Space Engineers

Space Engineers

Whip's Artificial Horizon Redux
댓글 213
{H.K.}Warlama 2024년 7월 30일 오전 4시 05분 
ok cool, thank you for this!! i appreciate it!
Whiplash141  [작성자] 2024년 7월 29일 오후 8시 07분 
It is based on estimated time to ground impact and is configurable in custom data via the "Collision warning time threshold (s)" parameter. I used this as opposed to a fixed altitude warning to reduce false positives and make it more of a "you are going to hit the ground" warning and less of a "you are flying low" warning :)
{H.K.}Warlama 2024년 7월 29일 오후 6시 33분 
Hello Whip, I have a question about the script. the pull up warning, is that based on how close you are to the ground? if so is there a way to adjust the pull up warning to alert you if your say 50M
or 100M from the ground? or is it based on different factors?
Whiplash141  [작성자] 2024년 5월 4일 오후 5시 28분 
This is not a mod, it is an in-game script. You do not (and should not) need to add it to your server to use it. You only need to enable in-game scripts in the world options.
NiceGuy 2024년 5월 4일 오전 8시 33분 
Tried to add it to my Nitrado server but it cause an error and the server can not load the mod.
Whiplash141  [작성자] 2024년 5월 2일 오후 3시 36분 
@IAmPaRedux_ed (AFO):
See step 3. Anything with text screens can have this on it.
VivaVii 2024년 5월 2일 오후 3시 16분 
WHIP you always know how to knock it out of the park.

These 3d arrow heads make me think thered be a good way to implement a locked target's orientation and velocity being displayed on a screen.
Rikuhachima Aru 2024년 3월 26일 오전 3시 58분 
Hey! Awesome script btw! Is there any way for me to use this on custom ship control consoles? This script would be very helpful if it would be possible to allow it to be used by mod control consoles especially for larger ships as the command room would usually be inside the ship.
Sapioit 2024년 2월 15일 오전 11시 39분 
Or at least having lines every 45 degrees, which to get darker towards West and lighter towards East, to transmit the same message.
Sapioit 2024년 2월 15일 오전 11시 38분 
While true, having a 3-axis display for while in gravity would allow one to see how the vehicle is moving without having to read numbers. Because on small displays, like the one in the Industrial Cockpit, those numbers are difficult to read. Though one way to fix that in the current in-gravity display would be to change the color every 45 degrees, to be a different shade, lighter towards the East and darker towards the West (rising sun and setting sun in real life, even if not in-game). Or other colors instead of other shades. Or both. Your call, after all.
Whiplash141  [작성자] 2024년 2월 15일 오전 11시 19분 
Possible, but I'm not keen on adding that as the gravity and north vector is redundant information since that is already conveyed by the bearing and the horizon elevation ladder.
Sapioit 2024년 2월 15일 오전 11시 14분 
I know there is a mod which adds a compass on planets. Would it be possible to make it align an axis to point against the gravity and another axis to point towards one of the poles, for the following setting, please?
Show XYZ axes in gravity=True
Whiplash141  [작성자] 2024년 2월 15일 오전 10시 42분 
@maiku41: added in v1.12.7
maiku41 2024년 2월 14일 오후 7시 34분 
Any chance of adding a configurable altitude offset so it can be made to read 0 when on the ground rather than showing the distance of the cockpit above ground?
Sapioit 2024년 2월 8일 오후 1시 40분 
Thank you very much! It would be very useful to have one of the axis point against the gravity, so we can use it as an alignment target when going straight up.
Whiplash141  [작성자] 2024년 2월 8일 오후 1시 37분 
The axes are entirely arbitrary and mean very little in a physical sense to the pilot as they are world aligned. I can; however, add an option to display the axes in gravity
Sapioit 2024년 2월 8일 오후 12시 44분 
Awesome script! There is only one thing I think it's lacking: The option to use the 3D arrows while on a planet.

We have:
Show XYZ axes in space=True
Please add:
Show XYZ axes in gravity=False

That way, we would be able to force it to show the XYZ axes in gravity, so we know how fast we're moving in each direction.

Maybe also add an option to see speeds for each of the 3 axis, for the XYZ view.
i.e.
X: 33.40
Y: 0.04
Z: 6.90
z64555 2024년 1월 17일 오후 6시 45분 
Awesome! Thanks much.
Whiplash141  [작성자] 2024년 1월 17일 오후 3시 09분 
@z64555:

