Space Engineers

Space Engineers

Whip's Artificial Horizon Redux
213 Komentar
{H.K.}Warlama 30 Jul @ 4:05am 
ok cool, thank you for this!! i appreciate it!
Whiplash141  [pembuat] 29 Jul @ 8:07pm 
It is based on estimated time to ground impact and is configurable in custom data via the "Collision warning time threshold (s)" parameter. I used this as opposed to a fixed altitude warning to reduce false positives and make it more of a "you are going to hit the ground" warning and less of a "you are flying low" warning :)
{H.K.}Warlama 29 Jul @ 6:33pm 
Hello Whip, I have a question about the script. the pull up warning, is that based on how close you are to the ground? if so is there a way to adjust the pull up warning to alert you if your say 50M
or 100M from the ground? or is it based on different factors?
Whiplash141  [pembuat] 4 Mei @ 5:28pm 
This is not a mod, it is an in-game script. You do not (and should not) need to add it to your server to use it. You only need to enable in-game scripts in the world options.
NiceGuy 4 Mei @ 8:33am 
Tried to add it to my Nitrado server but it cause an error and the server can not load the mod.
Whiplash141  [pembuat] 2 Mei @ 3:36pm 
@IAmPaRedux_ed (AFO):
See step 3. Anything with text screens can have this on it.
VivaVii 2 Mei @ 3:16pm 
WHIP you always know how to knock it out of the park.

These 3d arrow heads make me think thered be a good way to implement a locked target's orientation and velocity being displayed on a screen.
Rikuhachima Aru 26 Mar @ 3:58am 
Hey! Awesome script btw! Is there any way for me to use this on custom ship control consoles? This script would be very helpful if it would be possible to allow it to be used by mod control consoles especially for larger ships as the command room would usually be inside the ship.
Sapioit 15 Feb @ 11:39am 
Or at least having lines every 45 degrees, which to get darker towards West and lighter towards East, to transmit the same message.
Sapioit 15 Feb @ 11:38am 
While true, having a 3-axis display for while in gravity would allow one to see how the vehicle is moving without having to read numbers. Because on small displays, like the one in the Industrial Cockpit, those numbers are difficult to read. Though one way to fix that in the current in-gravity display would be to change the color every 45 degrees, to be a different shade, lighter towards the East and darker towards the West (rising sun and setting sun in real life, even if not in-game). Or other colors instead of other shades. Or both. Your call, after all.
Whiplash141  [pembuat] 15 Feb @ 11:19am 
Possible, but I'm not keen on adding that as the gravity and north vector is redundant information since that is already conveyed by the bearing and the horizon elevation ladder.
Sapioit 15 Feb @ 11:14am 
I know there is a mod which adds a compass on planets. Would it be possible to make it align an axis to point against the gravity and another axis to point towards one of the poles, for the following setting, please?
Show XYZ axes in gravity=True
Whiplash141  [pembuat] 15 Feb @ 10:42am 
@maiku41: added in v1.12.7
maiku41 14 Feb @ 7:34pm 
Any chance of adding a configurable altitude offset so it can be made to read 0 when on the ground rather than showing the distance of the cockpit above ground?
Sapioit 8 Feb @ 1:40pm 
Thank you very much! It would be very useful to have one of the axis point against the gravity, so we can use it as an alignment target when going straight up.
Whiplash141  [pembuat] 8 Feb @ 1:37pm 
The axes are entirely arbitrary and mean very little in a physical sense to the pilot as they are world aligned. I can; however, add an option to display the axes in gravity
Sapioit 8 Feb @ 12:44pm 
Awesome script! There is only one thing I think it's lacking: The option to use the 3D arrows while on a planet.

We have:
Show XYZ axes in space=True
Please add:
Show XYZ axes in gravity=False

That way, we would be able to force it to show the XYZ axes in gravity, so we know how fast we're moving in each direction.

Maybe also add an option to see speeds for each of the 3 axis, for the XYZ view.
i.e.
X: 33.40
Y: 0.04
Z: 6.90
z64555 17 Jan @ 6:45pm 
Awesome! Thanks much.
Whiplash141  [pembuat] 17 Jan @ 3:09pm 
@z64555:

