RimWorld

RimWorld

Westerado
213 Comments
• KEÐɌI • 6 Nov, 2020 @ 8:18am 
I reverted back to 1.0 because I don't want to have this royalty business, I added Westerado, Wilderness & Gunslinger and got a whole lot of angry red text. Are these mods still compatible? Are there any known (popular) mods I'm using that these could be clashing with?
Mlie 23 Sep, 2020 @ 11:31am 
Since the 1.1 version never got published here is a 1.2 version with some updates and improvements. Also included is the Gunslinger-mod (CE-compatibility) loaded if CE is loaded.
https://steamproxy.net/sharedfiles/filedetails/?id=2236973780
Hope this will help anyone!
Caligula 12 Sep, 2020 @ 6:02am 
Does this mod cap research to maintain theme?
Обама ДНР ꑭ 19 Aug, 2020 @ 2:24am 
1.2 ?
Deadliest Kitten 29 Jul, 2020 @ 10:36pm 
thank you so much!!
Alexander 28 Jul, 2020 @ 7:44pm 
Mlie the god
Mlie 25 Jul, 2020 @ 2:13pm 
Got a request of updating this mod but since you seem to be active I thought it would be better if you published the update. Not sure how much work you have left but anyway, here is a working copy:
https://1drv.ms/u/s!AgRfRfv2Ayu1kHvn_0Gxyff1dpfF?e=j7w0jM
Hope it helps!
Alexander 23 Jul, 2020 @ 7:13pm 
1.1?
The_0nly_Greek 17 Jun, 2020 @ 1:07am 
any news on the 1.1 update??
Phil 16 Jun, 2020 @ 1:48pm 
I guess this one's abandoned?
LoganMartin 14 May, 2020 @ 9:11am 
The mod still works with 1.1, you just need to disable it, create a world, settle, and then re-enable it. Same goes for westernization. For western factions use the settlers mod.
Обама ДНР ꑭ 1 May, 2020 @ 5:29am 
Update please
Molin3443 25 Apr, 2020 @ 7:49am 
Thanks for the mod. I look forward to upgrading to version 1.1.
Pooh 18 Apr, 2020 @ 12:47am 
Hyped for 1.1! <3
Biffington 17 Apr, 2020 @ 10:30am 
No worries, thanks for the update.
Vanlande  [author] 17 Apr, 2020 @ 8:26am 
@Biffington
It's in the work but it's been slow going.
Biffington 17 Apr, 2020 @ 5:59am 
Thanks you for your mod its great. Any update on the update to 1.1?
Syroth 6 Apr, 2020 @ 6:23pm 
Just wanna say, awesome mod. I appreciate ya devs! :steamhappy:
bigredone 24 Mar, 2020 @ 1:24pm 
Hope the update is still on the way. really excited to play a gang of gunslingers in 1.1 like i did in 1.0. but please take your time. i don't know what kind of leap 1.1 from 1.0 is in terms of modding rimworld is.
Pooh 16 Mar, 2020 @ 2:08am 
Excited for the update to 1.1! :D
megacoosboy 11 Mar, 2020 @ 3:07pm 
I'd love to see an more cowboy traits in future iterations. I love the way the wild west blends so well into Rimworld. It's a match made in heaven.
Vanlande  [author] 7 Mar, 2020 @ 1:46pm 
@Dance with the dead
Thanks for the report, we'll look into it.
Dance with the dead 7 Mar, 2020 @ 12:14pm 
The westerado trait "Ugly" (I'm not really sure this is westerado, but I see the "Good", the "Bad" and the "Ugly" traits in dev mode =)) is giving me some problems, the pawn just stand still and not ticking (rest and satiety is not going down).
I have "Snap out!" mod, so I just sends a brawler here to try to calm down the pawn, then she starts fighting.
https://pastebin.com/h2NhUU2k
https://pastebin.com/M3YMdLLu
May be some other mod causing this, after second time when this happened I've just deleted the trait from the savefile.
Duke Lion 6 Mar, 2020 @ 4:51pm 
@kavkasiuri Hell yeah so excited this mod + the dual wield mod really makes the game for me
Vanlande  [author] 6 Mar, 2020 @ 9:36am 
@Duke Lion @Megacoosboy
It is getting a 1.1 update, soon™.
As mentioned previously in the comments we've been all around busy but we will get to it sooner rather than later. Valve time™
megacoosboy 6 Mar, 2020 @ 8:52am 
I'm hoping to see this go to 1.1. It just wont be the same game without bandito's dynamite and 10 gallon hats :)
Duke Lion 5 Mar, 2020 @ 7:31pm 
is this getting a 1.1 update?
Vanlande  [author] 22 Feb, 2020 @ 6:17am 
@Major Tim
Yes, we'll most likely seperate out the obsolete animals as a skin addon.
