Rivals of Aether

Rivals of Aether

Rock Howard (FULL RELEASE!) (NOT BEING WORKED ON ANYMORE!)
댓글 76
Chesshire 2021년 6월 5일 오후 1시 28분 
Bro the side smash is way too powerful it can kill at zero
SIMΩMEGA 2021년 4월 3일 오전 8시 16분 
Also the Jab with Meter doesn't connect most of the time.
SIMΩMEGA 2021년 3월 30일 오전 6시 29분 
He feels pretty broken in my opinion, dank character tho. Niiiice!
Worship 2021년 2월 14일 오전 7시 32분 
how do you get meter bruh
Projekt Red (Not Sean Lang) 2020년 10월 14일 오후 3시 14분 
Love this, but can you remove the startup lag on Rising Tackle? I keep dying off the bottom from it.
Dust Man  [작성자] 2020년 8월 19일 오후 9시 02분 
Dude I'm using official sprites from Garou. I touched them up literally as much as I can. I'm not a sprite artist. I put the sprites through a lot of processes to make them look as close to rivals as possible. I'm not remaking all of the sprites because of a foot pixel outline, dude.
Dust Man  [작성자] 2020년 8월 19일 오전 8시 53분 
Dude I did what I could with the character sprites I had, I'm not making new ones several months down the line when I've stopped working on the character. I also literally followed the color palette rules of ROA.
Dust Man  [작성자] 2020년 2월 27일 오전 1시 14분 
I've balanced and rebalanced this character several times dawg.
Succ 2020년 2월 26일 오전 7시 05분 
Are you interested in balancing this character?
Dust Man  [작성자] 2019년 12월 28일 오전 9시 23분 
Done.
Maggs 2019년 12월 28일 오전 5시 25분 
Also cos i forgot to say it in the first comment, love the character but i think Jab 1 is a serious issue that needs addressing.
Maggs 2019년 12월 28일 오전 5시 24분 
So uhhhh @author idk if you're aware, but Rock's Jab 1 might be in need of a slight tweak.

To put it simply, it has Smash 4 Prepatch Fox properties wherein it can basically inficombo into itself for at the best of times a free 28%, and at the worst of times a lvl 2 super
Succ 2019년 12월 25일 오후 6시 31분 
Dust Man  [작성자] 2019년 12월 24일 오후 6시 47분 
If you want to shoot me an invite, go for it, but I'll give you a fair warning, I'm probably not going to be all that active in it.
Succ 2019년 12월 24일 오전 9시 43분 
oh, so do you want to join the extended workshop? We host workshop tourneys and are currently accepting submissions
Dust Man  [작성자] 2019년 12월 24일 오전 4시 57분 
Nope. I'm in the official Rivals one but not active anymore.
Succ 2019년 12월 23일 오후 3시 06분 
are you in the extended workshop discord server?
JCGemX 2019년 12월 18일 오후 11시 25분 
Out of everyone on this workshop, I personally want you(based on how well you made Rock Howard) to make Sketch Turner from Comix Zone! and I want him designed the same way you designed Rock Howard (no pixelation plz).
Dust Man  [작성자] 2019년 12월 8일 오후 5시 40분 
It's also one of the most telegraphed things and can be reflected because it's counted as a projectile IIRC.
Rykyuby 2019년 12월 8일 오후 1시 26분 
dude rock is broken his side strong hit is good in damage but too OP in terms of knockback
Dust Man  [작성자] 2019년 12월 5일 오전 11시 05분 
It might be. Take it to training mode and try it out first. When you see the S or P at the bottom of the meter, hold attack down, then press side special while attack is being held.
Kyouji The BlackAce 2019년 12월 5일 오전 4시 52분 
Mhm. Is that what I need to do? I always let the attack connect first like it lands and I immediately hold attack. Is that what I've been doing wrong?
Dust Man  [작성자] 2019년 12월 4일 오후 10시 40분 
You are holding attack while you press side special, correct?
Kyouji The BlackAce 2019년 12월 4일 오후 8시 38분 
I'm doing the input from the description.
Dust Man  [작성자] 2019년 12월 3일 오후 3시 16분 
Are you doing the actual input from Garou or are you doing the input in the description. Because I just tested the latter and it works fine.
Kyouji The BlackAce 2019년 12월 3일 오전 5시 05분 
So I've been trying to do Shine Knuckle but it never activates when I get the bar and do the input
MicroBlast# 2019년 11월 29일 오후 8시 45분 
please work on iori next
Ruko 2019년 11월 26일 오후 2시 39분 
Would you be interested in Krizalid at all?
Pippu? 2019년 11월 11일 오후 8시 52분 
Alright, I get it
Dust Man  [작성자] 2019년 11월 11일 오후 6시 13분 
A lot of the balancing for Rock is done and will stay as it is, though a lot of the moves you're citing do have benefits over other moves that you might be missing. The tips screen for Rock doesn't work properly like it should, but, for instance, F-Special's multiple paths can allow you to use it for confirms and starting up combos if used properly. Shine Knuckle's hitbox is wide and multihit, it exists mainly for damage. Raging Storm gives you a degree of invulnerability and, like in Garou, is mainly used to prevent approaches. It also can't be reflected.

