Divinity: Original Sin 2

Divinity: Original Sin 2

Core Game Rebalance
10 Comments
Бабазаки Гений 6 Aug, 2022 @ 12:31am 
cool
Derpy Moa 28 Jun, 2019 @ 2:21pm 
@-Snoopi-

Yeah it did.
Sorry for late reply but there's notification for comment replies
-Snoopi- 2 May, 2019 @ 4:16am 
@MagicalPubes

Has the difficulty increased in the later acts?

This is what I am after, as vanilla is too easy on Tactician.
Derpy Moa 15 Feb, 2019 @ 4:06am 
I gotta say, after reaching later Acts this and your Power Unleashed mods do start to change a lot and it's really enjoyable.
Thanks for making them ^^
core one  [author] 3 Feb, 2019 @ 12:57am 
I had think about adding talents to Act 1 but I had also think about the fight with Dallis in the front gate of Fort Joy. Dallis, Alexandar and the two Gheist are at level 8. It is already a very difficult battle (except use of Death Fog). If this battle is skipped, players may not be able to get the unique items for this battle and the unique items when they met/defeat Dallis again on LV (at the end of Act 1).

Finally, the intention of this add-on is game re-balance, not making the game too difficult (at Act 1).
Derpy Moa 3 Feb, 2019 @ 12:24am 
Well the aim of this mod is to "increase difficulty" so your audience would be people wanting a change in difficulty throughout the whole game.
For Joy/Act 1 is already extremely easy on Tactician so may as well add talents to everything there to prevent it from being a sleep fest after x playthroughs of vanilla.
I obviously understand your thought behind it tho, wanting to add a difficulty curve that increases as you play but still would kindly suggest adding talents to pretty much everything in Act 1 if possible.
core one  [author] 3 Feb, 2019 @ 12:15am 
@MagicaPubes

It may be too difficult or unfair if the enemies got too many talents than the players at the beginning of the game. So I did not add talents to Magisters in Fort Joy.
Enemies would get more talents as you proceed with later acts.

(Most enemies in Act 1 / Fort Joy use separate enemy classes (other than Ranger/_Ranger_Strong, etc
Derpy Moa 2 Feb, 2019 @ 11:57pm 
Are the talents just not working in Fort Joy or am i missing something? Like I examine the Magisters and they all use 0-1 Talent as usual.
core one  [author] 12 Jan, 2019 @ 12:32pm 
@despicablemike
Alright, changed some wordings to avoid spoiler
chairmanhobo 12 Jan, 2019 @ 12:06pm 
Lord Khemm spoiler :steamhappy: