josearte777 27 dec 2020 om 6:39 
Good afternoon, 15:36 PM I found that error that I can make?
josearte777 27 dec 2020 om 6:34 
Error loading file where=C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua:17: , file=C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion2.lua
Searching...  [auteur] 10 nov 2020 om 9:05 
@tcooney321 it is impossible , if it will be possible it will be in the mod ...game hardly coded just on two types of wmd animation , all what we can do for now just to change size of two existen ones , not 3 like u want ...may be someone with more knowlage then me, can do it but i give up ...cuz spent so much time trying...
tcooney321 10 nov 2020 om 4:46 
@Searching How can i get the animations of the in-game wmd's to their regular size, and increase the size of the AN602? things were a bit off in my game lol
Yashato 8 nov 2020 om 11:13 
@Searching... From one developer to another, thank you for the fix!