Starbound
Augment Overhaul
22 Yorum
Lobanych 21 Tem @ 6:10 
Um, why vanilla Gravity Augment (1) MUCH stronger than yours Gravity 5?
Ender 24 Mar 2022 @ 19:14 
is there anyway to make augments from scratch or do you need augments to make augment data to make augments? I'm looking through the augment crafter but don't find any way to craft augments other than with augment data and can only find how to make augment data from augments.
Ribbons0121R121 17 Mar 2021 @ 7:54 
laughs in augment combiner
Sparklink  [yaratıcı] 23 Tem 2020 @ 5:12 
Sorry about the late response I have not been around lately

As for the augment slots, I had to write a patch file for every one of Starbound's armors. With all of those armors it is highly probable that I might have missed one.
Yuna 23 Haz 2020 @ 8:06 
Is there a reason some vanilla items don't have augment slots? one example is the "bandit chaps" legs
Ryu Ketsueki 10 May 2020 @ 8:45 
Can you make it compatible with Combinable Augments?
PROPANE SALESMAN 26 Mar 2020 @ 7:45 
I think you can cut some recipes from craftingaugment table, and move them into refinery-like station. Something like this [imgur.com].
Sparklink  [yaratıcı] 14 Oca 2020 @ 19:41 
The augment station should be crafted at the tier 3 inventor's table.
zen6635 19 Kas 2019 @ 20:38 
Where can the augment station be crafted?
Sparklink  [yaratıcı] 24 Eyl 2019 @ 19:14 
Version 1.3 is out now! Now you can use the Augment Crafter to build the augments you are seeking. Look for more details on the change notes.
Sparklink  [yaratıcı] 19 Ağu 2019 @ 10:16 
@Raphessea

There are an entire 130 augments in this mod (including Starbound's originals with patches to them) I can not list all of them off the top of my head, and compiling a list would take some time to do. Is there any augment(s) in particular that you are looking for? I could give you a handfull easily but a full list is something that I would have to sit down and work on.
Aralinne 15 Ağu 2019 @ 17:26 
can you tell me the augments id's?
warmainiac 31 Tem 2019 @ 16:36 
alrighty then
Sparklink  [yaratıcı] 30 Tem 2019 @ 19:25 
@warmainiac

The "Augment Slots for Armor Redux" is the same thing as the original "Augment Slots for Armor." I had said earlier to another user,

"Augment Slots for Armors adds a parameter to the armors that allow you to set "back" augments to all armors. My mod is mostly the same, accept that the parameter allows it to accept an augment defined as "head" "chest" or "legs". If you install that mod it probably will not conflict with this but will be useless for the newly designed augments."

In short, if you have an augment for the chest slot and you try to use it with an armor supported by that mod it will not accept it because the Redux makes armor accept the "Back" type augment while my mod makes chestplates accept "Chest" type augments.
warmainiac 30 Tem 2019 @ 13:04 
augment slots for armor redux compatible?
Sparklink  [yaratıcı] 27 Tem 2019 @ 19:44 
Updated the mod. Make sure to take a look at the change notes for more information.
Sparklink  [yaratıcı] 19 Tem 2019 @ 18:06 
@Alucard 88

Knowing that FU is a mod that adds a great many armors I had thought about including patches for that mod's armors. The armors of FU have set bonuses, which is somewhat like having an augment on the armor. I ultimately decided not to out of respect for the FU team's work on that mod.

I also know that FU adds many augments which is why I have considered adapting their augments to this system too. But that is a pretty large project; for now I am working on this mod and testing and balancing augmenting on a vanilla scale before considering going as large as Frackin' Universe.

Consider it this way though; If you want a slightly more specific set of power-ups that you can not get out of an FU armor this mod gives you a second option.

I hope you understand, and thanks for trying my mod.
FR_Alucard88 19 Tem 2019 @ 13:34 
Hello, your mod is work whit FU ?
Sparklink  [yaratıcı] 15 Tem 2019 @ 12:57 
On a side note to anyone who reads this: I may not be making patches for modded racial armors but if somebody wants to make a mod similar the "Augment Slots for Armors" I will glad to welcome the addition. I will even put a link to their mod on this page.
Sparklink  [yaratıcı] 15 Tem 2019 @ 12:46 
@Subtiliter
I assume that Combinable Augments would work, but only with back augments. When making this mod I patched all existing augments for my new system, but created entirely new status effects rather than patching those too. The reason being to prevent things like possible mod conflict or crashing the game with stat old/new conflicts. It also makes things easier for me when making edits to stats if I need to.

Augment Slots for Armors adds a parameter to the armors that allow you to set "back" augments to all armors. My mod is mostly the same, accept that the parameter allows it to accept an augment defined as "head" "chest" or "legs". If you install that mod it probably will not conflict with this but will be useless for the newly designed augments.
Subtiliter 15 Tem 2019 @ 11:24 
I'm guessing this would conflict with Combinable Augments,
https://steamproxy.net/sharedfiles/filedetails/?id=739151610
and is redundant with Augment Slots for armors?
https://steamproxy.net/sharedfiles/filedetails/?id=733403716
✶Eschatologia✶ 14 Tem 2019 @ 20:19 
good mod