Divinity: Original Sin 2

Divinity: Original Sin 2

Core Game Rebalance
10 opmerkingen
Бабазаки Гений 6 aug 2022 om 0:31 
cool
Derpy Moa 28 jun 2019 om 14:21 
@-Snoopi-

Yeah it did.
Sorry for late reply but there's notification for comment replies
-Snoopi- 2 mei 2019 om 4:16 
@MagicalPubes

Has the difficulty increased in the later acts?

This is what I am after, as vanilla is too easy on Tactician.
Derpy Moa 15 feb 2019 om 4:06 
I gotta say, after reaching later Acts this and your Power Unleashed mods do start to change a lot and it's really enjoyable.
Thanks for making them ^^
core one  [auteur] 3 feb 2019 om 0:57 
I had think about adding talents to Act 1 but I had also think about the fight with Dallis in the front gate of Fort Joy. Dallis, Alexandar and the two Gheist are at level 8. It is already a very difficult battle (except use of Death Fog). If this battle is skipped, players may not be able to get the unique items for this battle and the unique items when they met/defeat Dallis again on LV (at the end of Act 1).

Finally, the intention of this add-on is game re-balance, not making the game too difficult (at Act 1).
Derpy Moa 3 feb 2019 om 0:24 
Well the aim of this mod is to "increase difficulty" so your audience would be people wanting a change in difficulty throughout the whole game.
For Joy/Act 1 is already extremely easy on Tactician so may as well add talents to everything there to prevent it from being a sleep fest after x playthroughs of vanilla.
I obviously understand your thought behind it tho, wanting to add a difficulty curve that increases as you play but still would kindly suggest adding talents to pretty much everything in Act 1 if possible.
core one  [auteur] 3 feb 2019 om 0:15 
@MagicaPubes

It may be too difficult or unfair if the enemies got too many talents than the players at the beginning of the game. So I did not add talents to Magisters in Fort Joy.
Enemies would get more talents as you proceed with later acts.

(Most enemies in Act 1 / Fort Joy use separate enemy classes (other than Ranger/_Ranger_Strong, etc
Derpy Moa 2 feb 2019 om 23:57 
Are the talents just not working in Fort Joy or am i missing something? Like I examine the Magisters and they all use 0-1 Talent as usual.
core one  [auteur] 12 jan 2019 om 12:32 
@despicablemike
Alright, changed some wordings to avoid spoiler
chairmanhobo 12 jan 2019 om 12:06 
Lord Khemm spoiler :steamhappy: