Sid Meier's Civilization VI

Sid Meier's Civilization VI

Orbital thermonuclear ballistic missile
69 Comments
Ryan 12 Nov, 2024 @ 12:05am 
@Searching... please make it compatible with cqui
GamerAS 1 Sep, 2024 @ 9:13am 
@Searching... I have all the DLC for Civ 6 and of course Rise and Fall among them and I had those crashes when I played with all this official content for Civ 6 and only this mod.
Searching...  [author] 1 Sep, 2024 @ 5:58am 
@GamerAS if u don't have Rise and Fall it can be the case...
GamerAS 1 Sep, 2024 @ 5:20am 
@Searching... I had a few crashes when playing with just this mod on the Gathering Storm ruleset, both when branching the map with a unit and when launching a satellite. When I disabled natural wonder spawning, they stopped.
Searching...  [author] 30 Aug, 2024 @ 6:38am 
@GamerAS i have no idea, i didn't see any problems with wonders so far ...
GamerAS 29 Aug, 2024 @ 1:23pm 
@Searching... What about crashes when certain wonders are detected when playing with the Rise and Fall or Gathering Storm rulesets? This is most likely caused by a wonder added or changed by the Civ6 developers since this mod was last updated.
Searching...  [author] 29 Aug, 2024 @ 7:24am 
finally find the problem -
Mod works ONLY with - Rise and Fall, Gathering Storm !!!!

Mod DOESN'T works with Base Game !!!!
sorry ...
it is not fixable
GamerAS 28 Aug, 2024 @ 6:10pm 
@Searching... I like the idea of this mod, but it works extremely poorly. The standard rules do not display the names of cities and other information that the "line" above the city contained. With the Gathering Storm rule set, the game crashes when some wonders of the world are discovered. All of the above happens when I only play with this mod and the official Civ6 content. Tell me what I'm doing wrong or if the problem is with the mod itself, please fix and update it.
Ryan 27 Jun, 2024 @ 9:59am 
@Searching... any plans to make it compatible with cqui?
Ryan 23 Jun, 2024 @ 7:17am 
sadly not compatible with cqui
Mu 28 Jul, 2023 @ 7:23pm 
How can I zoom in on the animation?
KornNijiwa 13 Jul, 2023 @ 7:35pm 
This mod is so fun, but i found some problem. My city name bar hadn't displayed.
Lesara7 28 Jun, 2023 @ 4:41am 
for anyone else the problem below this due to the "resources at a glance" mod
Searching...  [author] 2 Jan, 2023 @ 2:24pm 
@SempfgurkeXP just checked everything is fine with mod ,try to play without other mods i guess it compatibility issue
SempfgurkeXP 2 Jan, 2023 @ 11:43am 
sorry, i think i explained it wrong
i dont have any nukes, but the counter is up there, just like iron, horses, oil etc
it says zero nukes, but i would like to have the counter hidden if i didnt research it yet, for example aluminum shows up if you researched the technologie for it
Searching...  [author] 1 Jan, 2023 @ 9:53am 
@SempfgurkeXP never happened with anybody u are the first case , try to play without other mods i guess it compatibility issue
SempfgurkeXP 31 Dec, 2022 @ 12:59pm 
nice mod. would it be possible to hide the nuke resource counter at the top of the screen if you havent researched it? its a bit weird if youre in medieval age and have 6 nukes up there
Searching...  [author] 20 Dec, 2022 @ 1:34am 
@Black_Death69AC @lachooo it is possible to add but ,as it hard coded so we only can add two nuke animation for all WMD so that the real problem over here
lachooo 19 Dec, 2022 @ 7:49pm 
i like black deaths idea lol maybe it could be used from fighters like how they were gona irl the only reason they didnt is coz they need presidential approval to use nukes but many countries dont have presidents :)
Black_Death69AC 11 Nov, 2022 @ 3:44pm 
Have you ever thought about adding a tactical nuke that only does damage to 1 tile? I feel like it could be used to take out aircraft carries, aerodromes, GDRs, or a city center.
Searching...  [author] 10 Nov, 2022 @ 2:29am 
@Black_Death69AC -submarines and nuke silo
Black_Death69AC 9 Nov, 2022 @ 9:08pm 
Figured it out it's submarines I'm an idiot
Black_Death69AC 9 Nov, 2022 @ 9:07pm 
@Searching... I was finally able to do it after completing the tech for the AN602 Device. I'm not sure how to fire them from anything other than planes though
Searching...  [author] 8 Nov, 2022 @ 2:16am 
@Black_Death69AC right click on SS-9 MOD 2 SCRAP project - opens Civilopedia and u can see there what u need to start the project :)
Black_Death69AC 6 Nov, 2022 @ 5:22am 
Okay I have the mod installed and Castle Bravo warhead works but Ive done the tech for satellites and I cant do the SS-9 MOD 2 SCRAP Project therefore I cant make Orbital Missiles am I missing something?
SystemXploit 17 Oct, 2022 @ 12:21pm 
Can you add a orbital option without fallout? It'd be nice to be able to hit any tile from anywhere but without having to wait for the fallout to clear.
Searching...  [author] 20 Sep, 2022 @ 5:02am 
@bangoma Good mod works fine by itself , without other mods which can be not compatibility
bangoma 20 Sep, 2022 @ 2:21am 
Bad mod, breaks the game
Searching...  [author] 30 Aug, 2022 @ 11:02am 
@Obinice u can find it even before crush
Obi 29 Aug, 2022 @ 3:14pm 
I've just got a new PC & am having crashes, I don't think they're related to this mod, but when I was looking at Firetuner I noticed this (cut down a bit to fit steam comment):


