Space Engineers

Space Engineers

[USSP] Su-115 Burevestnik
52 Comments
CrimsonAdder  [author] 24 Aug, 2019 @ 11:30am 
Ah, sorry, I misinterpreted it.
Di-Ferr 24 Aug, 2019 @ 11:20am 
My bad I meant to at Flight1700 :steamfacepalm:
CrimsonAdder  [author] 24 Aug, 2019 @ 6:46am 
Sure. When did I deny that?
Di-Ferr 23 Aug, 2019 @ 10:10pm 
This is good news. Thanks for informing us. @CrimsonAdder You seem to lack imagination. Small grids are still useful for people who are just starting out in a server, for everything from mining, to transport, to recon and small skirmishes with other new players. They can also be easily mass produced to make guided missiles, drone formations and fighter/bomber squadrons for the more powerful players. Of course, no small manned fighter can or should be able to take on something as large as a battleship - crewed or not - all by itself. The game should reward us for the time and effort that goes into construction of a large grid, not the other way around. Also, have you ever heard of strength in numbers?
CrimsonAdder  [author] 9 Aug, 2019 @ 11:32pm 
I tested in my SP world a few months back, no damage at like 803 meters lol
CrimsonAdder  [author] 8 Aug, 2019 @ 9:01pm 
Anyways yes it's quite lightly armed and armored, intended to be used as essentially a cheap mobile respawn point with some protection from enemies
CrimsonAdder  [author] 8 Aug, 2019 @ 9:00pm 
lol you would be able to snipe turrets if the gatling gun rounds didn't dissipate at 800 meters, somewhat recent change, I believe it's 750-800m dissipation distance
CrimsonAdder  [author] 5 Aug, 2019 @ 5:47pm 
but ok
CrimsonAdder  [author] 5 Aug, 2019 @ 5:47pm 
This isn't a mod
נσѕн 5 Aug, 2019 @ 5:46pm 
Hello, I am from www spaceengineershelper net, we are creating a monthly report on the mods released on the workshop, playtime of Space Engineers and the use of our tools. Is it okay if we use your view count, subscriber count and favourite count for use in our report? Your mod will be referenced in our bibliography of the report. Please feel free to message me if you have any questions about it or if you do not want to be involved. Thanks :D
CrimsonAdder  [author] 4 Aug, 2019 @ 6:46am 
BF- Well, yes, it's a small grid vehicle.

Dots- As I said in the description, the subgrids are not essential to the function of the vehicle if you don't want to build them. If you want to also have the subgrids in survival, it's perfectly possible and even easy to do by printing them out separately and then attaching them.
Majestic Blue Falcon 4 Aug, 2019 @ 12:20am 
Lol Crimson. I don't think it would survive a vanilla rocket run in MP either. Not hating, just saying. It's too damn perty to take into a fight.
T3quil4 4 Aug, 2019 @ 12:15am 
If he connected it with merge block on the back its count as a full grid and you can build it with Projector.
Dots 3 Aug, 2019 @ 10:22pm 
I see subgrids in screenshots so i don't think this is for survival scenarios made.
CrimsonAdder  [author] 3 Aug, 2019 @ 9:21pm 
Thanks, Bob. I think I will let you rest in peace.

BF- ...obviously this will not survive your modded mexpex turbo particle wave cannon 9000 ultra earrape gun. It's small grid, and I think it's about as durable as it looks. I didn't want to build it entirely out of air vents or modded stalinium armor blocks so yeah
Trialplane4 3 Aug, 2019 @ 11:32am 
Oh, also I like the plane.
Majestic Blue Falcon 3 Aug, 2019 @ 11:08am 
This looks like one good hit from a mod weapon will break it in half, but it's pretty to look at.
CrimsonAdder  [author] 2 Aug, 2019 @ 9:24pm 
When I take a look at it tomorrow or the day after I'll make it come with the stabilizers off. A silly and needlessly confusing thing for it to come with them switched on.
Sevyrs 2 Aug, 2019 @ 8:47pm 
for anyone having trouble with the no turning/rotating issue, go into the control panel and type in gyro. turn all of them to not accept over ride. if you are in a server that doesn't allow scripts then this will help. otherwise, awesome ship.
TwinChops 2 Aug, 2019 @ 7:51pm 
Take your Time, that ship is still awesome.
CrimsonAdder  [author] 2 Aug, 2019 @ 7:46pm 
Ah, I see. Oh dear. I thought I was so clever in figuring it out, seems our friends at Keen were unusually fast to act.