I'll give you that Neo Deadly Rave change, though, and that was an oversight on my part. That said, life is hectic right now and updates will be a while.
Pippu? 2019년 11월 11일 오후 4시 21분 
I love the fact that Garou is getting some love but Rock is ridiculously strong!
F-Air hits so fucking hard for a move that comes out so fast and it kills super low with that vicious angle
F-Smash is just insane knockback, neat that it can be reflected though
F-Special is neat but it hails in comparison to F-Air, why should I use it?
Shine Knuckle has a really weird and un-rewarding hitbox, I feel as though I'm inviting free punishes when I use it! It seems to trail BEHIND me rather than hit the opponent in front. In addition the start up is just cruel.
Neo Deadly Rave should start from Special while holding Attack, so I don't accidentally burn my meter when I just wanted a jab.
Raging Storm is awesome! But it just so slow, and when it has far less power than my F-Smash why should I bother?
Dust Man  [작성자] 2019년 11월 8일 오후 4시 28분 
Alright, I'll rework the first hit of the jab at some point so it doesn't lock in.
Raikoh 2019년 11월 7일 오후 6시 47분 
I don't really have friends or other players to test with, but I did just test it against an active Level 9 Zetterburn in a versus match. I don't know how well the AI attempts to escape are, though, and most of the time even if they escape they'll idiotically walk/jump back into the punch loop. Pretty much an assured Neo Deadly Rave after a point.
Dust Man  [작성자] 2019년 11월 7일 오후 6시 21분 
Was this done in an actual match with the opponent actually attempting to get out of it, or was this done in training mode against a dummy that isn't moving.

Important to know.
Raikoh 2019년 11월 7일 오전 12시 47분 
I'll say this: if you carefully tap the initial Jab punch repeatedly without triggering the combo, you can basically trap an opponent for several seconds with way too much damage, even potentially being able to hit them repeatedly for over half the stage's length. It builds meter like crazy too, and can easily chain into the Supers for an assured KO.
Dust Man  [작성자] 2019년 10월 27일 오후 2시 31분 
Attack. As in the one that isn't Special.
OniKingZantae 2019년 10월 26일 오후 11시 49분 
what is A?
Dust Man  [작성자] 2019년 10월 25일 오전 1시 27분 
The main reason was because I didn't have a solid style finalized yet when programming the move. A lot of this character was trial and error and getting everything working took priority. I will be pushing an update to fix it eventually, when life calms down a bit.
Starlight "Medic Main" Express 2019년 10월 24일 오전 10시 56분 
Having a lot of fun with this character, but as a little visuals question, any reason Reppuken's projectile doesn't have a black outline? It looks really "janky" without one.
meoowdy pardner 2019년 10월 23일 오후 3시 42분 
Suggestion, add a smear on UStrong and NAir, they look kind of jarring, great mod though!
『aKu』ツ 2019년 10월 15일 오후 1시 58분 
Yo this is such a cool character! Good job dude, super fun
Dust Man  [작성자] 2019년 10월 14일 오후 3시 54분 
I try to prioritize accuracy of the moves before anything else. Shine Knuckle Lvl2/Shine Knuckle P has the strong hits at the end you are looking for.

Thank you for your feedback, though. I'll consider changing details if more people speak up about it.
A3RO 2019년 10월 14일 오후 3시 20분 
just a bit of a recommendation (you don't have to add this) but I think it'd be a nice QoL change if you made up b have less hits on it and shine knuckle connect better with a strong hit at the end.
Dust Man  [작성자] 2019년 10월 14일 오후 3시 14분 
I added it back in. Tested to make sure it wasn't doing the same thing. Even if the parry variant was causing it, I would only have removed the i-frames from it and not its existence entirely. Shift in most games Rock is in isn't totally invincible anyways. For now, though, it'll remain an invincible window.
Someone64 2019년 10월 14일 오전 12시 33분 
Does this mean you will no longer be removing FSPECIAL parry variant?
Dust Man  [작성자] 2019년 10월 13일 오전 11시 43분 
Alright, found what was causing it. There was a value not getting reset because of one bad line.
Dust Man  [작성자] 2019년 10월 13일 오전 11시 37분 
Could not replicate it myself, but I made adjustments to Crack Counter just to make sure it doesn't even have the remote possibility of happening.
Someone64 2019년 10월 13일 오전 12시 08분 
Update: You can replicate the bug without even being attack at all. Just spam DSPECIAL as quickly as possible and you will turn invincible. Did this in practice mode so the AI remained still while I did it. After I spammed it, i got the AI to attack me and it dealt no damage.
Someone64 2019년 10월 13일 오전 12시 03분 
I've replicated the bug without using the FSPECIAL dodge variant. I've also replicated it by using only DSPECIAL. I think both of them can cause the bug for some reason or it's something else entirely.
Dust Man  [작성자] 2019년 10월 12일 오전 9시 36분 
Or, alternatively, the parry variant will not have invincibility but will still get you around the enemy.