Major Tim 20 Feb, 2020 @ 10:19pm 
Are some of the animals obsolete due to some of them added in 1.1 like the bison?
Ralph 17 Jan, 2020 @ 12:38pm 
OK thank you for working on this awsome mod and thanks for the reply.
Vanlande  [author] 17 Jan, 2020 @ 5:12am 
@Ralph
We've been told this is due to an update with CE, we're planning on fixing this but we've all been busy with other stuff more or less since release. It's on the way tho.
Ralph 15 Jan, 2020 @ 3:21pm 
For some reason all the weapons from the mod have 0.00 mm rh of penetration i am using CE but i have gunslinger right after westerado in load order. pls fix cant lay with mod now.
Voice, The Lucky 1 Jan, 2020 @ 5:58pm 
When i start no one spawned i waited for a couple minutes thinking it was part of the mod till it told me all were dead
Brancho Enslavedman 25 Dec, 2019 @ 4:21pm 
@spotter @sulita it happened within the space of like 2-3 days, and out of 4 people 3 gave up and left. that's pretty much the whole colony to me!
Vanlande  [author] 23 Dec, 2019 @ 7:46am 
@momo3zo
That should've been nerfed already but we'll look it over again.
Camalie 23 Dec, 2019 @ 4:44am 
I think they're talking about one of the effects of the traits that was added by this mod. I can't remember the name since it's been a while but I do remember it made your pawns more capable frontiersmen at the cost of them deciding that life inside your colony is too cushy and they try to leave
Spotter 22 Dec, 2019 @ 7:50pm 
I have never had that experience @momo3zo. Your colony just surrendered?:steamsad::steamfacepalm:
Brancho Enslavedman 22 Dec, 2019 @ 4:36pm 
the "gave up" event happens wayyyyyy too frequently. had pretty much my whole colony pack up and leave in 2 days.
HeinrichK 20 Dec, 2019 @ 11:58am 
How can i convert a repeater rifle in a decorated repeater rifle? :)
[6te] Jay 3 Dec, 2019 @ 7:26am 
new save required?
Spotter 18 Nov, 2019 @ 7:07pm 
@AgentOrange They had electricity, limited to be sure, back in the 1880s you know. Would be great if the author could add simple light bulbs, and maybe hotplates that use it.:steammocking::steamhappy:
Seaman Stains 18 Nov, 2019 @ 5:20am 
Hey this mod is really cool however in the last few days i noticed anyone wearing a harlow hat or bowler hat gets a pink box that covers the pawn completely. When I take the hat off the box disappears. Is there a fix you could do? thank you.
Vanlande  [author] 23 Oct, 2019 @ 9:03am 
@Agent Orange
Rimworld Westernization Project used to do that but it doesn't seem active anymore. We've started work on a similar project but we haven't gotten very far because we're busy with other stuff.
Agent Orange 23 Oct, 2019 @ 1:31am 
Hey, excellent mod! Playing it for a while until I got to the electricity research and it kinda became vanilla. Is it possible to somehow stay in the Western Theme, without electricity and such? It would be nice to build my own western town.
Vanlande  [author] 22 Sep, 2019 @ 7:28am 
@Cumpost
No idea.
Skidmark 21 Sep, 2019 @ 1:16pm 
does this mod compatible with RimCuisine 2.0?
RoboGerbil 25 Aug, 2019 @ 5:44pm 
im getting two errors with this mod. one is with the bowler hat. the other is pig-meat coming off of all the animals in this mod.

XML error: Duplicate XML node name tags in this XML block: <apparel><wornGraphicPath>Things/Pawn/Humanlike/Apparel/BowlerHat/BowlerHat</wornGraphicPath><tags><li>IndustrialBasic</li><li>Outlaw_Westerado</li></tags><tags><li>WesternUrban</li><li>SlaverElite</li></tags></apparel>


Could not resolve cross-reference to Verse.ThingDef named Meat_Pig (wanter=thingDefs)
Vanlande  [author] 17 Aug, 2019 @ 2:21pm 
@keylocke
Yes, if you're using the gunslinger addon. Link in the description.
keylocke 17 Aug, 2019 @ 2:12am 
is this compatible with combat extended?
solcrux 11 Aug, 2019 @ 5:03pm 
this mod is cool but i wish it came in pieces too so i could use things that i want without conflicting with other mods