Avorion
Greevorion - Balance Overhaul
72 Yorum
Greeve  [yaratıcı] 20 Mar 2021 @ 5:19 
@the Pollie
I dont have much time to spend right now. Maybe there will be an update when I return to Avorion and balance is still messed up (for me/me idea of the game). But currently no.

The code is on github, feel free to use it or update it.
The Pollie 19 Mar 2021 @ 17:52 
Any chance of an update? At least to ensure functionality with recent patches?
Rynkk 20 Eyl 2020 @ 11:28 
I see, much appreciated effort nevertheless
Greeve  [yaratıcı] 19 Eyl 2020 @ 18:46 
balance got a lot better in the basegame @rynkk !
tried to bring this up to a new version, but cant bring myself to spent that much time on this project right now.
Rynkk 19 Eyl 2020 @ 13:27 
This is exactly what I was looking for, I hate how you can get turrets in the beginning that are worthless within 2 hours. I'd rather have turrets without max 50% increase in damage but have more weapon slots
Greeve  [yaratıcı] 22 May 2020 @ 2:24 
Hey,
there is a lot of work that has to be done and to be honest I dont know when or if I will work on it again :| I havent spent much time playing avorion in the last month, so im not sure if if works out.
WhiteWolf0100 21 May 2020 @ 19:25 
Is this still being worked on or updated? I found this today and it sounds like a very large portion of the tweaks I'd like for Avorion. I found that there is another version from Sven1989, but neither this version nor his are updated for full release, and I'm unable to find anything stating if either of them are safe to use on the current version of the game. Thanks! :)
Greeve  [yaratıcı] 18 Şub 2020 @ 10:40 
Github is up and running : ) feel free to work on this mod! thx a lot guys, happy this mod got so much attention and you enjoy it.
Greeve  [yaratıcı] 18 Şub 2020 @ 10:12 
https://github.com/Greevee/greevorion okay, there the repo is, give me some secs to upload and configure, i never managed a public repo where many ppl can contribute : )
Greeve  [yaratıcı] 18 Şub 2020 @ 10:05 
ill start right now. ill post here
Greeve  [yaratıcı] 18 Şub 2020 @ 10:04 
okay, lets do this : )
Alfuken 18 Şub 2020 @ 10:04 
@Greeve how about you make a github repo, and we'll be doing fixes, PRs and so on?
Greeve  [yaratıcı] 18 Şub 2020 @ 9:54 
If you need informationen / help, feel free to ask, would love to see this mod being developed further.
Greeve  [yaratıcı] 18 Şub 2020 @ 9:53 
Yes, i spent some years in eve and loved it. Would like to work on this mod, but i cant afford the time currently : / i used the christmas holydays to create it.

@JProffit71 would be a great honor if you work on this mod : ) feel free!
Alfuken 17 Şub 2020 @ 13:50 
OK, I second the github request! There's a number of typos to fix and things to change... References to EVE-Online see I there... ;)
Alfuken 16 Şub 2020 @ 0:52 
Great mod, awesome potential, I so wish it was updated and fixed!.. ;)
Greeve  [yaratıcı] 4 Şub 2020 @ 10:06 
github sounds like a great idea : )
Jpuns 3 Şub 2020 @ 7:52 
@Greeve Of course! If that's the way you'd like it done I can make sure it links back here / notes you are the creator.

I could also make a github repo for this and make my changes there so you can see what' exactly changed and push your own changes. That'd also let other people suggest their own changes that you could accept/reject (like updating it to work with the latest version). That would be my preferred solution.
Greeve  [yaratıcı] 1 Şub 2020 @ 11:09 
@jProffitt71 : ) feel free to use the code of the mod and publish a version, would be nice to take me into the credits :)
Jpuns 31 Oca 2020 @ 8:23 
@Greeve I'd be interested in helping you fix bugs for this mod. I'm a developer who is good (or at least persistent) at troubleshooting bugs in software.
Jpuns 31 Oca 2020 @ 8:12 
@nickless

