Stormworks: Build and Rescue

Stormworks: Build and Rescue

SBS ORCA MK.II RUNABOUT
15 Comments
Trazen4 3 Sep, 2023 @ 11:00am 
I second jan, I love these so much
jan 30 Aug, 2023 @ 8:25am 
ORCA III. WHENNNN

nahh but fr your ORCA boats are my favourite make more plss
Grande1900 21 Jul, 2022 @ 10:13am 
for some reason the compass keeps glitching out, it keeps going from 0 to my current angle
ElfBossHogg  [author] 24 Mar, 2020 @ 5:41pm 
Thanks for the comment, MrPanther. I think you may be referring to the VERSA version of the ORACA. :) I took a look and I can't replicate the error condition but I think what you found may be legit. I've never encountered it on the VERSA but I have on the HERMES when switching from RADAR to something else. What seems to happen is that the W value is being considered as global variable even among completely separate LUA modules. It's almost like it gets locked or is not able to be set as it is considered local to another modules such that it can't be set by the system call to get the screen width. It's funny in that it may only happen one time and then every single time after that in which I spawn the HERMES it operates as expected. It's weird and I haven't been able to find a fix. I tried explicitly naming the getWidth variables specific to their modules but that didn't work. Oh well... it is what it is.. but still drives me crazy. :)
dstokes0312 30 Dec, 2019 @ 6:43pm 
I was using this in my career, and the winch just was not long enough, ended up putting a huge winch on it, now its too long :( but i absolutely love this boat.
ElfBossHogg  [author] 7 Oct, 2019 @ 4:04am 
5468
Jack Davidson 7 Oct, 2019 @ 2:02am 
whats the code fore the doors?
ElfBossHogg  [author] 14 Sep, 2019 @ 4:38am 
Hey Matt, there is no LIDAR, Sensor Pod (deployed mast), water canon, crane or cargo hatch, sensor station or flares. For cargo there's a rail and MAG setup on the top. It's a stripped down version of the Versa that operates more like a passenger tender.
TACOSAUCE 13 Sep, 2019 @ 7:22pm 
what's the main diff between this one and the other orca 2?
ElfBossHogg  [author] 24 Aug, 2019 @ 12:28pm 
Just turn the engine keys located in the lower console between the PILOT and ENGINEERS seat. Everything else after that is automatic (auto start, auto gear shift). Just increase the throttle and away you go. NOTE: ~15% or below automatically disengages the clutch to the prop but keeps the engines still turning. This prevents the engines from stalling out at low power.

If you want to use the Electric Drives (designed for reverse and tight maneuvering) turn them on using the switch in the composite panel in the upper console locate between the PILOT and ENGINEERS seat. After that you can use the throttle buttons in the composite block or use the keys assigned to the chairs to adjust the power. There is a reverse button in that same panel as well.
NOTE: Reverse is not available for the Diesels; the Diesels are the "power" engines for speed and towing, the electrics are for taxing and slow maneuvers.
Batb0y 24 Aug, 2019 @ 10:00am 
how do i start it ?
ElfBossHogg  [author] 10 Aug, 2019 @ 1:29pm 
Hi Mark, APU stands for Auxiliary Power Unit. It's an electrical generator only function that uses a standalone small engine. You typically find APUs on aircraft and they are used to power equipment when the main engines aren't running. I typically include them in most of my builds, in particular those that may electrical motors or rails. If you're main batteries die to the point where there isn't enough juice to turn over a larger diesel or jet then the APU can be your lifeline to recharge batteries to a point where the have enough force to turn on the larger generators.
[GER]Destorous 10 Aug, 2019 @ 11:26am 
Hi, i didnt understand the APU function, is it a small gernerator too get Energy or is it for something else ?
ElfBossHogg  [author] 30 Jul, 2019 @ 6:36am 
Thanks, Pospero! :)
Pospero 29 Jul, 2019 @ 3:47pm 
Love you're builds. Keep up the great work and thank you.