Rewrote config processing to support this. Use version 1.12.2+ and set Acceleration display mode to G_force in the custom data of the programmable block.
Whiplash141  [작성자] 2024년 1월 17일 오후 1시 17분 
Gimme a few hours
z64555 2024년 1월 17일 오전 9시 35분 
Hi there, great script. Would it be possible to printout the acceleration into g's instead of m/s^2? This would line up with the gravity readout and would help pilots know if they can enter gravity safely or not.
brenofbread 2023년 11월 30일 오전 10시 25분 
thanks, appreciate the help!
Whiplash141  [작성자] 2023년 11월 29일 오후 3시 36분 
just ground warnings
brenofbread 2023년 11월 29일 오후 3시 14분 
Does this script also show lock warnings or just ground warnings?
Into 2023년 9월 27일 오후 4시 49분 
alr, thanks anyway, love the script!
Whiplash141  [작성자] 2023년 9월 27일 오후 3시 03분 
Nope, Keen hard capped screen update rate at 6 Hz
Into 2023년 9월 27일 오후 1시 40분 
Is it possible to increase update time?
Whiplash141  [작성자] 2023년 9월 10일 오후 1시 01분 
Uhh not with this script as I didn't really see a reason to
Aster 2023년 9월 10일 오전 7시 33분 
is there a way to use multiple lcds? to make one big screen?
Chevayo 2023년 8월 9일 오전 9시 47분 
Found in the Custom Data - draw tittle screen.
Sorry for premature question. Thank's
Chevayo 2023년 8월 9일 오전 9시 43분 
Is it possible to remove the animation form the display of the programmable block itself?
Whiplash141  [작성자] 2023년 7월 29일 오후 3시 45분 
If you are talking about a drone that is not attached to your ship in anyway, then no
Skoxe 2023년 7월 29일 오후 1시 46분 
Is there a way to show the vector of my drone on my base control seat?
Into 2023년 5월 20일 오전 9시 55분 
Can I get this somehow onto the Jetpack hud?
ZEN 2023년 5월 6일 오후 12시 24분 
I miss the vector indicator functionality of your old one- but the gimbal functionality of this one is also very useful and I can't live without anymore

what I've had to do to get both is either combining keens built in script horizon and reversing yours on transparent displays by setting a reference remote backwards and upside down- or using the new emotion controller screen with a transparent one on top of that- (which would be best if I didn't want a HUD)

it works well enough but I don't know how to change the retrograde and prograde symbols- I don't know where to start
ZeRen 2023년 3월 26일 오전 10시 27분 
Is it possible to increase size of speed and altitude numbers?

they are very small
Whiplash141  [작성자] 2023년 1월 1일 오후 11시 01분 
can custom data
Solarwind 2023년 1월 1일 오후 10시 07분 
CAN XYZ ARROW OFF
GraksO 2022년 12월 18일 오후 4시 16분 
Nevermind, restarting the game fixed it. Awesome script!
GraksO 2022년 12월 18일 오후 4시 07분 
Hey Whip, I'm pretty sure this was asked and answered before but he answer that was given doesn't match the behaviour I'm currently experiencing. I'm trying to build a mobile missile carrier that uses your script to see the elevation angle of the missile "turret." I've placed a RC block on the turret and added the Reference tag to it's name, I've also set up the LCD but the problem is that it still uses my pilot seat as the reference to the script. Is this the intended behaviour? The LCD is on the main grid that I acts as the truck that carries the missiles and the Reference RC is on the subgrid that houses the missiles.
Whiplash141  [작성자] 2022년 11월 28일 오전 12시 49분 
nope, not possible
thamior97 2022년 11월 28일 오전 12시 45분 
Hey o/, Not sure if this has been asked, but is there a way to flip the screen display so it shows proper from the back side of a transparent lcd screen. I'm using it just forward of a camera on a small combat drone. Thanks in advance.
Whiplash141  [작성자] 2022년 7월 13일 오전 9시 13분 
Nope
Odinfin 2022년 7월 13일 오전 7시 14분 
Hey Whiplash, is there a way to make the sealevel indicator use the water mod sea level?
CoyoteJohn 2022년 6월 25일 오후 5시 18분 
Is there any way to change the velocity from m/s to kph?
Deapri 2022년 6월 22일 오전 1시 49분 
Ah well, thank you for the response, and yes, that does make sense, it would just be nice if there was an option to modify that scale per screen. It is not really imperative to make any changes to the system I appreciate you taking the time.
Whiplash141  [작성자] 2022년 6월 21일 오후 9시 04분 
Not per screen no. It wasn't really designed to be on a non square screen, I just scale and smoosh it so it fits
Deapri 2022년 6월 21일 오후 7시 12분 
Sorry to bother you with this, it is a fantastic script is there a custom data entry to adjust font size per screen by chance? I am not finding such a setting as i look around here and in the script... This ship I decided to use has one usage on a corner LCD and many of those the fonts no longer display the same ratio for automatic LCD's for example I am using it at 3.5 to see the text displayed clearly. The Lost Colony Scenario is another example of this change and the font size not fitting as expected.
Whiplash141  [작성자] 2022년 4월 30일 오전 6시 34분 
nope, sorry
PanicOregon281 2022년 4월 29일 오후 11시 30분 
Can i connect multiple LCD's together for one wide LCD? using 3 1x1 Transparent LCDs