Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






If any other modder wanted to do something like that though that would be fine, not that this is my skin or anything anyways so anyone could do something with it.
Nevertheless I do have questions:
Do sectopods come in three tiers like most of the other enemies?
If so might it be possible you released a mod that uses this skin for sectopods on tier three?
If not would you be able to tie this skin to force level? (If I am not mistaken sectopods start spawning at force level 16. Maybe you could make it so that at force level 18+ they use this skin instead...?)
I think it does get phased out for the regular Sectopod if you go on the mission after the force level where Sectopods start getting fielded making the Prototype a guaranteed Sectopod encounter.
https://steamproxy.net/sharedfiles/filedetails/?id=1921536079
I've heard rumors elsewhere of someone interested in making mini Sectopods for Xcom but take it with a grain of salt.
It's too tough for it to show up too much earlier yet it doesn't make sense to roll it with the regular Sectopods since it's weaker.
I have been considering making a mod similar to my Archon Visual Diversity mod for the two skins however.
It was meant to have this skin yes.
Stats are different as well though, it is slightly weaker.