It looks like the issue is just that getPrice is defining but not returning price. So 0 is assumed.
Greeve  [yaratıcı] 30 Oca 2020 @ 4:51 
Hi all,
My RL is very demanding right now and I cant find the time.
I have many plans but currently no time to invest - so no ETA for an update.
Realy sorry guys.
DaDaBoroda 28 Oca 2020 @ 9:12 
when will the mod be updated?
Vĕnŕøm™ 20 Oca 2020 @ 6:20 
After researching 5 identical items i get a totally random weapon instead of the same kind.
Solitaire 20 Oca 2020 @ 5:18 
Ive notice NPC faction Battleships spawning with no weapons and just getting eaten by pirate dreadnoughts as well.
Greeve  [yaratıcı] 20 Oca 2020 @ 5:03 
@masacari not yet, will work on in in the future, my vacation is over and im full time working right now, hope i can do that soon
@zipzap45 thanks for the input, put it on my list
@venrom yes, this is intened, scrap should be smaller than raw ore
@dG B-UNIT thanks for the input, put it on my list as well

hope i have time to fix the issues this weekend :) thank you all for the feedback!!!!
Solitaire 17 Oca 2020 @ 11:32 
Is it possible to scrap weapons added by the mod?
Elga 16 Oca 2020 @ 5:40 
the combined scanning system upgrade half works it doesnt detect asteroids or highlight them but does detect valuble objects in the area regardless on whether its installed perm or not.
nickless 15 Oca 2020 @ 11:00 
Yes, thats intended.
I guess it's based on this idea https://steamproxy.net/sharedfiles/filedetails/?id=1845382000
Vĕnŕøm™ 15 Oca 2020 @ 8:59 
@nickless ah good to know.

Is it normal that scrap is 0.01 and material 0.02 vol?
Greeve  [yaratıcı] 15 Oca 2020 @ 8:06 
Sorry guys, currently on vacation, will look at the comments when im back!
nickless 13 Oca 2020 @ 15:18 
Load order is not set via modconfig.lua, anyway there doesn't seem to be any mod that alters systems besides geevorion.
I'm not skilled enough to point out where the bug occurs, but as wokraround you can edit the price in shieldBoosterActive.lua
just replace (or comment out):
function getPrice(seed, rarity)
local rechargeBase,shieldBase = getBonuses(seed, rarity, false)
local price = rechargeBase * 100000 * 250
end

with

function getPrice(seed, rarity)
local amplification = getBonuses(seed, rarity)
local price = 7500 * amplification;
return price * 2.5 ^ rarity.value
end
Vĕnŕøm™ 13 Oca 2020 @ 4:09 
@nickless
1741735681"}, -- Laserzwei's Carrier Commander
1917119779"}, -- AzimuthLib - Library for modders - Updated

--Hammelpilaw lib--
1720259598"}, Mod configuration library
1723585481"}, Custom Craft Orders
1722412006"}, Extended Utility Library

1694550170"}, Laserzwei's Sector Manager
1741744976"}, Laserzwei's Basic Commands for the Carrier Commander
1924641337"}, Loot Carrier Command
1788913474"}, Trash Manager
1916970118"}, Auto Research - Updated
1769379152"}, Resource Display
1831470519"}, Haul Goods
1922535211"}, Galaxy Map QoL - Updated
1751636748"}, Detailed Turret Tooltips
1948105415"} Geevorion - Balance Overhaul

Geevorion is now as last load order. Will see after restart if this helps.
Difficulty was indeed hardcore. Didnt know that this disabled it.

@dG B-UNIT for me the only think not working is the display amount of rescources. If this means wracks. Mining system works just fine for wracks.
nickless 12 Oca 2020 @ 11:15 
@Vĕņŕøm™ What other Mods do you use? Set Geevorion as last mod in load order.
Reconstruction Token depends on difficulty, if you play on Insane or Hardcore they are disabled by default. https://avorion.gamepedia.com/Difficulty
Try 1803087904 to stop the spam.
Vĕnŕøm™ 12 Oca 2020 @ 11:09 
Reconstruction Token was disabled via ini....
B-UNIT 12 Oca 2020 @ 8:38 
Scan Matrix module seems to be bugged.. only the feature of detecting valuable objects works correctily... the mining aspects do not work. and yes i permanently installed it for full features.

