Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
As for the augment slots, I had to write a patch file for every one of Starbound's armors. With all of those armors it is highly probable that I might have missed one.
There are an entire 130 augments in this mod (including Starbound's originals with patches to them) I can not list all of them off the top of my head, and compiling a list would take some time to do. Is there any augment(s) in particular that you are looking for? I could give you a handfull easily but a full list is something that I would have to sit down and work on.
The "Augment Slots for Armor Redux" is the same thing as the original "Augment Slots for Armor." I had said earlier to another user,
"Augment Slots for Armors adds a parameter to the armors that allow you to set "back" augments to all armors. My mod is mostly the same, accept that the parameter allows it to accept an augment defined as "head" "chest" or "legs". If you install that mod it probably will not conflict with this but will be useless for the newly designed augments."
In short, if you have an augment for the chest slot and you try to use it with an armor supported by that mod it will not accept it because the Redux makes armor accept the "Back" type augment while my mod makes chestplates accept "Chest" type augments.
Knowing that FU is a mod that adds a great many armors I had thought about including patches for that mod's armors. The armors of FU have set bonuses, which is somewhat like having an augment on the armor. I ultimately decided not to out of respect for the FU team's work on that mod.
I also know that FU adds many augments which is why I have considered adapting their augments to this system too. But that is a pretty large project; for now I am working on this mod and testing and balancing augmenting on a vanilla scale before considering going as large as Frackin' Universe.
Consider it this way though; If you want a slightly more specific set of power-ups that you can not get out of an FU armor this mod gives you a second option.
I hope you understand, and thanks for trying my mod.
I assume that Combinable Augments would work, but only with back augments. When making this mod I patched all existing augments for my new system, but created entirely new status effects rather than patching those too. The reason being to prevent things like possible mod conflict or crashing the game with stat old/new conflicts. It also makes things easier for me when making edits to stats if I need to.
Augment Slots for Armors adds a parameter to the armors that allow you to set "back" augments to all armors. My mod is mostly the same, accept that the parameter allows it to accept an augment defined as "head" "chest" or "legs". If you install that mod it probably will not conflict with this but will be useless for the newly designed augments.
https://steamproxy.net/sharedfiles/filedetails/?id=739151610
and is redundant with Augment Slots for armors?
https://steamproxy.net/sharedfiles/filedetails/?id=733403716