I'll be out all day tomorrow and I cannot hop on tonight so it might take a bit for me to do this simple fix.
TwinChops 2 Aug, 2019 @ 7:41pm 
I uploaded two screenshots, the blast door block will break when the craft is braking, u can try it yourself, fly up (in space) to about 30ms and let the dampeners brake the ship and the blast doors are gone.
CrimsonAdder  [author] 2 Aug, 2019 @ 7:27pm 
It's very strange that should happen for you, as just earlier today I was working on something else that uses the same thing and the blast doors weren't breaking at all. I was certain thruster damage was on. Additionally, I remember being pretty certain that the thrusters on the inside were not close enough to damage anything.
TwinChops 2 Aug, 2019 @ 7:26pm 
Thanks :steamhappy:
CrimsonAdder  [author] 2 Aug, 2019 @ 7:14pm 
The blast door blocks break? I had them running for like a very long time with thruster damage on, they wouldn't even go down 1 percent tick. Maybe Keen patched it or something. I will fix.
TwinChops 2 Aug, 2019 @ 7:07pm 
The two up hydro thruster in the inside, and the ... 4? down hydro thruster on the top behind blast door blocks (it takes ages for them but they will explode)
CrimsonAdder  [author] 2 Aug, 2019 @ 7:06pm 
I may have forgot to remove a block or two inside
CrimsonAdder  [author] 2 Aug, 2019 @ 7:05pm 
Hm. Which ones?
TwinChops 2 Aug, 2019 @ 7:05pm 
Nope blocks will break, that why i nearly got an heart attack, because it scared the living heck out of me.
CrimsonAdder  [author] 2 Aug, 2019 @ 7:03pm 
It works with thruster damage on, no blocks break, test it out
TwinChops 2 Aug, 2019 @ 6:53pm 
That thing is a beauty, but i almost got an heart attack because you didnt tell that thruster damage should be off.
CrimsonAdder  [author] 2 Aug, 2019 @ 9:56am 
Many thanks, all of you
uginFიჯ 2 Aug, 2019 @ 3:46am 
Kяasivo
LazyGal0 1 Aug, 2019 @ 10:23pm 
amazing!
CrimsonAdder  [author] 1 Aug, 2019 @ 3:22pm 
Check the note at the top of the description
bidoof 1 Aug, 2019 @ 2:15pm 
doesnt turn?
Phantom0658 1 Aug, 2019 @ 11:11am 
very pritty and functional
Deathlok-L17 1 Aug, 2019 @ 9:37am 
Nice quality build!
Diablo1324 1 Aug, 2019 @ 8:04am 
ok
CrimsonAdder  [author] 1 Aug, 2019 @ 8:03am 
I have this- https://steamproxy.net/sharedfiles/filedetails/?id=1556958709 the Su-115 will only fit on the flight deck though.

A space carrier is planned but I am working on other things at the moment.
Diablo1324 1 Aug, 2019 @ 8:01am 
are you able to make a large aircraft carrier? im just woundering.
CrimsonAdder  [author] 31 Jul, 2019 @ 10:39am 
Thank you, Krampus.
Krampusz123 31 Jul, 2019 @ 7:45am 
i think your craft collection is cool and i take no issue with inspiration from real world. Lets be engineers and let us marvel at the design of the past and the future instead of politcal affiliations.
CrimsonAdder  [author] 30 Jul, 2019 @ 7:02pm 
I'm not an actual soviet or socialist btw

this is just some fiction that I thought would be fun and unique
RELIKT 30 Jul, 2019 @ 6:45pm 
Still looks awesome, regardless of our political differences
Molten Carnage 30 Jul, 2019 @ 5:25pm 
Pretty cool build; I like! :steamhappy:
CrimsonAdder  [author] 30 Jul, 2019 @ 5:10pm 
Thank you.

Yeah I built this to sorta the same role as Venom's Valkyrie although this one works in survival after the hydrogen rework. Venom said he didn't think it was a copy so I'm ok with that :P
Whisper 30 Jul, 2019 @ 4:58pm 
Nice build
MC 30 Jul, 2019 @ 3:53pm 
its a russia PFS valk
CrimsonAdder  [author] 30 Jul, 2019 @ 3:11pm 
Although I would think the logo and name would give you some idea already