Thanks for your great mod and support.
Vĕnŕøm™ 12 Oca 2020 @ 7:50 
Reconstruction Token disabled? If so is it possible to disable the message from the Repair Dock?
Vĕnŕøm™ 12 Oca 2020 @ 7:04 
In my start sector i could buy one rare active shield booster mk iv for 0 credits and selling it for 0 too. Bug or maybe a incompatibility with other mods that i use on my server?
nickless 10 Oca 2020 @ 4:42 
So i created a mod which adds custom galaxy.lua. How do i deal with load order? I know i can add dependencies to modinfo.lua. Which works well with workshop mods, aber how to add path mod dependencies?
ecXfeX 9 Oca 2020 @ 12:18 
any server using this mod?
Greeve  [yaratıcı] 9 Oca 2020 @ 0:03 
Update: 9. Jan. um 9:03 Uhr
Version 1.2.7:
- fixed a bug, trading module will now drop again
nickless 8 Oca 2020 @ 7:47 
Not sure if it's only me, but i'm missing Trading Systems.
Greeve  [yaratıcı] 6 Oca 2020 @ 17:59 
@nickless:
keep in my this mod overwrites the function, you must adjust in in the mods galaxy.lua / create amod that is loaded after this one.
Greeve  [yaratıcı] 6 Oca 2020 @ 14:47 
and its still too easy for you, wow : ) maybe im too new to the game

Would be glad if some more ppl leave their feedback for difficulty level.
nickless 6 Oca 2020 @ 11:35 
Playing on Expert.
I in Galaxy.lua i did
shipVolume = shipVolume + linFactorOverall * loverall * 3
shipVolume = shipVolume + linFactorOuter * louter * 4
shipVolume = shipVolume + linFactorMid * lmid * 5
Greeve  [yaratıcı] 6 Oca 2020 @ 11:11 
Update: 6. Jan. um 20:10 Uhr
Version: 1.2.6
- scaling to the center is becomes a bit more steep
- fixed passive shield booster bug with selling price
Greeve  [yaratıcı] 6 Oca 2020 @ 11:04 
Hi @nickless
How about a config where we can tweak difficulty? <- its already there but not that trivial, there a script file named galaxy.lua where the power of enemies/ weapons is defined. A difficult setting is already there ingame, which defines how much damage pirates do.

Which difficulty did you use?
nickless 6 Oca 2020 @ 9:06 
How about a config where we can tweak difficulty? Or can it be tied to game diff.?
Some suggestions:
I saw in another mod where it spawns alot Pirates (15-20) in theese sector which only contains Gates. This makes it that you have to explore more carefully.
Back in the days without workshop there was a mod which changed events to make them more challenging. (Pirate Flagship attack, Xsotan Raid, and such).
Greeve  [yaratıcı] 5 Oca 2020 @ 11:01 
Update containing Bugfixes and balance changes in the next days.
Greeve  [yaratıcı] 5 Oca 2020 @ 11:00 
hey guys, thx for the feedback, I cant fix the bugs right now, as soon as im back on my PC, i will upload some balance changes and bugfixes!

@FLSoz:
They werent deleted, they are all there, but they never drop, and pirates should not use them.
i didnt want to overwrite the tabled to allow other avorion mods to add weapons as well :)

bu i see this issue here , hmmm

@nickless
thats a bug! i will fix it, thx!
I got many feedback, that the game is to hard, but ya, if you know what you are doing its to easy. i will adjust difficulty again i guess, to make them much harder close to the center. thats a very thin line, ill do my best, thx a lot for the feedback!

@Zekie
you can sell it for 20% for moneys :) extremly random money drop