Hearts of Iron IV

Hearts of Iron IV

The Unconventional War 1.13C
344 Comments
The_psyko 18 May @ 11:16am 
more war crime let's go
Darak 2 Apr @ 12:25pm 
Ломает Исследования UTT
Human72 14 Nov, 2023 @ 5:54pm 
dam alrighty then. i showed this to the global conflict guys on discord and all. and this is what i got from wolfxe the main man who heads the global conflict project.
Wolfxe — Yesterday at 6:05 PM

No interest, goes against paradox TOS
It’ll work with some modification most likely, probs max 20 mins work

though i did ask him as of this post what he means with the paradox TOS stuff.
but he did also say that his team if they wanted to use it (which they will not use the mod sadly. in theres etc :( ) they can at most likely situation, max 20 mins work. i think others like the mellenium dawn crew could do the same thing as well. otherwise it is what it is. :(
Levi  [author] 14 Nov, 2023 @ 11:23am 
nope, nothing that changes tech tree stuff.
Human72 13 Nov, 2023 @ 12:16pm 
can this be used for mods like mellenium dawn or any modern day style mods etc?
Levi  [author] 15 Oct, 2023 @ 9:10am 
ill do so over the next weekend
kafm 13 Oct, 2023 @ 2:20pm 
what abt the rt56 version?
Levi  [author] 13 Oct, 2023 @ 6:41am 
at some point probibly. it wouldnt be any time soon however.
Tundra C. 13 Oct, 2023 @ 6:19am 
Is it possible for a EAW version? , Btw it's cool that you're back to updating this mod.:cozybethesda:
Levi  [author] 13 Oct, 2023 @ 6:03am 
:)
Odin The Fluff 18 Sep, 2023 @ 7:58pm 
I hope this mod makes a comback sometime. it was really fun playing with it. and I hope the mod creator is having a great time cause I know life has been rough these past years
Random 5 Sep, 2023 @ 8:55am 
aw www, do you have a version dont needing the tiger?
GARY420 30 Mar, 2023 @ 11:48am 
just want to say amazing mod even though it does have some flaws it is all around very well put together and impressive great work
japa4551 30 Mar, 2023 @ 8:18am 
I know you dont have a lot of time, but could you maybe add Motorized Staff?
Levi  [author] 23 Nov, 2022 @ 7:08am 
because i hadnt coded the ai to do so and i dont have time to mod anymore; i just put out hotfixes to keep it workin on updates. Perhaps when I have time in the near future ill pick up on where i left it and fix whats broken.
metrodetro 22 Nov, 2022 @ 10:29am 
Basically a good mod for players but unfortunately the AI does not want to produce Chemical weapons or Mines. Even if I use these weapons by myself against the AI.
kafm 30 Oct, 2022 @ 11:58pm 
wheres the update? :3
efsrdr 28 Oct, 2022 @ 8:28am 
very nice mod, waiting for an update
GARY420 15 Oct, 2022 @ 6:48pm 
cool mod just was wondering if it was going to update to the new version if not that is cool I don't mean to be a bother just wondering it is cool if not just a really cool mod.
killdog9876 27 Sep, 2022 @ 12:45pm 
yo..... so the new dlc and update released... and the mod is broken...
mrfoxhound129 24 Aug, 2022 @ 1:56pm 
what happened to kaiserreich version??
Operation Werwolf 12 Aug, 2022 @ 11:33am 
do the population mechanics in this mod work?
dauzlee 1 Jun, 2022 @ 1:39am 
finally i can recreate the unit 731
Levi  [author] 13 May, 2022 @ 6:37am 
youre free to edit or use any of my stuff if you wanna give it a try
kimidf105 13 May, 2022 @ 4:18am 
I think should adaptation or compatible of this mod for TGW that when were used to be weapons used in more massive way
anthonyl 9 May, 2022 @ 7:25am 
I get that. Modding is tough on free time. I used to be a Rome II modder back in the day.
A Kaiserreich version would be much appreciated though if you were going to find the time in the future, since it fits the lore very well imo.
Levi  [author] 9 May, 2022 @ 5:01am 
@anthonyl There was, i just dont have time to mod as much anymore. you know life and all that, i try to keep these up to date and id honestly like to mod more and fix the problems these have but i just cant find the time unfortunitly. There were a bunch of other compats aswell.
anthonyl 9 May, 2022 @ 3:12am 
I could swear there was a Kaiserreich version out two years ago...
blademaster 18 Mar, 2022 @ 5:46pm 
thank you so much for mod sir:steamthumbsup::steamthumbsup::steamthumbsup:
Deez Nuts 21 Feb, 2022 @ 10:31am 
Glad to have this finally updated, but now the 100 kt nukes won't build. Just pointing this out.
Levi  [author] 9 Feb, 2022 @ 9:24am 
if youre running any other mod that affects the tech tree than yeah that happens
Cuto2589 8 Feb, 2022 @ 5:55pm 
i cant open the research tab
killdog9876 2 Feb, 2022 @ 7:42am 
i love this mod, can't wait for it to be updated
efsrdr 21 Jan, 2022 @ 8:42am 
pls update
Deez Nuts 16 Dec, 2021 @ 10:51pm 
i just need the nuclear missiles. Is there something I can do to play them in the current version?
SilverKing 26 Nov, 2021 @ 12:55pm 
Don't mind that, thanks for responding at least.
Levi  [author] 26 Nov, 2021 @ 8:02am 
I dont mind updating but it will be a bit, life is being life atm so it wont be soon but it will happen.
SilverKing 25 Nov, 2021 @ 4:02pm 
Hey, mind updating? Would love to use this on the new version of the game.
killdog9876 1 Sep, 2021 @ 8:20am 
will you ever add the karl gerat mortar to the mod?
Levi  [author] 25 Aug, 2021 @ 7:50am 
technology_tags tech folders
Úlfheðinn 24 Aug, 2021 @ 11:53pm 
which file determines which nation see which special units?
trying to change the SS to smth else for private play
Carrot 17 Aug, 2021 @ 1:40pm 
do i have to pay the gas bill with this?
Human72 5 Aug, 2021 @ 11:24pm 
Nice this is what I was looking for though would this work in mods like mellenium dawn or in modern day style mods as well? or is that a no go?
Lightning 28 Jul, 2021 @ 5:43pm 
What do you change in the tech file to make this compatible?
Levi  [author] 29 Jun, 2021 @ 10:16am 
youre free to make a compat its like 20 minutes of work all you need to change is the interface tech file, im not making a compat for every single mod on the workshop since i gotta maintain them aswell than and i aint about htat.
Bolshevik Remover 28 Jun, 2021 @ 10:37am 
Please make compatibility for UMC
Levi  [author] 21 Jun, 2021 @ 8:13am 
ill have a look at it when i have time
Algo 20 Jun, 2021 @ 2:21pm 
well there are some bugs with leader decisions (chemical attacks, traps ect) not popping up sometimes. i've also been having bugs with the population/state mechanic not upgrading or downgrading. None of these bugs makes playing the mod impossible because they only happen sometimes or are semi irrelevant to the functions of the rest of the mod.
Levi  [author] 19 Jun, 2021 @ 12:22pm 
im working on getting everything up to date again, what bugs are you on about?
Algo 15 Jun, 2021 @ 2:40pm 
so a comp update isn't really necessary but there are a few bugs that have been present for a while