Avorion

Avorion

Greevorion - Balance Overhaul
72 Comments
Greeve  [author] 20 Mar, 2021 @ 5:19am 
@the Pollie
I dont have much time to spend right now. Maybe there will be an update when I return to Avorion and balance is still messed up (for me/me idea of the game). But currently no.

The code is on github, feel free to use it or update it.
The Pollie 19 Mar, 2021 @ 5:52pm 
Any chance of an update? At least to ensure functionality with recent patches?
Rynkk 20 Sep, 2020 @ 11:28am 
I see, much appreciated effort nevertheless
Greeve  [author] 19 Sep, 2020 @ 6:46pm 
balance got a lot better in the basegame @rynkk !
tried to bring this up to a new version, but cant bring myself to spent that much time on this project right now.
Rynkk 19 Sep, 2020 @ 1:27pm 
This is exactly what I was looking for, I hate how you can get turrets in the beginning that are worthless within 2 hours. I'd rather have turrets without max 50% increase in damage but have more weapon slots
Greeve  [author] 22 May, 2020 @ 2:24am 
Hey,
there is a lot of work that has to be done and to be honest I dont know when or if I will work on it again :| I havent spent much time playing avorion in the last month, so im not sure if if works out.
WhiteWolf0100 21 May, 2020 @ 7:25pm 
Is this still being worked on or updated? I found this today and it sounds like a very large portion of the tweaks I'd like for Avorion. I found that there is another version from Sven1989, but neither this version nor his are updated for full release, and I'm unable to find anything stating if either of them are safe to use on the current version of the game. Thanks! :)
Greeve  [author] 18 Feb, 2020 @ 10:40am 
Github is up and running : ) feel free to work on this mod! thx a lot guys, happy this mod got so much attention and you enjoy it.
Greeve  [author] 18 Feb, 2020 @ 10:12am 
https://github.com/Greevee/greevorion okay, there the repo is, give me some secs to upload and configure, i never managed a public repo where many ppl can contribute : )
Greeve  [author] 18 Feb, 2020 @ 10:05am 
ill start right now. ill post here
Greeve  [author] 18 Feb, 2020 @ 10:04am 
okay, lets do this : )
Alfuken 18 Feb, 2020 @ 10:04am 
@Greeve how about you make a github repo, and we'll be doing fixes, PRs and so on?
Greeve  [author] 18 Feb, 2020 @ 9:54am 
If you need informationen / help, feel free to ask, would love to see this mod being developed further.
Greeve  [author] 18 Feb, 2020 @ 9:53am 
Yes, i spent some years in eve and loved it. Would like to work on this mod, but i cant afford the time currently : / i used the christmas holydays to create it.

@JProffit71 would be a great honor if you work on this mod : ) feel free!
Alfuken 17 Feb, 2020 @ 1:50pm 
OK, I second the github request! There's a number of typos to fix and things to change... References to EVE-Online see I there... ;)
Alfuken 16 Feb, 2020 @ 12:52am 
Great mod, awesome potential, I so wish it was updated and fixed!.. ;)
Greeve  [author] 4 Feb, 2020 @ 10:06am 
github sounds like a great idea : )
Jpuns 3 Feb, 2020 @ 7:52am 
@Greeve Of course! If that's the way you'd like it done I can make sure it links back here / notes you are the creator.

I could also make a github repo for this and make my changes there so you can see what' exactly changed and push your own changes. That'd also let other people suggest their own changes that you could accept/reject (like updating it to work with the latest version). That would be my preferred solution.
Greeve  [author] 1 Feb, 2020 @ 11:09am 
@jProffitt71 : ) feel free to use the code of the mod and publish a version, would be nice to take me into the credits :)
Jpuns 31 Jan, 2020 @ 8:23am 
@Greeve I'd be interested in helping you fix bugs for this mod. I'm a developer who is good (or at least persistent) at troubleshooting bugs in software.
Jpuns 31 Jan, 2020 @ 8:12am 
@nickless

It looks like the issue is just that getPrice is defining but not returning price. So 0 is assumed.
Greeve  [author] 30 Jan, 2020 @ 4:51am 
Hi all,
My RL is very demanding right now and I cant find the time.
I have many plans but currently no time to invest - so no ETA for an update.
Realy sorry guys.
DaDaBoroda 28 Jan, 2020 @ 9:12am 
when will the mod be updated?
Vĕnŕøm™ 20 Jan, 2020 @ 6:20am 
After researching 5 identical items i get a totally random weapon instead of the same kind.
Solitaire 20 Jan, 2020 @ 5:18am 
Ive notice NPC faction Battleships spawning with no weapons and just getting eaten by pirate dreadnoughts as well.
Greeve  [author] 20 Jan, 2020 @ 5:03am 
@masacari not yet, will work on in in the future, my vacation is over and im full time working right now, hope i can do that soon
@zipzap45 thanks for the input, put it on my list
@venrom yes, this is intened, scrap should be smaller than raw ore
@dG B-UNIT thanks for the input, put it on my list as well

hope i have time to fix the issues this weekend :) thank you all for the feedback!!!!
Solitaire 17 Jan, 2020 @ 11:32am 
Is it possible to scrap weapons added by the mod?
Elga 16 Jan, 2020 @ 5:40am 
the combined scanning system upgrade half works it doesnt detect asteroids or highlight them but does detect valuble objects in the area regardless on whether its installed perm or not.
nickless 15 Jan, 2020 @ 11:00am 
Yes, thats intended.
I guess it's based on this idea https://steamproxy.net/sharedfiles/filedetails/?id=1845382000
Vĕnŕøm™ 15 Jan, 2020 @ 8:59am 
@nickless ah good to know.

Is it normal that scrap is 0.01 and material 0.02 vol?
Greeve  [author] 15 Jan, 2020 @ 8:06am 
Sorry guys, currently on vacation, will look at the comments when im back!
nickless 13 Jan, 2020 @ 3:18pm 
Load order is not set via modconfig.lua, anyway there doesn't seem to be any mod that alters systems besides geevorion.
I'm not skilled enough to point out where the bug occurs, but as wokraround you can edit the price in shieldBoosterActive.lua
just replace (or comment out):
function getPrice(seed, rarity)
local rechargeBase,shieldBase = getBonuses(seed, rarity, false)
local price = rechargeBase * 100000 * 250
end

with

function getPrice(seed, rarity)
local amplification = getBonuses(seed, rarity)
local price = 7500 * amplification;
return price * 2.5 ^ rarity.value
end
Vĕnŕøm™ 13 Jan, 2020 @ 4:09am 
@nickless
1741735681"}, -- Laserzwei's Carrier Commander
1917119779"}, -- AzimuthLib - Library for modders - Updated

--Hammelpilaw lib--
1720259598"}, Mod configuration library
1723585481"}, Custom Craft Orders
1722412006"}, Extended Utility Library

1694550170"}, Laserzwei's Sector Manager
1741744976"}, Laserzwei's Basic Commands for the Carrier Commander
1924641337"}, Loot Carrier Command
1788913474"}, Trash Manager
1916970118"}, Auto Research - Updated
1769379152"}, Resource Display
1831470519"}, Haul Goods
1922535211"}, Galaxy Map QoL - Updated
1751636748"}, Detailed Turret Tooltips
1948105415"} Geevorion - Balance Overhaul

Geevorion is now as last load order. Will see after restart if this helps.
Difficulty was indeed hardcore. Didnt know that this disabled it.

@dG B-UNIT for me the only think not working is the display amount of rescources. If this means wracks. Mining system works just fine for wracks.
nickless 12 Jan, 2020 @ 11:15am 
@Vĕņŕøm™ What other Mods do you use? Set Geevorion as last mod in load order.
Reconstruction Token depends on difficulty, if you play on Insane or Hardcore they are disabled by default. https://avorion.gamepedia.com/Difficulty
Try 1803087904 to stop the spam.
Vĕnŕøm™ 12 Jan, 2020 @ 11:09am 
Reconstruction Token was disabled via ini....
B-UNIT 12 Jan, 2020 @ 8:38am 
Scan Matrix module seems to be bugged.. only the feature of detecting valuable objects works correctily... the mining aspects do not work. and yes i permanently installed it for full features.

