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[code]
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MyShipConnector.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)[code]
etc. 1k limit prevents full dump.
Heres a blueprint that brakes with this mod that is fine without this mod
For reference
Something this mods changes causes bad physics interactions, or it could due to it being out dated this mod reverts some physics shape change that are in current vanilla
I would recommend Configurable Ore Detector+ since this one allows you to actually set a custom limit to give you exactly what you want and you can change it at any time if you so desire. (A reload of the world is required when changing.)
There are plenty of mods that increase the ore detector to various ranges. There's literally one in the top 5 if you search the workshop for "Ore Detector".
E.g. this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2026389838&searchtext=ore+detector
🤣
Tho i just made a cargo, connected battery for power, added on all small ports a conveyor tube and a connector and tried to move some scraps to all the ejectors and into my inventory. Everything seems to work. Might have been a bug or something. Who knows. Sometimes a bug slips through by Keen, in meantime not knowing a mod author may mod a block with the bugged model, keen fixes it in the mean time but some modder out there doesn't know his mod has a faulty model as base and it's hard to catch it for the modder to fix. Happened to me a few times. xD I was lucky enough to notice and keep an eye out for Keens patch to update my mods. :)
To test it, I built a small ship and attached a conveyor junction to it. Onto that I attached a large container. I attached another large container to that one. I attached a small container to each of the small ports. I also attached a battery to the conveyor. I attempted to pass stuff through each of the small ports. One of them would not work.
Yes I made the sure the small cargo were lined up properly.
@Psycho Does this mod by chance fix the small block large cargo small access port that does not work as a pass through connection?
Just curious.
Also hope things worked out with your GF. If not I am betting she was high maintenance and could not stand the thought of you dedicating your time to anything but her. If that is the case you dodged a bullet. Good luck either way.
https://steamproxy.net/workshop/filedetails/discussion/1713551541/1736632956566200402/
Thanks!
You should try see what corrupted it so it doesn't again. Or at least try messing around on how to extract stuff from world files etc.
There is a mod that allows manually placing wheels and rotor heads directly on an empty suspension or rotor block respectively. And another that puts the mount points back on wheels. They dont work together no matter what load order I use. These both also seem like 'common sense' level features so if that could be added as a 'fix' here I would appreciate it.
Real Wheel Mount Points
https://steamproxy.net/sharedfiles/filedetails/?id=586546026
Easy Manual Attachment
https://steamproxy.net/sharedfiles/filedetails/?id=297446748
How about this, could you make a vote for some of the features you feel it's chatty? I'm not that into reddit and similar? I'd like too see some serious feedback what to add and what to remove. I'll link it them here in the description. Sound cool?
The only mount point I'm not happy with is small grid advanced rotor, I'll edit the model just a bit for that. Lastly, i believe in choice. With those, people can choose, without those, you can't.
You afraid the suspension of disbelief would be broken or something? I can make a version for you or send you files for your own pick of pleasure.
Thanks for feedback!!! :)
No sane individual should be OK with being gently forced into paying more for what they've already paid for, nor should they be OK with being lied to.
You don't have this perspective and are likely holding the "doesn't affect me" apathy that's far too common, since you likely got the DLC moments after its release and had no time without it.
You never heard of Morrowind...
...or Skyrim. Or Fallout 3...
...or Fallout New Vegas. Or Fallout 4....
...or Vampire the Masquerade? *insert infinitum symbol here* xD
Just enjoy friend. All you have to do is replace the cockpit. Doesn't seem that bad. Also how about more building your self then using others creations. :P
Don't worry InertFurry , nothing bad here, just friendly advice.
Though I'd assume you're 100% OK with shady shit like getting players to do the work that the developers should be doing, like, say, patching bugs.
Also, of course i meant DLC free as in, free of any edits that would consider the DLC blocks because i don't know how now or in the future the game will handle modded data about a block that is technically missing from the game, one way or another. This is for now the safest possible way to ensure error free compatibility. :)