TerraTech

TerraTech

ZG Space Invader LME
32 Comments
ZeroGravitas  [author] 9 Mar, 2019 @ 9:19pm 
@Bulut - Can you not load it in creative mode, after subscribing to it?

Or do you mean you can't make it fly? I've just posted up an image, above, showing my recommended key rebinds to make it easier to use one handed. But you should just be able to use PgUp & PgDown with the default key bindings (currently).
Dark_Krafter 8 Mar, 2019 @ 2:05am 
its an awsome one but verry divicult to control and wheak against other enemys
ZeroGravitas  [author] 7 Mar, 2019 @ 4:18pm 
@Sentient_Worm - for me, the point of this tech was to showcase the LMEs (Linear Motion Engines), as a main source of propulsion. So removing most of them would make this an entirely different tech.

They're great for quiet cruising in plane mode, but pretty terrible (currently) for hovering. You can boost the stability of the tech, at ground level, by adding 2 more hover rings on the remaining sides without them. But it has a fixed anchor for a reason, to secure it against tipping over/away when landed. It's not really meant to travel any distance while hovering on it's tail.

I've not seen any problem with having two cabs, other than it can be confusing which one is the primary, 'top' on, if you've rotated around a bit. (It's marked with the stabilising computer and hover control.)
Sentient_Worm 7 Mar, 2019 @ 3:49pm 
Hey Zero have you tried only having 1 LME per wing?
I havnt been testing stuff but maybe that will be a decent balance? The way you had the cabs caused it to fly off balance and be a real problem to control
ZeroGravitas  [author] 7 Mar, 2019 @ 3:40pm 
@Bulut - It's really not at all campaign viable, part of the reason I made it was to show how impossible it is to hover using just the LMEs and how difficult it is to get the lasers target successfully in motion.

Are you seeing any other difficulties with it? (I always appreciate meaningful negative feedback.)
Sentient_Worm 23 Feb, 2019 @ 2:02pm 
@ZeroGravitas
https://steamproxy.net/sharedfiles/filedetails/?id=1664903110

This is what I came up with after taking another shot at fixing this build up.

Sentient_Worm 23 Feb, 2019 @ 12:38pm 
The handling was horrid once the anchor bugged out lol
ZeroGravitas  [author] 23 Feb, 2019 @ 11:23am 
Sounds cool. :bigups:
Sentient_Worm 23 Feb, 2019 @ 11:11am 
I did a full rebuild of it myself but somthing broke the anchor and caused it to go compleatly wild
I had identical dimentions with sheilds repair sky anchor and even a few rotating turrets on the top.

I used a hawkeye repair bubble tucked inside the hull with the BF batteries on the exterior.
ZeroGravitas  [author] 23 Feb, 2019 @ 9:37am 
@Sentient_Worm - did you have any additions in mind? I thought about the laser discs, but they don't really fit the format.

To make it somewhat campaign viable the obvious thing would be to add batteries and shields. But BF still don't have regen bubbles, as yet...

It was meant more as a proof of concept anyway. You're welcome to build and post something up along these lines, yourself. ;-)
Sentient_Worm 22 Feb, 2019 @ 8:32pm 
Any plans on taking another crack at this build now that they added more to better future?
Douglas MacArthur (Real) 21 Feb, 2019 @ 3:17pm 
ZeroGravitas is at it again
yay
ZeroGravitas  [author] 10 Feb, 2019 @ 11:03am 
kmfbox - when you're logged into Steam (PC only), you should be able to click the green subscribe button, up above. Then, in game, you click to load techs (button, bottom left of screen) then go to the Steam tab and it should appear there.

You'll have to be in Creative mode, probably, unless you've somehow got all the BF blocks in campaign.
StellaNauta3109 10 Feb, 2019 @ 9:08am 
how do u download it to play it?
flufficreepers 2 Jan, 2019 @ 12:54am 
You've definitely mastered flying the BF techs a lot sooner than I have.
SaiSaiPlays 29 Dec, 2018 @ 8:05pm 
wgs
ZeroGravitas  [author] 25 Dec, 2018 @ 10:02am 
Yeah, it's virtually impossible to hold altitude in drone mode; I'm really hoping that Payload augments the throttle controls a bunch and implements altitude hold in some form (as I've been pushing for).
Marsh Man 25 Dec, 2018 @ 9:36am 
Pretty cool! Feels a bit like a Vtol. Can be a bit tricky to control though.
ZeroGravitas  [author] 24 Dec, 2018 @ 5:48pm 
@Xman082 - Subscribe, it's free! ;-)
Reap3rXn 24 Dec, 2018 @ 12:10pm 
i need that pls IT IS SOOOOOO COOOOOOOOOOL:steamhappy:
SpawnOfZap 24 Dec, 2018 @ 9:06am 
Thanks!
SpawnOfZap 24 Dec, 2018 @ 9:06am 
Okay.
Filip.M.T 24 Dec, 2018 @ 3:25am 
looks like a drone
ZeroGravitas  [author] 23 Dec, 2018 @ 10:30pm 
It's pretty cheap, but it's not at all necessary to use this tech. Just load it in Creative mode. (The only significant advantage of R&D is being able to set techs as enemies. Which should be coming to Creative mode anyway at some point.)
SpawnOfZap 23 Dec, 2018 @ 8:05pm 
I dont have the DLC.
SpawnOfZap 23 Dec, 2018 @ 8:05pm 
Dang it.
ZeroGravitas  [author] 23 Dec, 2018 @ 4:08pm 
Yeah, it's part of the R&D DLC, for enthusiast players; you get earlier access to some additional blocks that aren't finished yet, too.
Zeddesnetos 23 Dec, 2018 @ 12:29pm 
Its the R&D Testing area
SpawnOfZap 23 Dec, 2018 @ 11:10am 
Do any of you know how to get that blank world?
ZeroGravitas  [author] 20 Dec, 2018 @ 6:47am 
@SPEED RUNNER - Z - it's generally difficult to use magnets with any aircraft or small vehicle, because of the stray forces that the attracted parts exert on your tech, tipping it off balance, etc. (Although there was a bug fix related to this recently.)

The particular tech is currently really horrible to fly as a drone (you kinda get a feel of that in my video demo (which was the least screwed up of 6 attempts).

I'd recommend something more in the format of this (submission 1) straight up stabilised skiff powered by hover steers (although you'd probably want to use bigger engines for lift, like Venture Zero Propellers, etc): https://forum.terratechgame.com/index.php?threads/community-showcase-submit.17810/#post-126073
SPEED RUNNER - Z 19 Dec, 2018 @ 9:16pm 
im having some trouble working out the new heli controls to work with techs; have you thought of doing a sky crane at all? trying to build one of those to pick up scrap to bring to SCU towers with a decent enough speed to beat just spawning two in.

how this one functions is pretty in line with what im trying to build.
Titanoboa 19 Dec, 2018 @ 2:47pm 
wow this is insane