Sid Meier's Civilization VI

Sid Meier's Civilization VI

Orbital thermonuclear ballistic missile
69 kommentarer
Ryan 12. nov. 2024 kl. 0.05 
@Searching... please make it compatible with cqui
GamerAS 1. sep. 2024 kl. 9.13 
@Searching... I have all the DLC for Civ 6 and of course Rise and Fall among them and I had those crashes when I played with all this official content for Civ 6 and only this mod.
Searching...  [skaper] 1. sep. 2024 kl. 5.58 
@GamerAS if u don't have Rise and Fall it can be the case...
GamerAS 1. sep. 2024 kl. 5.20 
@Searching... I had a few crashes when playing with just this mod on the Gathering Storm ruleset, both when branching the map with a unit and when launching a satellite. When I disabled natural wonder spawning, they stopped.
Searching...  [skaper] 30. aug. 2024 kl. 6.38 
@GamerAS i have no idea, i didn't see any problems with wonders so far ...
GamerAS 29. aug. 2024 kl. 13.23 
@Searching... What about crashes when certain wonders are detected when playing with the Rise and Fall or Gathering Storm rulesets? This is most likely caused by a wonder added or changed by the Civ6 developers since this mod was last updated.
Searching...  [skaper] 29. aug. 2024 kl. 7.24 
finally find the problem -
Mod works ONLY with - Rise and Fall, Gathering Storm !!!!

Mod DOESN'T works with Base Game !!!!
sorry ...
it is not fixable
GamerAS 28. aug. 2024 kl. 18.10 
@Searching... I like the idea of this mod, but it works extremely poorly. The standard rules do not display the names of cities and other information that the "line" above the city contained. With the Gathering Storm rule set, the game crashes when some wonders of the world are discovered. All of the above happens when I only play with this mod and the official Civ6 content. Tell me what I'm doing wrong or if the problem is with the mod itself, please fix and update it.
Ryan 27. juni 2024 kl. 9.59 
@Searching... any plans to make it compatible with cqui?
Ryan 23. juni 2024 kl. 7.17 
sadly not compatible with cqui
Mu 28. juli 2023 kl. 19.23 
How can I zoom in on the animation?
KornNijiwa 13. juli 2023 kl. 19.35 
This mod is so fun, but i found some problem. My city name bar hadn't displayed.
Lesara7 28. juni 2023 kl. 4.41 
for anyone else the problem below this due to the "resources at a glance" mod
Searching...  [skaper] 2. jan. 2023 kl. 14.24 
@SempfgurkeXP just checked everything is fine with mod ,try to play without other mods i guess it compatibility issue
SempfgurkeXP 2. jan. 2023 kl. 11.43 
sorry, i think i explained it wrong
i dont have any nukes, but the counter is up there, just like iron, horses, oil etc
it says zero nukes, but i would like to have the counter hidden if i didnt research it yet, for example aluminum shows up if you researched the technologie for it
Searching...  [skaper] 1. jan. 2023 kl. 9.53 
@SempfgurkeXP never happened with anybody u are the first case , try to play without other mods i guess it compatibility issue
SempfgurkeXP 31. des. 2022 kl. 12.59 
nice mod. would it be possible to hide the nuke resource counter at the top of the screen if you havent researched it? its a bit weird if youre in medieval age and have 6 nukes up there
Searching...  [skaper] 20. des. 2022 kl. 1.34 
@Black_Death69AC @lachooo it is possible to add but ,as it hard coded so we only can add two nuke animation for all WMD so that the real problem over here
lachooo 19. des. 2022 kl. 19.49 
i like black deaths idea lol maybe it could be used from fighters like how they were gona irl the only reason they didnt is coz they need presidential approval to use nukes but many countries dont have presidents :)
Black_Death69AC 11. nov. 2022 kl. 15.44 
Have you ever thought about adding a tactical nuke that only does damage to 1 tile? I feel like it could be used to take out aircraft carries, aerodromes, GDRs, or a city center.
Searching...  [skaper] 10. nov. 2022 kl. 2.29 
@Black_Death69AC -submarines and nuke silo
Black_Death69AC 9. nov. 2022 kl. 21.08 
Figured it out it's submarines I'm an idiot
Black_Death69AC 9. nov. 2022 kl. 21.07 
@Searching... I was finally able to do it after completing the tech for the AN602 Device. I'm not sure how to fire them from anything other than planes though
Searching...  [skaper] 8. nov. 2022 kl. 2.16 
@Black_Death69AC right click on SS-9 MOD 2 SCRAP project - opens Civilopedia and u can see there what u need to start the project :)
Black_Death69AC 6. nov. 2022 kl. 5.22 
Okay I have the mod installed and Castle Bravo warhead works but Ive done the tech for satellites and I cant do the SS-9 MOD 2 SCRAP Project therefore I cant make Orbital Missiles am I missing something?
SystemXploit 17. okt. 2022 kl. 12.21 
Can you add a orbital option without fallout? It'd be nice to be able to hit any tile from anywhere but without having to wait for the fallout to clear.
Searching...  [skaper] 20. sep. 2022 kl. 5.02 
@bangoma Good mod works fine by itself , without other mods which can be not compatibility
bangoma 20. sep. 2022 kl. 2.21 
Bad mod, breaks the game
Searching...  [skaper] 30. aug. 2022 kl. 11.02 
@Obinice u can find it even before crush
Obi 29. aug. 2022 kl. 15.14 
I've just got a new PC & am having crashes, I don't think they're related to this mod, but when I was looking at Firetuner I noticed this (cut down a bit to fit steam comment):


