Source Filmmaker

Source Filmmaker

Victor & Gloria [Pokémon Sword & Shield]
37 Comments
V 15 Feb, 2022 @ 1:07pm 
what is the whole body rig for them to use?
Riyad Faisal 16 Jul, 2021 @ 8:52am 
comission added acept pls
portalfan 6 Jul, 2021 @ 11:48am 
can i have your permisson to have someone port these to gmod?
fishpopUK 27 Jun, 2021 @ 8:05pm 
Say what you will about SwSh; these two have great designs.
Gloria is a cutie and Victor looks like a good buddy you'd go hiking with.
Do these models work in GMOD?
Sneakyerz - Always blazing  [author] 16 Jan, 2021 @ 2:03am 
@Kooper >u< Hey, I don't know since I don't use FaceRig.
Albirius 15 Jan, 2021 @ 10:17pm 
Hey bro, this models can be used on Facerig?
Sneakyerz - Always blazing  [author] 29 Jul, 2020 @ 3:16pm 
@S.Waistcoat Well, all you can do is that you can try to change the lightwarp into something else or just remove it in the vmt files.
Kāru 29 Jul, 2020 @ 1:59pm 
I have an issue using this model in TF2 maps. It makes her skin stupid bright even those there are no lights active on the map. Is there a way to resolve this issue?
Optimus97 26 Apr, 2020 @ 3:12am 
I mean, invert ONLY the green channels. They are Y axis of normal maps, and in Source engine it's supposed to look like it's illuminated from below. If it doesn't, the details already look wrong. If you shine a light from above, it looks like it shines from below; meanwhile shining from the left actually looks like it does it from the left. Just try and see.
I've ported Splatoon models, so I know what I'm talking about, I mean no offense.
Sneakyerz - Always blazing  [author] 25 Apr, 2020 @ 8:40am 
@Optimus97 That means inverting the normal map which gives of the wrong details.
Optimus97 25 Apr, 2020 @ 7:56am 
Normal maps' green channels need to be inverted, because the lighting looks right on the horizontal axis, but wrong on the vertical.
Sneakyerz - Always blazing  [author] 7 Feb, 2020 @ 12:23am 
@HuelessWhale That’s because her mouth normals has no shadows, which can result with the lighting showing off her mouth with completely white light. It may be that the Specular being too shiny so I can try to tune it down a bit.
GreyscaleWhale 6 Feb, 2020 @ 7:26pm 
I had a problem with Gloria's mouth. Whenever the camera looked at her side, it would turn the mouth white. Not sure why tho.
Sneakyerz - Always blazing  [author] 29 Dec, 2019 @ 11:34am 
@Lol3#IC I coloured them by myself
Lol3#IC 29 Dec, 2019 @ 10:59am 
Hi, I was wondering how you were able to get the textures for their bags? I extracted it myself, but I couldn't find the correct color for them.
Sneakyerz - Always blazing  [author] 2 Dec, 2019 @ 1:44pm 
@Dacie use her bones, I'm too lazy to create facial sliders for the models.
Dacie 2 Dec, 2019 @ 1:37pm 
I'm sorry if it's obvious but how do you make her blink?
dyvstopia 24 Nov, 2019 @ 3:41pm 
yes they're beautiful
ZakuinaTopHat 24 Nov, 2019 @ 11:31am 
is there a rig for this somewhere?
lamar245 20 Nov, 2019 @ 12:15am 
Gloria: *ANGRY SCOTTISH YELLING*
MrResistance 19 Nov, 2019 @ 6:31pm 
@sneakyerz Oh wow, understandable. That would be too much extra work having to put facial bones for them.
Sneakyerz - Always blazing  [author] 19 Nov, 2019 @ 2:06am 
@MrResistance Not working with Masters models, sorry. They do seem good-looking but they have no facial bones for the faces except for their mouths
MrResistance 18 Nov, 2019 @ 8:00pm 
Amazing! Awesome job bringing these 2 to SFM. Ever thought about bringing some of the Masters models onto here? So far it's only Hilbert, Hilda, and Rosa.
Nitromancer 18 Nov, 2019 @ 5:05pm 
Was wondering how long it would take to get the Protagonists.
P0KE_W 18 Nov, 2019 @ 4:15pm 
Nice
tre 18 Nov, 2019 @ 4:11pm 
would you be able to provide a dump of all the models? I’d love to experiment with them in blender :)
Sneakyerz - Always blazing  [author] 18 Nov, 2019 @ 12:31pm 
@Sylvecario No, because it took me hours to find the base models for the protag and texturing their textures that had no colours at all. It would take AGES to give custominization for these model when SFM is only limited with 64 materials used on 1 model.
Sure, use the clothes as seperated model but you need to make special changes to the base model in order for the clothes to fit.
Sneakyerz - Always blazing  [author] 18 Nov, 2019 @ 12:28pm 
@Stahlhelm_Studios that's the emissive texture (lighting) that were used in the game, so I used it but it can be edited by removing this:

"$selfillum" 1
"$selfillummask" "models/Sneakyerz/Pokemon/Victor/Eyes"
"$selfillumtint" "[1 1 1]"
"$selfIllumFresnel" "1"
"$selfIllumFresnelMinMaxExp" "[1 2 0]"
Sylve 18 Nov, 2019 @ 11:50am 
you planning on releasing the other cosmetics or just a few of them too?
Shakes 18 Nov, 2019 @ 11:37am 
I don't recall them being quite so pale. Is it just the lighting?
Stahlhelm_Studios 18 Nov, 2019 @ 11:35am 
The eyes glow in the low light\dark settings. Is there a way to fix that?
Sneakyerz - Always blazing  [author] 18 Nov, 2019 @ 8:46am 
@MG Soundwave Sure, when I got the time
R.A.Y 18 Nov, 2019 @ 8:19am 
Nice one, the popular duo. Even though a few of the others have been ported (Bea, Nessa, Milo, etc. albeit rushed) would you consider trying your hand at porting them too?
Sneakyerz - Always blazing  [author] 18 Nov, 2019 @ 6:27am 
@Xeriath Don't know when, haven't planned on porting them but will take that in mind.
Xeriath 18 Nov, 2019 @ 5:17am 
I meant Zacian, Zamazenta & Eternatus when
Sneakyerz - Always blazing  [author] 18 Nov, 2019 @ 5:08am 
@Xeriath what?
Xeriath 18 Nov, 2019 @ 5:06am 
Warriors and the Dragon when