Rewrote config processing to support this. Use version 1.12.2+ and set Acceleration display mode to G_force in the custom data of the programmable block.
Whiplash141  [pembuat] 17 Jan @ 1:17pm 
Gimme a few hours
z64555 17 Jan @ 9:35am 
Hi there, great script. Would it be possible to printout the acceleration into g's instead of m/s^2? This would line up with the gravity readout and would help pilots know if they can enter gravity safely or not.
brenofbread 30 Nov 2023 @ 10:25am 
thanks, appreciate the help!
Whiplash141  [pembuat] 29 Nov 2023 @ 3:36pm 
just ground warnings
brenofbread 29 Nov 2023 @ 3:14pm 
Does this script also show lock warnings or just ground warnings?
Into 27 Sep 2023 @ 4:49pm 
alr, thanks anyway, love the script!
Whiplash141  [pembuat] 27 Sep 2023 @ 3:03pm 
Nope, Keen hard capped screen update rate at 6 Hz
Into 27 Sep 2023 @ 1:40pm 
Is it possible to increase update time?
Whiplash141  [pembuat] 10 Sep 2023 @ 1:01pm 
Uhh not with this script as I didn't really see a reason to
Aster 10 Sep 2023 @ 7:33am 
is there a way to use multiple lcds? to make one big screen?
Chevayo 9 Agu 2023 @ 9:47am 
Found in the Custom Data - draw tittle screen.
Sorry for premature question. Thank's
Chevayo 9 Agu 2023 @ 9:43am 
Is it possible to remove the animation form the display of the programmable block itself?
Whiplash141  [pembuat] 29 Jul 2023 @ 3:45pm 
If you are talking about a drone that is not attached to your ship in anyway, then no
Skoxe 29 Jul 2023 @ 1:46pm 
Is there a way to show the vector of my drone on my base control seat?
Into 20 Mei 2023 @ 9:55am 
Can I get this somehow onto the Jetpack hud?
ZEN 6 Mei 2023 @ 12:24pm 
I miss the vector indicator functionality of your old one- but the gimbal functionality of this one is also very useful and I can't live without anymore

what I've had to do to get both is either combining keens built in script horizon and reversing yours on transparent displays by setting a reference remote backwards and upside down- or using the new emotion controller screen with a transparent one on top of that- (which would be best if I didn't want a HUD)

it works well enough but I don't know how to change the retrograde and prograde symbols- I don't know where to start
ZeRen 26 Mar 2023 @ 10:27am 
Is it possible to increase size of speed and altitude numbers?

they are very small
Whiplash141  [pembuat] 1 Jan 2023 @ 11:01pm 
can custom data
Solarwind 1 Jan 2023 @ 10:07pm 
CAN XYZ ARROW OFF
GraksO 18 Des 2022 @ 4:16pm 
Nevermind, restarting the game fixed it. Awesome script!
GraksO 18 Des 2022 @ 4:07pm 
Hey Whip, I'm pretty sure this was asked and answered before but he answer that was given doesn't match the behaviour I'm currently experiencing. I'm trying to build a mobile missile carrier that uses your script to see the elevation angle of the missile "turret." I've placed a RC block on the turret and added the Reference tag to it's name, I've also set up the LCD but the problem is that it still uses my pilot seat as the reference to the script. Is this the intended behaviour? The LCD is on the main grid that I acts as the truck that carries the missiles and the Reference RC is on the subgrid that houses the missiles.
Whiplash141  [pembuat] 28 Nov 2022 @ 12:49am 
nope, not possible
thamior97 28 Nov 2022 @ 12:45am 
Hey o/, Not sure if this has been asked, but is there a way to flip the screen display so it shows proper from the back side of a transparent lcd screen. I'm using it just forward of a camera on a small combat drone. Thanks in advance.
Whiplash141  [pembuat] 13 Jul 2022 @ 9:13am 
Nope
Odinfin 13 Jul 2022 @ 7:14am 
Hey Whiplash, is there a way to make the sealevel indicator use the water mod sea level?
CoyoteJohn 25 Jun 2022 @ 5:18pm 
Is there any way to change the velocity from m/s to kph?
Deapri 22 Jun 2022 @ 1:49am 
Ah well, thank you for the response, and yes, that does make sense, it would just be nice if there was an option to modify that scale per screen. It is not really imperative to make any changes to the system I appreciate you taking the time.
Whiplash141  [pembuat] 21 Jun 2022 @ 9:04pm 
Not per screen no. It wasn't really designed to be on a non square screen, I just scale and smoosh it so it fits
Deapri 21 Jun 2022 @ 7:12pm 
Sorry to bother you with this, it is a fantastic script is there a custom data entry to adjust font size per screen by chance? I am not finding such a setting as i look around here and in the script... This ship I decided to use has one usage on a corner LCD and many of those the fonts no longer display the same ratio for automatic LCD's for example I am using it at 3.5 to see the text displayed clearly. The Lost Colony Scenario is another example of this change and the font size not fitting as expected.
Whiplash141  [pembuat] 30 Apr 2022 @ 6:34am 
nope, sorry
PanicOregon281 29 Apr 2022 @ 11:30pm 
Can i connect multiple LCD's together for one wide LCD? using 3 1x1 Transparent LCDs