Runtime Error: C stack overflow: too many (128) nested C function calls.

stack traceback:
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua:14: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion1.lua:2: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion2.lua:5: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua:17: in function '(main chunk)'
[C]: in
Evil 7. juni 2022 kl. 4.12 
Yea definitely get rid of the shockwave or tone it down at least it's just a bit overbearing when you want to look at the mushroom instead. Also why is the animation for thermonuke and AN602 the same? It doesnt work the thermonuke "explosion" goes for five tiles but then you see it leaves behind two tiles pillaged
green tea is life 20. mai 2022 kl. 2.45 
Gandhi is proud of you
I hate making name 23. okt. 2021 kl. 6.34 
Will cause city bar disappeared in standard mode.
Yashato 20. aug. 2021 kl. 17.17 
I personally like the new animation. Also thank you for constantly working on this mod :) I've been subscribed to it since two months after it launched.
Searching...  [skaper] 20. aug. 2021 kl. 12.43 
PLEASE VOTE - do you like new Nuke animation? if not, i can bring back old animation..
Searching...  [skaper] 17. aug. 2021 kl. 6.39 
New Update !!!
Added New Nukes Animation with shock wave
Added Nuclear projects require uranium for testing
Added Customize Advanced Options of Nuclear projects require uranium for testing
Searching...  [skaper] 22. juli 2021 kl. 9.52 
opportunities are always better :steamthis:
Zockmock 22. juli 2021 kl. 7.39 
Nah, it's just too much to choose from for my taste.
Just a simple little ICMB would do the trick for me :steamthumbsup:
Searching...  [skaper] 21. juli 2021 kl. 12.50 
@Zockmock Why ? u worry about Ai gonna spend time for that projects , and you gonna have more time ? or u worry about Gandhi gonna Nuke u with Tsar Bomb ?
Zockmock 20. juli 2021 kl. 12.15 
This is a great mod, wish it was just a ICBM without the other missiles. :lunar2019wavingpig:
Searching...  [skaper] 5. juni 2021 kl. 16.20 
New Update !!!
Spanish edition
i usually don't make requests , but i have spanish friends too
josearte777 5. juni 2021 kl. 1.46 
I could replace the rows with replace that works better.
josearte777 4. juni 2021 kl. 5.57 
Searching... hola buenas, he traducido su idioma en el juego no me aparece, lo puedes verlo y actualizarlo?
hello good, I have translated your language in the game does not appear to me, can you see it and update it?

https://drive.google.com/file/d/1Pkd85CplK5Z7Gpma72OiwC-9kCWcO2Q4/view?usp=sharing
Searching...  [skaper] 3. juni 2021 kl. 20.52 
New Update !!!
Fix of the banners in Barbarian Clans Mode, and Corporation Mode ... finally to full frontier pass
Gabriel4585 26. feb. 2021 kl. 22.43 
Hey great mod. for some reason this mod hides the barbarian tribe's banner when used with the newest update
josearte777 27. des. 2020 kl. 6.39 
Good afternoon, 15:36 PM I found that error that I can make?
josearte777 27. des. 2020 kl. 6.34 
Error loading file where=C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua:17: , file=C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion2.lua
Searching...  [skaper] 10. nov. 2020 kl. 9.05 
@tcooney321 it is impossible , if it will be possible it will be in the mod ...game hardly coded just on two types of wmd animation , all what we can do for now just to change size of two existen ones , not 3 like u want ...may be someone with more knowlage then me, can do it but i give up ...cuz spent so much time trying...
tcooney321 10. nov. 2020 kl. 4.46 
@Searching How can i get the animations of the in-game wmd's to their regular size, and increase the size of the AN602? things were a bit off in my game lol
Yashato 8. nov. 2020 kl. 11.13 
@Searching... From one developer to another, thank you for the fix!