Thanks for your great mod and support.
Vĕnŕøm™ 12 Jan, 2020 @ 7:50am 
Reconstruction Token disabled? If so is it possible to disable the message from the Repair Dock?
Vĕnŕøm™ 12 Jan, 2020 @ 7:04am 
In my start sector i could buy one rare active shield booster mk iv for 0 credits and selling it for 0 too. Bug or maybe a incompatibility with other mods that i use on my server?
nickless 10 Jan, 2020 @ 4:42am 
So i created a mod which adds custom galaxy.lua. How do i deal with load order? I know i can add dependencies to modinfo.lua. Which works well with workshop mods, aber how to add path mod dependencies?
ecXfeX 9 Jan, 2020 @ 12:18pm 
any server using this mod?
Greeve  [author] 9 Jan, 2020 @ 12:03am 
Update: 9. Jan. um 9:03 Uhr
Version 1.2.7:
- fixed a bug, trading module will now drop again
nickless 8 Jan, 2020 @ 7:47am 
Not sure if it's only me, but i'm missing Trading Systems.
Greeve  [author] 6 Jan, 2020 @ 5:59pm 
@nickless:
keep in my this mod overwrites the function, you must adjust in in the mods galaxy.lua / create amod that is loaded after this one.
Greeve  [author] 6 Jan, 2020 @ 2:47pm 
and its still too easy for you, wow : ) maybe im too new to the game

Would be glad if some more ppl leave their feedback for difficulty level.
nickless 6 Jan, 2020 @ 11:35am 
Playing on Expert.
I in Galaxy.lua i did
shipVolume = shipVolume + linFactorOverall * loverall * 3
shipVolume = shipVolume + linFactorOuter * louter * 4
shipVolume = shipVolume + linFactorMid * lmid * 5
Greeve  [author] 6 Jan, 2020 @ 11:11am 
Update: 6. Jan. um 20:10 Uhr
Version: 1.2.6
- scaling to the center is becomes a bit more steep
- fixed passive shield booster bug with selling price
Greeve  [author] 6 Jan, 2020 @ 11:04am 
Hi @nickless
How about a config where we can tweak difficulty? <- its already there but not that trivial, there a script file named galaxy.lua where the power of enemies/ weapons is defined. A difficult setting is already there ingame, which defines how much damage pirates do.

Which difficulty did you use?
nickless 6 Jan, 2020 @ 9:06am 
How about a config where we can tweak difficulty? Or can it be tied to game diff.?
Some suggestions:
I saw in another mod where it spawns alot Pirates (15-20) in theese sector which only contains Gates. This makes it that you have to explore more carefully.
Back in the days without workshop there was a mod which changed events to make them more challenging. (Pirate Flagship attack, Xsotan Raid, and such).
Greeve  [author] 5 Jan, 2020 @ 11:01am 
Update containing Bugfixes and balance changes in the next days.
Greeve  [author] 5 Jan, 2020 @ 11:00am 
hey guys, thx for the feedback, I cant fix the bugs right now, as soon as im back on my PC, i will upload some balance changes and bugfixes!

@FLSoz:
They werent deleted, they are all there, but they never drop, and pirates should not use them.
i didnt want to overwrite the tabled to allow other avorion mods to add weapons as well :)

bu i see this issue here , hmmm

@nickless
thats a bug! i will fix it, thx!
I got many feedback, that the game is to hard, but ya, if you know what you are doing its to easy. i will adjust difficulty again i guess, to make them much harder close to the center. thats a very thin line, ill do my best, thx a lot for the feedback!

@Zekie
you can sell it for 20% for moneys :) extremly random money drop