Source Filmmaker

Source Filmmaker

Victor & Gloria [Pokémon Sword & Shield]
37 commenti
V 15 feb 2022, ore 13:07 
what is the whole body rig for them to use?
Riyad Faisal 16 lug 2021, ore 8:52 
comission added acept pls
portalfan 6 lug 2021, ore 11:48 
can i have your permisson to have someone port these to gmod?
fishpopUK 27 giu 2021, ore 20:05 
Say what you will about SwSh; these two have great designs.
Gloria is a cutie and Victor looks like a good buddy you'd go hiking with.
Do these models work in GMOD?
Sneakyerz  [autore] 16 gen 2021, ore 2:03 
@Kooper >u< Hey, I don't know since I don't use FaceRig.
Albirius 15 gen 2021, ore 22:17 
Hey bro, this models can be used on Facerig?
Sneakyerz  [autore] 29 lug 2020, ore 15:16 
@S.Waistcoat Well, all you can do is that you can try to change the lightwarp into something else or just remove it in the vmt files.
Kāru 29 lug 2020, ore 13:59 
I have an issue using this model in TF2 maps. It makes her skin stupid bright even those there are no lights active on the map. Is there a way to resolve this issue?
Optimus97 26 apr 2020, ore 3:12 
I mean, invert ONLY the green channels. They are Y axis of normal maps, and in Source engine it's supposed to look like it's illuminated from below. If it doesn't, the details already look wrong. If you shine a light from above, it looks like it shines from below; meanwhile shining from the left actually looks like it does it from the left. Just try and see.
I've ported Splatoon models, so I know what I'm talking about, I mean no offense.
Sneakyerz  [autore] 25 apr 2020, ore 8:40 
@Optimus97 That means inverting the normal map which gives of the wrong details.
Optimus97 25 apr 2020, ore 7:56 
Normal maps' green channels need to be inverted, because the lighting looks right on the horizontal axis, but wrong on the vertical.
Sneakyerz  [autore] 7 feb 2020, ore 0:23 
@HuelessWhale That’s because her mouth normals has no shadows, which can result with the lighting showing off her mouth with completely white light. It may be that the Specular being too shiny so I can try to tune it down a bit.
GreyscaleWhale 6 feb 2020, ore 19:26 
I had a problem with Gloria's mouth. Whenever the camera looked at her side, it would turn the mouth white. Not sure why tho.
Sneakyerz  [autore] 29 dic 2019, ore 11:34 
@Lol3#IC I coloured them by myself
Lol3#IC 29 dic 2019, ore 10:59 
Hi, I was wondering how you were able to get the textures for their bags? I extracted it myself, but I couldn't find the correct color for them.
Sneakyerz  [autore] 2 dic 2019, ore 13:44 
@Dacie use her bones, I'm too lazy to create facial sliders for the models.
Dacie 2 dic 2019, ore 13:37 
I'm sorry if it's obvious but how do you make her blink?
dyvstopia 24 nov 2019, ore 15:41 
yes they're beautiful
ZakuinaTopHat 24 nov 2019, ore 11:31 
is there a rig for this somewhere?
lamar245 20 nov 2019, ore 0:15 
Gloria: *ANGRY SCOTTISH YELLING*
MrResistance 19 nov 2019, ore 18:31 
@sneakyerz Oh wow, understandable. That would be too much extra work having to put facial bones for them.
Sneakyerz  [autore] 19 nov 2019, ore 2:06 
@MrResistance Not working with Masters models, sorry. They do seem good-looking but they have no facial bones for the faces except for their mouths
MrResistance 18 nov 2019, ore 20:00 
Amazing! Awesome job bringing these 2 to SFM. Ever thought about bringing some of the Masters models onto here? So far it's only Hilbert, Hilda, and Rosa.
Æon 18 nov 2019, ore 17:05 
Was wondering how long it would take to get the Protagonists.
P0KE_W 18 nov 2019, ore 16:15 
Nice
tre 18 nov 2019, ore 16:11 
would you be able to provide a dump of all the models? I’d love to experiment with them in blender :)
Sneakyerz  [autore] 18 nov 2019, ore 12:31 
@Sylvecario No, because it took me hours to find the base models for the protag and texturing their textures that had no colours at all. It would take AGES to give custominization for these model when SFM is only limited with 64 materials used on 1 model.
Sure, use the clothes as seperated model but you need to make special changes to the base model in order for the clothes to fit.
Sneakyerz  [autore] 18 nov 2019, ore 12:28 
@Stahlhelm_Studios that's the emissive texture (lighting) that were used in the game, so I used it but it can be edited by removing this:

"$selfillum" 1
"$selfillummask" "models/Sneakyerz/Pokemon/Victor/Eyes"
"$selfillumtint" "[1 1 1]"
"$selfIllumFresnel" "1"
"$selfIllumFresnelMinMaxExp" "[1 2 0]"
Sylve 18 nov 2019, ore 11:50 
you planning on releasing the other cosmetics or just a few of them too?
Shakes 18 nov 2019, ore 11:37 
I don't recall them being quite so pale. Is it just the lighting?
Stahlhelm_Studios 18 nov 2019, ore 11:35 
The eyes glow in the low light\dark settings. Is there a way to fix that?
Sneakyerz  [autore] 18 nov 2019, ore 8:46 
@MG Soundwave Sure, when I got the time
R.A.Y 18 nov 2019, ore 8:19 
Nice one, the popular duo. Even though a few of the others have been ported (Bea, Nessa, Milo, etc. albeit rushed) would you consider trying your hand at porting them too?
Sneakyerz  [autore] 18 nov 2019, ore 6:27 
@Xeriath Don't know when, haven't planned on porting them but will take that in mind.
Xeriath 18 nov 2019, ore 5:17 
I meant Zacian, Zamazenta & Eternatus when
Sneakyerz  [autore] 18 nov 2019, ore 5:08 
@Xeriath what?
Xeriath 18 nov 2019, ore 5:06 
Warriors and the Dragon when