安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
or 100M from the ground? or is it based on different factors?
See step 3. Anything with text screens can have this on it.
These 3d arrow heads make me think thered be a good way to implement a locked target's orientation and velocity being displayed on a screen.
Show XYZ axes in gravity=True
We have:
Show XYZ axes in space=True
Please add:
Show XYZ axes in gravity=False
That way, we would be able to force it to show the XYZ axes in gravity, so we know how fast we're moving in each direction.
Maybe also add an option to see speeds for each of the 3 axis, for the XYZ view.
i.e.
X: 33.40
Y: 0.04
Z: 6.90
Rewrote config processing to support this. Use version 1.12.2+ and set Acceleration display mode to G_force in the custom data of the programmable block.
Sorry for premature question. Thank's
what I've had to do to get both is either combining keens built in script horizon and reversing yours on transparent displays by setting a reference remote backwards and upside down- or using the new emotion controller screen with a transparent one on top of that- (which would be best if I didn't want a HUD)
it works well enough but I don't know how to change the retrograde and prograde symbols- I don't know where to start
they are very small