Runtime Error: C stack overflow: too many (128) nested C function calls.

stack traceback:
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua:14: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion1.lua:2: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion2.lua:5: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua:17: in function '(main chunk)'
[C]: in
Evil 7 Jun, 2022 @ 4:12am 
Yea definitely get rid of the shockwave or tone it down at least it's just a bit overbearing when you want to look at the mushroom instead. Also why is the animation for thermonuke and AN602 the same? It doesnt work the thermonuke "explosion" goes for five tiles but then you see it leaves behind two tiles pillaged
green tea is life 20 May, 2022 @ 2:45am 
Gandhi is proud of you
I hate making name 23 Oct, 2021 @ 6:34am 
Will cause city bar disappeared in standard mode.
Yashato 20 Aug, 2021 @ 5:17pm 
I personally like the new animation. Also thank you for constantly working on this mod :) I've been subscribed to it since two months after it launched.
Searching...  [author] 20 Aug, 2021 @ 12:43pm 
PLEASE VOTE - do you like new Nuke animation? if not, i can bring back old animation..
Searching...  [author] 17 Aug, 2021 @ 6:39am 
New Update !!!
Added New Nukes Animation with shock wave
Added Nuclear projects require uranium for testing
Added Customize Advanced Options of Nuclear projects require uranium for testing
Searching...  [author] 22 Jul, 2021 @ 9:52am 
opportunities are always better :steamthis:
Zockmock 22 Jul, 2021 @ 7:39am 
Nah, it's just too much to choose from for my taste.
Just a simple little ICMB would do the trick for me :steamthumbsup:
Searching...  [author] 21 Jul, 2021 @ 12:50pm 
@Zockmock Why ? u worry about Ai gonna spend time for that projects , and you gonna have more time ? or u worry about Gandhi gonna Nuke u with Tsar Bomb ?
Zockmock 20 Jul, 2021 @ 12:15pm 
This is a great mod, wish it was just a ICBM without the other missiles. :lunar2019wavingpig:
Searching...  [author] 5 Jun, 2021 @ 4:20pm 
New Update !!!
Spanish edition
i usually don't make requests , but i have spanish friends too
josearte777 5 Jun, 2021 @ 1:46am 
I could replace the rows with replace that works better.
josearte777 4 Jun, 2021 @ 5:57am 
Searching... hola buenas, he traducido su idioma en el juego no me aparece, lo puedes verlo y actualizarlo?
hello good, I have translated your language in the game does not appear to me, can you see it and update it?

https://drive.google.com/file/d/1Pkd85CplK5Z7Gpma72OiwC-9kCWcO2Q4/view?usp=sharing
Searching...  [author] 3 Jun, 2021 @ 8:52pm 
New Update !!!
Fix of the banners in Barbarian Clans Mode, and Corporation Mode ... finally to full frontier pass
Gabriel4585 26 Feb, 2021 @ 10:43pm 
Hey great mod. for some reason this mod hides the barbarian tribe's banner when used with the newest update
josearte777 27 Dec, 2020 @ 6:39am 
Good afternoon, 15:36 PM I found that error that I can make?
josearte777 27 Dec, 2020 @ 6:34am 
Error loading file where=C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua:17: , file=C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion2.lua
Searching...  [author] 10 Nov, 2020 @ 9:05am 
@tcooney321 it is impossible , if it will be possible it will be in the mod ...game hardly coded just on two types of wmd animation , all what we can do for now just to change size of two existen ones , not 3 like u want ...may be someone with more knowlage then me, can do it but i give up ...cuz spent so much time trying...
tcooney321 10 Nov, 2020 @ 4:46am 
@Searching How can i get the animations of the in-game wmd's to their regular size, and increase the size of the AN602? things were a bit off in my game lol
Yashato 8 Nov, 2020 @ 11:13am 
@Searching... From one developer to another, thank you for the fix!